mm/assets/xml
Tom Overton debcfa3d72
Bg_Numa_Hana (Wooden Flower in Woodfall Temple) OK and documented, partial documentation of object_numa_obj (#666)
* Import data to C

* BgNumaHana_Init OK

* BgNumaHana_Destroy OK

* BgNumaHana_Update OK

* func_80A1A500 OK

* func_80A1AE08 and func_80A1AE1C OK

* func_80A1AA14 and func_80A1AA28 OK

* func_80A1AA38 and func_80A1AA4C OK

* A few more functions

* Finish most functions

* func_80A1A56C OK

* BgNumaHana_Draw OK

* Use generated reloc

* Use object symbols

* Actor flags

* Minor cleanup

* Some initial documentation

* More documentation

* Document flower petal struct

* Some more struct vars

* Name everything else

* Finish documenting the object for the flower

* Final doc pass

* UNK_TYPE

* Respond to review and fix build
2022-02-19 21:18:15 +00:00
..
code Decompile and clean up some effect files (#342) 2021-12-27 02:51:16 +00:00
interface code_8012EC80.c OK and Documented + parameter_static extraction (#534) 2022-02-05 01:49:21 +00:00
misc `scene_texture`s (#550) 2022-01-22 17:49:35 -03:00
objects Bg_Numa_Hana (Wooden Flower in Woodfall Temple) OK and documented, partial documentation of object_numa_obj (#666) 2022-02-19 21:18:15 +00:00
overlays En_Sth (#625) 2022-02-19 20:49:57 +00:00
scenes `scene_texture`s (#550) 2022-01-22 17:49:35 -03:00