mm/include
engineer124 7204b08498
Rename audio context (#1114)
2022-10-13 17:17:27 -03:00
..
PR z_kaleido_map.c OK and Documented (Pause Menu Map Page) + related icon_item statics (dungeon/field/jpn) (#1094) 2022-10-05 06:15:39 +01:00
io
libc Hex Cleanup (#960) 2022-07-23 14:57:47 -04:00
tables/sfx Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798) 2022-08-15 14:39:57 -04:00
ultra64 Hex Cleanup (#960) 2022-07-23 14:57:47 -04:00
bstring.h
color.h
command_macros_base.h
fixed_point.h
functions.h z_kaleido_collect.c (1 non-matching) and Mostly Documented (Pause Menu Quest Page) (#1108) 2022-10-13 04:39:39 +01:00
gfxprint.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
global.h
ichain.h
initvars.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
irqmgr.h
macro.inc
macros.h Gamestates Cleanup (#1047) 2022-09-24 16:40:40 -03:00
message_data_static.h Decomp `Message_GetState`, add `TextState` enum and some header reorganization (#919) 2022-07-22 20:51:20 +01:00
os.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
os_internal.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
os_malloc.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
osint.h
prevent_bss_reordering.h
ramrom.h
rdb.h
regs.h z_kaleido_collect.c (1 non-matching) and Mostly Documented (Pause Menu Quest Page) (#1108) 2022-10-13 04:39:39 +01:00
rmon.h
scheduler.h
segment_symbols.h Give Deku Princess/King/Butler's objects the "correct" name (#1084) 2022-09-27 00:59:31 +01:00
sequence.h Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033) 2022-09-30 08:49:35 -03:00
sfx.h Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798) 2022-08-15 14:39:57 -04:00
sys_matrix.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
system_malloc.h
ultra64.h
ultraerror.h
ultralog.h
unk.h
variables.h Rename audio context (#1114) 2022-10-13 17:17:27 -03:00
viint.h
vt.h
xstdio.h
z64.h z_kaleido_collect.c (1 non-matching) and Mostly Documented (Pause Menu Quest Page) (#1108) 2022-10-13 04:39:39 +01:00
z64actor.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
z64animation.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64audio.h Rename audio context (#1114) 2022-10-13 17:17:27 -03:00
z64bgcheck.h Import Camera Data (#1097) 2022-10-13 04:26:35 +01:00
z64camera.h Import Camera Data (#1097) 2022-10-13 04:26:35 +01:00
z64collision_check.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64curve.h
z64cutscene.h Matched several functions (#1020) 2022-08-15 14:55:42 -04:00
z64cutscene_commands.h
z64dma.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
z64effect.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
z64item.h z_kaleido_collect.c (1 non-matching) and Mostly Documented (Pause Menu Quest Page) (#1108) 2022-10-13 04:39:39 +01:00
z64jpeg.h
z64light.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64load.h
z64map.h
z64math.h EnAz and EnTwig (Beaver bros and the minigame rings) (#999) 2022-09-14 12:51:10 -03:00
z64message.h ovl_Shot_Sun Decompiled (#905) 2022-07-24 10:15:16 -04:00
z64object.h Give Deku Princess/King/Butler's objects the "correct" name (#1084) 2022-09-27 00:59:31 +01:00
z64ocarina.h AudioOcarina (1 NonMatching) (#911) 2022-08-04 05:21:50 +01:00
z64player.h `z_parameter`: Timers (#1031) 2022-09-29 09:57:44 -03:00
z64quake.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
z64rumble.h
z64save.h z_kaleido_map.c OK and Documented (Pause Menu Map Page) + related icon_item statics (dungeon/field/jpn) (#1094) 2022-10-05 06:15:39 +01:00
z64scene.h Import Camera Data (#1097) 2022-10-13 04:26:35 +01:00
z64schedule.h SceneNum -> SceneId (#1036) 2022-09-30 03:22:59 +01:00
z64shrink_window.h View & Shrink_Window Docs (#1049) 2022-10-02 11:32:57 -03:00
z64skin.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64snap.h EnGe1 OK and documented, document `z_snap` (#952) 2022-08-04 05:53:53 +01:00
z64subs.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
z64transition.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
z64view.h View & Shrink_Window Docs (#1049) 2022-10-02 11:32:57 -03:00
z_en_hy_code.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
z_prenmi.h Gamestates Cleanup (#1047) 2022-09-24 16:40:40 -03:00
z_title_setup.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00