mm/docs/tutorial/object_decomp.md

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Analysing object files

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TODO: To be written once automated objects are present.

Useful tools

We are very fortunate that several nice tools have been written recently that are excellent for documenting asset files:

  • Z64Utils, for looking at displaylists, textures they reference, the skeleton, animations, etc.
  • Texture64, for looking at textures in all the common N64 formats (needed since Z64Utils cannot interpret textures not explicitly referenced in displaylists currently)

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