..
PR
sched.h ( #341 )
2021-11-14 18:38:27 -03:00
io
pfsisplug OK ( #430 )
2021-11-10 22:43:08 -05:00
libc
Add `stddef.h` and libc headers cleanup ( #396 )
2021-11-05 23:44:58 -03:00
ultra64
sys_initial_check OK, documented, error message files debinarised ( #437 )
2021-11-15 19:57:16 -03:00
bgm.h
`ovl_select`: ZELDA MAP SELECT matched and documented ( #310 )
2021-09-28 22:23:08 -04:00
bstring.h
Dump current status
2018-10-25 22:09:52 -05:00
color.h
sys_initial_check OK, documented, error message files debinarised ( #437 )
2021-11-15 19:57:16 -03:00
command_macros_base.h
Texture alignment macros ( #284 )
2021-11-04 20:36:02 -03:00
convert.h
Add `stddef.h` and libc headers cleanup ( #396 )
2021-11-05 23:44:58 -03:00
fixed_point.h
boot_0x80086760 OK and documented ( #288 )
2021-09-27 21:07:09 -03:00
functions.h
sys_initial_check OK, documented, error message files debinarised ( #437 )
2021-11-15 19:57:16 -03:00
global.h
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
ichain.h
Add `stddef.h` and libc headers cleanup ( #396 )
2021-11-05 23:44:58 -03:00
initvars.h
General Cleanup ( #155 )
2021-05-20 21:24:47 -04:00
irqmgr.h
sched.h ( #341 )
2021-11-14 18:38:27 -03:00
macro.inc
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
macros.h
sched.h ( #341 )
2021-11-14 18:38:27 -03:00
os.h
sys_initial_check OK, documented, error message files debinarised ( #437 )
2021-11-15 19:57:16 -03:00
os_internal.h
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
osint.h
vimgr OK ( #421 )
2021-11-11 15:30:31 -03:00
prevent_bss_reordering.h
Color_RGBAu32 ( #253 )
2021-08-15 10:56:20 -04:00
ramrom.h
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
rdb.h
Use hex instead of decimal
2018-11-16 22:14:07 -06:00
regs.h
Main OK ( #329 )
2021-09-29 18:27:07 -04:00
rmon.h
Dump current status
2018-10-25 22:09:52 -05:00
scheduler.h
sched.h ( #341 )
2021-11-14 18:38:27 -03:00
segment_symbols.h
sys_initial_check OK, documented, error message files debinarised ( #437 )
2021-11-15 19:57:16 -03:00
sfx.h
`ovl_En_Ma4` matched and mostly documented ( #199 )
2021-07-13 21:49:05 -04:00
ultra64.h
Migrated a lot of `boot` bss, matched a few NON_MATCHINGs in `boot` ( #266 )
2021-08-18 11:12:35 -04:00
ultraerror.h
Fix variadic function typedef to be legal C
2020-04-28 15:11:14 -05:00
ultralog.h
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
unk.h
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
variables.h
sys_initial_check OK, documented, error message files debinarised ( #437 )
2021-11-15 19:57:16 -03:00
viint.h
vigetcurrframebuf OK ( #386 )
2021-11-08 12:55:39 -03:00
vt.h
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
xstdio.h
Add `stddef.h` and libc headers cleanup ( #396 )
2021-11-05 23:44:58 -03:00
z64.h
sys_initial_check OK, documented, error message files debinarised ( #437 )
2021-11-15 19:57:16 -03:00
z64actor.h
Moves func_800CB000 to z_bg_item, decompiles func_800CB000, and documents z_bg_item and a few DynaPolyActor struct members. ( #407 )
2021-11-14 19:06:34 -03:00
z64animation.h
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
z64bgcheck.h
Document most of global context ( #198 )
2021-07-05 21:14:27 -04:00
z64collision_check.h
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z64cutscene.h
En_Giant OK and mostly documented ( #346 )
2021-10-25 09:22:17 -03:00
z64cutscene_commands.h
Adds in scene support ( #117 )
2021-04-29 18:56:18 -04:00
z64dma.h
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z64effect.h
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
z64item.h
Improve/Add Enums for Player, Items, and Quest ( #275 )
2021-11-11 12:04:57 -03:00
z64light.h
`ovl_En_Test4` with 1 non-matching ( #319 )
2021-09-29 00:08:54 -03:00
z64math.h
En_Dinofos ( #235 )
2021-08-06 17:14:09 -04:00
z64object.h
ovl en sob1 OK and Documented ( #224 )
2021-07-28 22:26:40 -04:00
z64player.h
Improve/Add Enums for Player, Items, and Quest ( #275 )
2021-11-11 12:04:57 -03:00
z64save.h
`flg_set.c` OK and documented ( #335 )
2021-10-11 15:28:16 -03:00
z64scene.h
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
z64transition.h
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00