mirror of https://github.com/zeldaret/mm.git
![]() * EnRaf_Init OK * func_80A17060, func_80A18080, and func_80A180B4 OK * EnRaf_Destroy, func_80A1712C, func_80A171D8, and func_80A17414 OK * func_80A17464 and func_80A17530 OK * EnRaf_Draw OK * func_80A175E4, func_80A17848, and func_80A178A0 OK * func_80A18A90 OK * func_80A179C8 and func_80A17C6C OK * func_80A1859C OK * func_80A17D14 and EnRaf_Update OK * func_80A18B8C and func_80A18DA0 OK, EnRafParticle documented * func_80A16D40, func_80A16D6C, func_80A17D54, and func_80A17DDC OK * func_80A17E1C OK * Use object symbols * Import data to C and use generated reloc * Misc cleanup * Document animations and skeleton * Finish documenting object_raf * Some low-hanging fruit * Some actions I figured out * Name revival stuff * Document type stuff * Bob and player height stuff * Name a few more things (some of the names are bad but whatever) * Finally move Vec3f data inline like I've wanted to do for ages * Some more low-hanging fruit * limbRot name * Name the chew stuff * First pass names on everything, even if they're bad * Some last-minute stuff before PR * Respond to Elliptic's review * Manually specify texture dimensions * Format * Add comment about pointless check * Respond to Elliptic's second review |
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.. | ||
ZAPD | ||
ZAPDConfigs/MM | ||
asm-differ | ||
asm-processor | ||
buildtools | ||
disasm | ||
filelists/mm.us.rev1 | ||
graphovl | ||
ido_recomp | ||
overlayhelpers | ||
sizes | ||
warnings_count | ||
z64compress | ||
.gitignore | ||
Makefile | ||
assist.py | ||
calc_bss.sh | ||
check_format.sh | ||
extract_baserom.py | ||
fixbaserom.py | ||
get_actor_sizes.py | ||
global_bss_check.py | ||
m2ctx.py | ||
namefixer.py | ||
permuter_settings.toml | ||
progress.py | ||
regconvert.py | ||
reloc_spec_check.sh | ||
rename_global_asm.py | ||
rename_sym.sh | ||
set_o32abi_bit.py | ||
sfxconvert.py | ||
sort_actor_funcs.py | ||
timeconv.py | ||
vt_fmt.py | ||
vtxdis.c | ||
z64compress_wrapper.py |