mm/include/tables
Anghelo Carvajal 666cb6ad4a
More header cleanup (#1604)
* low hanging fruits on variables.h

* z_actor functions

* Move RomFile to z64object.h

* Revert "z_actor functions"

This reverts commit aa99967d16.

* yeet

* z64actor_dlftbls.h

* Move object segment declarations to object_table.c

* Move Camera functions

* z64nmi_buff.h

* fix merge

* su_mtx.h, sys_cmpdma.h and sys_initial_check.h

* sys_ucode.h

* sys_flashrom.h

* Remove unnecessary includes

* z64kanfont.h

* flg_set.h

* z64DLF.h

* z64lifemeter.h

* z64path.h

* format

* ObjectOverlay

* bss

* Yeet ObjectOverlay

* review

* review

* format

* bss

* z64font.h
2024-04-25 18:16:47 -07:00
..
bombers_notebook Doc schedule_dma_static (#1296) 2023-06-21 19:00:07 +10:00
dmadata Build Sync (#1600) 2024-04-06 11:07:58 -07:00
sfx
actor_table.h Introduce `actor_table.h` (#985) 2022-10-16 20:06:47 -03:00
dmadata_table.h Dmadata Migration (#1526) 2024-01-14 13:04:53 -03:00
effect_ss_table.h Effect table (#1209) 2023-03-30 13:17:55 -03:00
gamestate_table.h Gamestate table (#1354) 2023-08-12 11:44:35 -04:00
object_table.h More header cleanup (#1604) 2024-04-25 18:16:47 -07:00
scene_table.h Scene table (#1207) 2023-05-30 09:57:14 +10:00
transition_table.h Transition table (#1210) 2023-05-04 00:43:27 -04:00