mm/assets/xml
EllipticEllipsis 69f7540e33
EnGe2 (Gerudo in Purple) OK and documented, object_gla documented (#1071)
* OK, data imported

* Permuter settings

* Name data, a few functions and variables, cleanup

* Small amount of cleanup on some related actors

* Oops

* Document object

* Type and other macros

* Some cutscene stuff and temporary function names

* Proper path function names

* Name a couple more functions

* A couple more function names

* Name PathStatus enum

* Name rest of functions and formalise the documentation a bit

* Apply suggestions from code review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* limbs

* Format

* Review

* format

* weekeventregconvert and format

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
2023-02-24 11:59:17 -03:00
..
code SubS Time Paths (Finale) (#823) 2022-06-20 00:49:20 +01:00
interface `z_parameter`: Minigames (#1131) 2022-11-19 14:13:05 -03:00
misc Replace player animation names with original names derived from OoT3D/MM3D (#1103) 2022-10-01 17:08:47 +01:00
objects EnGe2 (Gerudo in Purple) OK and documented, object_gla documented (#1071) 2023-02-24 11:59:17 -03:00
overlays Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) (#1152) 2022-11-21 16:31:28 +00:00
scenes