..
PR
z_kaleido_map.c OK and Documented (Pause Menu Map Page) + related icon_item statics (dungeon/field/jpn) ( #1094 )
2022-10-05 06:15:39 +01:00
io
…
libc
Hex Cleanup ( #960 )
2022-07-23 14:57:47 -04:00
tables /sfx
Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented ( #798 )
2022-08-15 14:39:57 -04:00
ultra64
Hex Cleanup ( #960 )
2022-07-23 14:57:47 -04:00
bstring.h
…
color.h
…
command_macros_base.h
…
fixed_point.h
…
functions.h
Import Camera Data ( #1097 )
2022-10-13 04:26:35 +01:00
gfxprint.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00
global.h
…
ichain.h
…
initvars.h
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers ( #1073 )
2022-10-04 21:46:32 +01:00
irqmgr.h
…
macro.inc
…
macros.h
Gamestates Cleanup ( #1047 )
2022-09-24 16:40:40 -03:00
message_data_static.h
Decomp `Message_GetState`, add `TextState` enum and some header reorganization ( #919 )
2022-07-22 20:51:20 +01:00
os.h
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers ( #1073 )
2022-10-04 21:46:32 +01:00
os_internal.h
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers ( #1073 )
2022-10-04 21:46:32 +01:00
os_malloc.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00
osint.h
…
prevent_bss_reordering.h
…
ramrom.h
…
rdb.h
…
regs.h
z_kaleido_map.c OK and Documented (Pause Menu Map Page) + related icon_item statics (dungeon/field/jpn) ( #1094 )
2022-10-05 06:15:39 +01:00
rmon.h
…
scheduler.h
…
segment_symbols.h
Give Deku Princess/King/Butler's objects the "correct" name ( #1084 )
2022-09-27 00:59:31 +01:00
sequence.h
Audio Sequences: Scene/Ambience/SeqFlags Functions OK ( #1033 )
2022-09-30 08:49:35 -03:00
sfx.h
Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented ( #798 )
2022-08-15 14:39:57 -04:00
sys_matrix.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00
system_malloc.h
…
ultra64.h
…
ultraerror.h
…
ultralog.h
…
unk.h
…
variables.h
Import Camera Data ( #1097 )
2022-10-13 04:26:35 +01:00
viint.h
…
vt.h
…
xstdio.h
…
z64.h
Import Camera Data ( #1097 )
2022-10-13 04:26:35 +01:00
z64actor.h
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers ( #1073 )
2022-10-04 21:46:32 +01:00
z64animation.h
General Cleanup 9 ( #961 )
2022-08-07 19:43:58 -04:00
z64audio.h
audio_synthesis.c OK and Documented ( #1090 )
2022-10-02 20:24:10 +01:00
z64bgcheck.h
Import Camera Data ( #1097 )
2022-10-13 04:26:35 +01:00
z64camera.h
Import Camera Data ( #1097 )
2022-10-13 04:26:35 +01:00
z64collision_check.h
General Cleanup 9 ( #961 )
2022-08-07 19:43:58 -04:00
z64curve.h
…
z64cutscene.h
Matched several functions ( #1020 )
2022-08-15 14:55:42 -04:00
z64cutscene_commands.h
…
z64dma.h
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers ( #1073 )
2022-10-04 21:46:32 +01:00
z64effect.h
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers ( #1073 )
2022-10-04 21:46:32 +01:00
z64item.h
z_kaleido_map.c OK and Documented (Pause Menu Map Page) + related icon_item statics (dungeon/field/jpn) ( #1094 )
2022-10-05 06:15:39 +01:00
z64jpeg.h
…
z64light.h
General Cleanup 9 ( #961 )
2022-08-07 19:43:58 -04:00
z64load.h
…
z64map.h
…
z64math.h
EnAz and EnTwig (Beaver bros and the minigame rings) ( #999 )
2022-09-14 12:51:10 -03:00
z64message.h
ovl_Shot_Sun Decompiled ( #905 )
2022-07-24 10:15:16 -04:00
z64object.h
Give Deku Princess/King/Butler's objects the "correct" name ( #1084 )
2022-09-27 00:59:31 +01:00
z64ocarina.h
AudioOcarina (1 NonMatching) ( #911 )
2022-08-04 05:21:50 +01:00
z64player.h
`z_parameter`: Timers ( #1031 )
2022-09-29 09:57:44 -03:00
z64quake.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00
z64rumble.h
…
z64save.h
z_kaleido_map.c OK and Documented (Pause Menu Map Page) + related icon_item statics (dungeon/field/jpn) ( #1094 )
2022-10-05 06:15:39 +01:00
z64scene.h
Import Camera Data ( #1097 )
2022-10-13 04:26:35 +01:00
z64schedule.h
SceneNum -> SceneId ( #1036 )
2022-09-30 03:22:59 +01:00
z64shrink_window.h
View & Shrink_Window Docs ( #1049 )
2022-10-02 11:32:57 -03:00
z64skin.h
General Cleanup 9 ( #961 )
2022-08-07 19:43:58 -04:00
z64snap.h
EnGe1 OK and documented, document `z_snap` ( #952 )
2022-08-04 05:53:53 +01:00
z64subs.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00
z64transition.h
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers ( #1073 )
2022-10-04 21:46:32 +01:00
z64view.h
View & Shrink_Window Docs ( #1049 )
2022-10-02 11:32:57 -03:00
z_en_hy_code.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00
z_prenmi.h
Gamestates Cleanup ( #1047 )
2022-09-24 16:40:40 -03:00
z_title_setup.h
Format Script Update ( #904 )
2022-10-04 04:06:04 +01:00