mm/include/z_prenmi.h

16 lines
285 B
C

#ifndef Z64_PRENMI_H
#define Z64_PRENMI_H
#include "global.h"
void PreNMI_Destroy(GameState* thisx);
void PreNMI_Init(GameState* thisx);
typedef struct {
/* 0x00 */ GameState state;
/* 0xA4 */ u32 timer;
/* 0xA8 */ UNK_TYPE4 unkA8;
} PreNMIState; // size = 0xAC
#endif