mm/include
Tom Overton bfd1ab28a6
En_Giant OK and mostly documented (#346)
* Migrate data to C

* EnGiant_Destroy OK

* EnGiant_Init OK

* func_80B01A74 OK

* Comment what each of the quest items are

* Put a little comment for myself on func_80B01A74 because it was confusing me lol

* Very early names (they're all bad)

* func_80B01990 OK

* EnGiant_Update OK

* func_80B024AC OK

* func_80B023D0 OK

* func_80B024D8 OK

* func_80B02354 OK (this function is bad!)

* func_80B020A0 OK

* func_80B01EE8 OK

* func_80B01E84 OK

* func_80B0211C OK

* func_80B02234 OK

* unk_250 -> sfxId and label SFX

* func_80B02688 OK

* func_80B026C4 OK

* EnGiant_Draw OK

* Update spec

* Fix up the static data

* unk_24E -> alpha

* Document some of the animation stuff

* Name EnGiant_IsNotFreed

* Document the giant types better

* Minor cleanup

* Add explanatory comment

* Rename the functions in functions.txt too, whoops

* Document sFaceTextures and blink routine

* Document all the various animations

* Name EnGiant_PlaySound

* Document some functions and change an unknown to action

* Add an SFX id I missed

* Name all the action funcs

* Name last two functions

* Mark one case as unused

* Change func_800F5A8C to use arg0, arg1, arg2, etc.

* Move sFaceTextures to EnGiant_Draw and comment what they are

* EnGiant_IsNotFreed -> EnGiant_IsImprisoned

* Use booleans in EnGiant_IsImprisoned

* **/ -> */

* action -> csAction

* Make macros for all type conditional checks

* Add warning about inconsistency

* Document the cs actions

* Add some documentation to animation-changing functions

* Update the function name in functions.txt too

* Improve GIANT_TYPE macros

* Remove an unncessary early return

* Incorporate animation changes
2021-10-25 09:22:17 -03:00
..
PR Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
io Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
ultra64 Migrated a lot of `boot` bss, matched a few NON_MATCHINGs in `boot` (#266) 2021-08-18 11:12:35 -04:00
alloca.h `ovl_select`: ZELDA MAP SELECT matched and documented (#310) 2021-09-28 22:23:08 -04:00
assert.h Dump current status 2018-10-25 22:09:52 -05:00
bgm.h `ovl_select`: ZELDA MAP SELECT matched and documented (#310) 2021-09-28 22:23:08 -04:00
bstring.h Dump current status 2018-10-25 22:09:52 -05:00
color.h Color_RGBAu32 (#253) 2021-08-15 10:56:20 -04:00
command_macros_base.h Update ZAPD to use scene macros, improve texture system and others (#129) 2021-06-02 18:18:38 -04:00
convert.h sys_math, cosf OK and documented, sinf, coss, sins documented (#289) 2021-09-27 17:41:07 -04:00
fixed_point.h boot_0x80086760 OK and documented (#288) 2021-09-27 21:07:09 -03:00
functions.h En_Giant OK and mostly documented (#346) 2021-10-25 09:22:17 -03:00
global.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
ichain.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
initvars.h General Cleanup (#155) 2021-05-20 21:24:47 -04:00
macro.inc Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
macros.h z_game_over.c (#263) 2021-10-24 13:41:50 -03:00
math.h sys_math, cosf OK and documented, sinf, coss, sins documented (#289) 2021-09-27 17:41:07 -04:00
os.h Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
os_internal.h Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
osint.h sched.c OK (#248) 2021-08-07 12:43:11 -04:00
prevent_bss_reordering.h Color_RGBAu32 (#253) 2021-08-15 10:56:20 -04:00
ramrom.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
rdb.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
regs.h Main OK (#329) 2021-09-29 18:27:07 -04:00
rmon.h Dump current status 2018-10-25 22:09:52 -05:00
segment_symbols.h `ovl_daytelop` OK (#277) 2021-09-22 21:50:35 -04:00
sfx.h `ovl_En_Ma4` matched and mostly documented (#199) 2021-07-13 21:49:05 -04:00
stdarg.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
stdbool.h Scene Changes (#114) 2021-05-09 22:12:42 -04:00
stdint.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
stdlib.h Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
ultra64.h Migrated a lot of `boot` bss, matched a few NON_MATCHINGs in `boot` (#266) 2021-08-18 11:12:35 -04:00
ultraerror.h Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
ultralog.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
unk.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
variables.h z_game_over.c (#263) 2021-10-24 13:41:50 -03:00
viint.h Migrated a lot of `boot` bss, matched a few NON_MATCHINGs in `boot` (#266) 2021-08-18 11:12:35 -04:00
vt.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
xstdio.h Fix gcc warnings (#246) 2021-08-04 08:14:38 -04:00
z64.h z_game_over.c (#263) 2021-10-24 13:41:50 -03:00
z64actor.h Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
z64animation.h Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
z64bgcheck.h Document most of global context (#198) 2021-07-05 21:14:27 -04:00
z64collision_check.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z64cutscene.h En_Giant OK and mostly documented (#346) 2021-10-25 09:22:17 -03:00
z64cutscene_commands.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
z64dma.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z64effect.h Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
z64item.h z_game_over.c (#263) 2021-10-24 13:41:50 -03:00
z64light.h `ovl_En_Test4` with 1 non-matching (#319) 2021-09-29 00:08:54 -03:00
z64math.h En_Dinofos (#235) 2021-08-06 17:14:09 -04:00
z64object.h ovl en sob1 OK and Documented (#224) 2021-07-28 22:26:40 -04:00
z64player.h `ovl_En_Test4` with 1 non-matching (#319) 2021-09-29 00:08:54 -03:00
z64save.h `flg_set.c` OK and documented (#335) 2021-10-11 15:28:16 -03:00
z64scene.h Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
z64transition.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00