mm/src/code/z_draw.c

844 lines
39 KiB
C

/**
* @file z_draw.c
* @brief Draw get-item models
*/
#include "global.h"
#include "assets/objects/object_gi_arrow/object_gi_arrow.h"
#include "assets/objects/object_gi_arrowcase/object_gi_arrowcase.h"
#include "assets/objects/object_gi_bean/object_gi_bean.h"
#include "assets/objects/object_gi_bigbomb/object_gi_bigbomb.h"
#include "assets/objects/object_gi_bomb_1/object_gi_bomb_1.h"
#include "assets/objects/object_gi_bomb_2/object_gi_bomb_2.h"
#include "assets/objects/object_gi_bombpouch/object_gi_bombpouch.h"
#include "assets/objects/object_gi_bosskey/object_gi_bosskey.h"
#include "assets/objects/object_gi_bottle_04/object_gi_bottle_04.h"
#include "assets/objects/object_gi_bottle_15/object_gi_bottle_15.h"
#include "assets/objects/object_gi_bottle_16/object_gi_bottle_16.h"
#include "assets/objects/object_gi_bottle_21/object_gi_bottle_21.h"
#include "assets/objects/object_gi_bottle_22/object_gi_bottle_22.h"
#include "assets/objects/object_gi_bottle_red/object_gi_bottle_red.h"
#include "assets/objects/object_gi_bottle/object_gi_bottle.h"
#include "assets/objects/object_gi_bow/object_gi_bow.h"
#include "assets/objects/object_gi_camera/object_gi_camera.h"
#include "assets/objects/object_gi_compass/object_gi_compass.h"
#include "assets/objects/object_gi_fieldmap/object_gi_fieldmap.h"
#include "assets/objects/object_gi_fish/object_gi_fish.h"
#include "assets/objects/object_gi_ghost/object_gi_ghost.h"
#include "assets/objects/object_gi_glasses/object_gi_glasses.h"
#include "assets/objects/object_gi_gold_dust/object_gi_gold_dust.h"
#include "assets/objects/object_gi_golonmask/object_gi_golonmask.h"
#include "assets/objects/object_gi_heart/object_gi_heart.h"
#include "assets/objects/object_gi_hearts/object_gi_hearts.h"
#include "assets/objects/object_gi_hookshot/object_gi_hookshot.h"
#include "assets/objects/object_gi_insect/object_gi_insect.h"
#include "assets/objects/object_gi_key/object_gi_key.h"
#include "assets/objects/object_gi_ki_tan_mask/object_gi_ki_tan_mask.h"
#include "assets/objects/object_gi_liquid/object_gi_liquid.h"
#include "assets/objects/object_gi_loach/object_gi_loach.h"
#include "assets/objects/object_gi_longsword/object_gi_longsword.h"
#include "assets/objects/object_gi_m_arrow/object_gi_m_arrow.h"
#include "assets/objects/object_gi_magicmushroom/object_gi_magicmushroom.h"
#include "assets/objects/object_gi_magicpot/object_gi_magicpot.h"
#include "assets/objects/object_gi_map/object_gi_map.h"
#include "assets/objects/object_gi_mask03/object_gi_mask03.h"
#include "assets/objects/object_gi_mask05/object_gi_mask05.h"
#include "assets/objects/object_gi_mask06/object_gi_mask06.h"
#include "assets/objects/object_gi_mask09/object_gi_mask09.h"
#include "assets/objects/object_gi_mask10/object_gi_mask10.h"
#include "assets/objects/object_gi_mask11/object_gi_mask11.h"
#include "assets/objects/object_gi_mask12/object_gi_mask12.h"
#include "assets/objects/object_gi_mask13/object_gi_mask13.h"
#include "assets/objects/object_gi_mask14/object_gi_mask14.h"
#include "assets/objects/object_gi_mask15/object_gi_mask15.h"
#include "assets/objects/object_gi_mask16/object_gi_mask16.h"
#include "assets/objects/object_gi_mask17/object_gi_mask17.h"
#include "assets/objects/object_gi_mask18/object_gi_mask18.h"
#include "assets/objects/object_gi_mask20/object_gi_mask20.h"
#include "assets/objects/object_gi_mask21/object_gi_mask21.h"
#include "assets/objects/object_gi_mask22/object_gi_mask22.h"
#include "assets/objects/object_gi_mask23/object_gi_mask23.h"
#include "assets/objects/object_gi_melody/object_gi_melody.h"
#include "assets/objects/object_gi_milk/object_gi_milk.h"
#include "assets/objects/object_gi_mssa/object_gi_mssa.h"
#include "assets/objects/object_gi_nuts/object_gi_nuts.h"
#include "assets/objects/object_gi_nutsmask/object_gi_nutsmask.h"
#include "assets/objects/object_gi_ocarina/object_gi_ocarina.h"
#include "assets/objects/object_gi_purse/object_gi_purse.h"
#include "assets/objects/object_gi_rabit_mask/object_gi_rabit_mask.h"
#include "assets/objects/object_gi_reserve_b_00/object_gi_reserve_b_00.h"
#include "assets/objects/object_gi_reserve_b_01/object_gi_reserve_b_01.h"
#include "assets/objects/object_gi_reserve_c_00/object_gi_reserve_c_00.h"
#include "assets/objects/object_gi_reserve_c_01/object_gi_reserve_c_01.h"
#include "assets/objects/object_gi_reserve00/object_gi_reserve00.h"
#include "assets/objects/object_gi_reserve01/object_gi_reserve01.h"
#include "assets/objects/object_gi_rupy/object_gi_rupy.h"
#include "assets/objects/object_gi_schedule/object_gi_schedule.h"
#include "assets/objects/object_gi_seahorse/object_gi_seahorse.h"
#include "assets/objects/object_gi_shield_2/object_gi_shield_2.h"
#include "assets/objects/object_gi_shield_3/object_gi_shield_3.h"
#include "assets/objects/object_gi_soldout/object_gi_soldout.h"
#include "assets/objects/object_gi_soul/object_gi_soul.h"
#include "assets/objects/object_gi_stick/object_gi_stick.h"
#include "assets/objects/object_gi_stonemask/object_gi_stonemask.h"
#include "assets/objects/object_gi_sutaru/object_gi_sutaru.h"
#include "assets/objects/object_gi_sword_1/object_gi_sword_1.h"
#include "assets/objects/object_gi_sword_2/object_gi_sword_2.h"
#include "assets/objects/object_gi_sword_3/object_gi_sword_3.h"
#include "assets/objects/object_gi_sword_4/object_gi_sword_4.h"
#include "assets/objects/object_gi_truth_mask/object_gi_truth_mask.h"
#include "assets/objects/object_gi_zoramask/object_gi_zoramask.h"
#include "assets/objects/object_bsmask/object_bsmask.h"
#include "assets/objects/object_st/object_st.h"
void GetItem_DrawBombchu(PlayState* play, s16 drawId);
void GetItem_DrawPoes(PlayState* play, s16 drawId);
void GetItem_DrawFairyBottle(PlayState* play, s16 drawId);
void GetItem_DrawSkullToken(PlayState* play, s16 drawId);
void GetItem_DrawCompass(PlayState* play, s16 drawId);
void GetItem_DrawPotion(PlayState* play, s16 drawId);
void GetItem_DrawGoronSword(PlayState* play, s16 drawId);
void GetItem_DrawDekuNuts(PlayState* play, s16 drawId);
void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId);
void GetItem_DrawFish(PlayState* play, s16 drawId);
void GetItem_DrawOpa0(PlayState* play, s16 drawId);
void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId);
void GetItem_DrawOpa01(PlayState* play, s16 drawId);
void GetItem_DrawXlu01(PlayState* play, s16 drawId);
void GetItem_DrawSeahorse(PlayState* play, s16 drawId);
void GetItem_DrawFairyContainer(PlayState* play, s16 drawId);
void GetItem_DrawMoonsTear(PlayState* play, s16 drawId);
void GetItem_DrawMagicArrow(PlayState* play, s16 drawId);
void GetItem_DrawUpgrades(PlayState* play, s16 drawId);
void GetItem_DrawRupee(PlayState* play, s16 drawId);
void GetItem_DrawSmallRupee(PlayState* play, s16 drawId);
void GetItem_DrawWallet(PlayState* play, s16 drawId);
void GetItem_DrawRemains(PlayState* play, s16 drawId);
typedef struct {
/* 0x0 */ void (*drawFunc)(PlayState*, s16);
/* 0x4 */ void* drawResources[8]; // Either display lists (Gfx*) or matrices (Mtx*)
} DrawItemTableEntry; // size = 0x24
static DrawItemTableEntry sDrawItemTable[] = {
// GID_BOTTLE, OBJECT_GI_BOTTLE
{ GetItem_DrawOpa0Xlu1, { gGiEmptyBottleCorkDL, gGiEmptyBottleGlassDL } },
// GID_KEY_SMALL, OBJECT_GI_KEY
{ GetItem_DrawOpa0, { gGiSmallKeyDL } },
// GID_MASK_KAMARO, OBJECT_GI_MASK17
{ GetItem_DrawOpa01, { gGiKamaroMaskDL, gGiKamaroMaskEmptyDL } },
// GID_MASK_COUPLE, OBJECT_GI_MASK13
{ GetItem_DrawOpa0Xlu1, { gGiCouplesMaskFullDL, gGiCouplesMaskHalfDL } },
// GID_04, OBJECT_GI_MELODY
{ GetItem_DrawXlu01, { gGiSerenadeColorDL, gGiSongNoteDL } },
// GID_05, OBJECT_GI_MELODY
{ GetItem_DrawXlu01, { gGiRequiemColorDL, gGiSongNoteDL } },
// GID_06, OBJECT_GI_MELODY
{ GetItem_DrawXlu01, { gGiNocturneColorDL, gGiSongNoteDL } },
// GID_07, OBJECT_GI_MELODY
{ GetItem_DrawXlu01, { gGiPreludeColorDL, gGiSongNoteDL } },
// GID_RECOVERY_HEART, OBJECT_GI_HEART
{ GetItem_DrawRecoveryHeart, { gGiRecoveryHeartDL } },
// GID_KEY_BOSS, OBJECT_GI_KEY_BOSS
{ GetItem_DrawOpa0Xlu1, { gGiBossKeyDL, gGiBossKeyGemDL } },
// GID_COMPASS, OBJECT_GI_COMPASS
{ GetItem_DrawCompass, { gGiCompassDL, gGiCompassGlassDL } },
// GID_BOMBERS_NOTEBOOK, OBJECT_GI_SCHEDULE
{ GetItem_DrawOpa0Xlu1, { gGiBombersNotebookEmptyDL, gGiBombersNotebookDL } },
// GID_MASK_STONE, OBJECT_GI_STONEMASK
{ GetItem_DrawOpa0Xlu1, { gGiStoneMaskEmptyDL, gGiStoneMaskDL } },
// GID_MASK_KAFEIS_MASK, OBJECT_GI_MASK05
{ GetItem_DrawOpa01, { gGiKafeiMaskDL, gGiKafeiMaskEmptyDL } },
// GID_MASK_CIRCUS_LEADER, OBJECT_GI_MASK11
{ GetItem_DrawOpa0Xlu1, { gGiCircusLeaderMaskFaceDL, gGiCircusLeaderMaskEyebrowsDL } },
// GID_MASK_BREMEN, OBJECT_GI_MASK20
{ GetItem_DrawOpa01, { gGiBremenMaskDL, gGiBremenMaskEmptyDL } },
// GID_MASK_ALL_NIGHT, OBJECT_GI_MASK06
{ GetItem_DrawOpa0Xlu1, { gGiAllNightMaskEyesDL, gGiAllNightMaskFaceDL } },
// GID_NUTS, OBJECT_GI_NUTS
{ GetItem_DrawDekuNuts, { gGiNutDL } },
// GID_HEART_CONTAINER, OBJECT_GI_HEARTS
{ GetItem_DrawXlu01, { gGiHeartBorderDL, gGiHeartContainerDL } },
// GID_HEART_PIECE, OBJECT_GI_HEARTS
{ GetItem_DrawXlu01, { gGiHeartBorderDL, gGiHeartPieceDL } },
// GID_QUIVER_30, OBJECT_GI_ARROWCASE
{ GetItem_DrawUpgrades, { gGiQuiverInnerDL, gGiQuiver30InnerColorDL, gGiQuiver30OuterColorDL, gGiQuiverOuterDL } },
// GID_QUIVER_40, OBJECT_GI_ARROWCASE
{ GetItem_DrawUpgrades, { gGiQuiverInnerDL, gGiQuiver40InnerColorDL, gGiQuiver40OuterColorDL, gGiQuiverOuterDL } },
// GID_QUIVER_50, OBJECT_GI_ARROWCASE
{ GetItem_DrawUpgrades, { gGiQuiverInnerDL, gGiQuiver50InnerColorDL, gGiQuiver50OuterColorDL, gGiQuiverOuterDL } },
// GID_BOMB_BAG_20, OBJECT_GI_BOMBPOUCH
{ GetItem_DrawUpgrades, { gGiBombBagDL, gGiBombBag20BagColorDL, gGiBombBag20RingColorDL, gGiBombBagRingDL } },
// GID_BOMB_BAG_30, OBJECT_GI_BOMBPOUCH
{ GetItem_DrawUpgrades, { gGiBombBagDL, gGiBombBag30BagColorDL, gGiBombBag30RingColorDL, gGiBombBagRingDL } },
// GID_BOMB_BAG_40, OBJECT_GI_BOMBPOUCH
{ GetItem_DrawUpgrades, { gGiBombBagDL, gGiBombBag40BagColorDL, gGiBombBag40RingColorDL, gGiBombBagRingDL } },
// GID_STICK, OBJECT_GI_STICK
{ GetItem_DrawOpa0, { gGiStickDL } },
// GID_DUNGEON_MAP, OBJECT_GI_MAP
{ GetItem_DrawOpa0, { gGiDungeonMapDL } },
// GID_MAGIC_SMALL, OBJECT_GI_MAGICPOT
{ GetItem_DrawOpa0, { gGiMagicJarSmallDL } },
// GID_MAGIC_LARGE, OBJECT_GI_MAGICPOT
{ GetItem_DrawOpa0, { gGiMagicJarLargeDL } },
// GID_BOMB, OBJECT_GI_BOMB_1
{ GetItem_DrawOpa0, { gGiBombDL } },
// GID_STONE_OF_AGONY, OBJECT_GI_MAP
{ GetItem_DrawOpa0, { gGiStoneOfAgonyDL } },
// GID_WALLET_ADULT, OBJECT_GI_PURSE
{ GetItem_DrawWallet,
{ gGiWalletDL, gGiAdultWalletColorDL, gGiAdultWalletRupeeOuterColorDL, gGiWalletRupeeOuterDL,
gGiAdultWalletStringColorDL, gGiWalletStringDL, gGiAdultWalletRupeeInnerColorDL, gGiWalletRupeeInnerDL } },
// GID_WALLET_GIANT, OBJECT_GI_PURSE
{ GetItem_DrawWallet,
{ gGiWalletDL, gGiGiantsWalletColorDL, gGiGiantsWalletRupeeOuterColorDL, gGiWalletRupeeOuterDL,
gGiGiantsWalletStringColorDL, gGiWalletStringDL, gGiGiantsWalletRupeeInnerColorDL, gGiWalletRupeeInnerDL } },
// GID_MASK_DON_GERO, OBJECT_GI_MASK16
{ GetItem_DrawOpa0Xlu1, { gGiDonGeroMaskFaceDL, gGiDonGeroMaskBodyDL } },
// GID_ARROWS_SMALL, OBJECT_GI_ARROW
{ GetItem_DrawOpa0, { gGiArrowSmallDL } },
// GID_ARROWS_MEDIUM, OBJECT_GI_ARROW
{ GetItem_DrawOpa0, { gGiArrowMediumDL } },
// GID_ARROWS_LARGE, OBJECT_GI_ARROW
{ GetItem_DrawOpa0, { gGiArrowLargeDL } },
// GID_BOMBCHU, OBJECT_GI_BOMB_2
{ GetItem_DrawBombchu, { gGiBombchuDL } },
// GID_SHIELD_HERO, OBJECT_GI_SHIELD_2
{ GetItem_DrawOpa0Xlu1, { gGiHerosShieldEmblemDL, gGiHerosShieldDL } },
// GID_HOOKSHOT, OBJECT_GI_HOOKSHOT
{ GetItem_DrawOpa01, { gGiHookshotEmptyDL, gGiHookshotDL } },
// GID_29, OBJECT_GI_HOOKSHOT
{ GetItem_DrawOpa01, { gGiHookshotEmptyDL, gGiHookshotDL } },
// GID_OCARINA, OBJECT_GI_OCARINA
{ GetItem_DrawOpa0Xlu1, { gGiOcarinaOfTimeDL, gGiOcarinaOfTimeHolesDL } },
// GID_MILK, OBJECT_GI_MILK
{ GetItem_DrawOpa0Xlu1, { gGiMilkBottleContentsDL, gGiMilkBottleGlassDL } },
// GID_MASK_KEATON, OBJECT_GI_KI_TAN_MASK
{ GetItem_DrawOpa0Xlu1, { gGiKeatonMaskDL, gGiKeatonMaskEyesDL } },
// GID_TINGLE_MAP, OBJECT_GI_FIELDMAP
{ GetItem_DrawOpa01, { gGiTingleMapDL, gGiTingleMapEmptyDL } },
// GID_BOW, OBJECT_GI_BOW
{ GetItem_DrawOpa01, { gGiBowHandleDL, gGiBowStringDL } },
// GID_LENS, OBJECT_GI_GLASSES
{ GetItem_DrawOpa0Xlu1, { gGiLensDL, gGiLensGlassDL } },
// GID_POTION_GREEN, OBJECT_GI_LIQUID
{ GetItem_DrawPotion,
{ gGiPotionContainerPotDL, gGiPotionContainerGreenPotColorDL, gGiPotionContainerGreenLiquidColorDL,
gGiPotionContainerLiquidDL, gGiPotionContainerGreenPatternColorDL, gGiPotionContainerPatternDL } },
// GID_POTION_RED, OBJECT_GI_LIQUID
{ GetItem_DrawPotion,
{ gGiPotionContainerPotDL, gGiPotionContainerRedPotColorDL, gGiPotionContainerRedLiquidColorDL,
gGiPotionContainerLiquidDL, gGiPotionContainerRedPatternColorDL, gGiPotionContainerPatternDL } },
// GID_POTION_BLUE, OBJECT_GI_LIQUID
{ GetItem_DrawPotion,
{ gGiPotionContainerPotDL, gGiPotionContainerBluePotColorDL, gGiPotionContainerBlueLiquidColorDL,
gGiPotionContainerLiquidDL, gGiPotionContainerBluePatternColorDL, gGiPotionContainerPatternDL } },
// GID_SHIELD_MIRROR, OBJECT_GI_SHIELD_3
{ GetItem_DrawOpa0Xlu1, { gGiMirrorShieldEmptyDL, gGiMirrorShieldDL } },
// GID_MAGIC_BEANS, OBJECT_GI_BEAN
{ GetItem_DrawOpa0, { gGiBeanDL } },
// GID_FISH, OBJECT_GI_FISH
{ GetItem_DrawFish, { gGiFishContainerDL } },
// GID_LETTER_MAMA, OBJECT_GI_RESERVE_B_01
{ GetItem_DrawOpa0Xlu1, { gGiLetterToMamaEnvelopeLetterDL, gGiLetterToMamaInscriptionsDL } },
// GID_37
{ GetItem_DrawOpa0, { NULL } },
// GID_SWORD_BGS, OBJECT_GI_LONGSWORD
{ GetItem_DrawGoronSword, { gGiBiggoronSwordDL } },
// GID_MASK_SUN, OBJECT_GI_MSSA
{ GetItem_DrawOpa0Xlu1, { gGiSunMaskFaceDL, gGiSunMaskEyesSidePatternsDL } },
// GID_MASK_BLAST, OBJECT_GI_MASK21
{ GetItem_DrawOpa0Xlu1, { gGiBlastMaskEmptyDL, gGiBlastMaskDL } },
// GID_FAIRY, OBJECT_GI_BOTTLE_04
{ GetItem_DrawFairyContainer,
{ gGiFairyBottleEmptyDL, gGiFairyBottleGlassCorkDL, gGiFairyBottleContentsDL, &gGiFairyBottleBillboardRotMtx } },
// GID_MASK_SCENTS, OBJECT_GI_MASK22
{ GetItem_DrawOpa01, { gGiMaskOfScentsFaceDL, gGiMaskOfScentsTeethDL } },
// GID_MASK_CAPTAIN, OBJECT_GI_MASK18
{ GetItem_DrawOpa01, { gGiCaptainsHatBodyDL, gGiCaptainsHatFaceDL } },
// GID_MASK_BUNNY, OBJECT_GI_RABIT_MASK
{ GetItem_DrawOpa0Xlu1, { gGiBunnyHoodDL, gGiBunnyHoodEyesDL } },
// GID_MASK_TRUTH, OBJECT_GI_TRUTH_MASK
{ GetItem_DrawOpa0Xlu1, { gGiMaskOfTruthDL, gGiMaskOfTruthAccentsDL } },
// GID_DEED_SWAMP, OBJECT_GI_RESERVE01
{ GetItem_DrawOpa01, { gGiTitleDeedEmptyDL, gGiTitleDeedSwampColorDL } },
// GID_DEED_MOUNTAIN, OBJECT_GI_RESERVE01
{ GetItem_DrawOpa01, { gGiTitleDeedEmptyDL, gGiTitleDeedMountainColorDL } },
// GID_RUPEE_HUGE, OBJECT_GI_RUPY
{ GetItem_DrawRupee, { gGiRupeeInnerDL, gGiGoldRupeeInnerColorDL, gGiRupeeOuterDL, gGiGoldRupeeOuterColorDL } },
// GID_DEED_OCEAN, OBJECT_GI_RESERVE01
{ GetItem_DrawOpa01, { gGiTitleDeedEmptyDL, gGiTitleDeedOceanColorDL } },
// GID_MASK_GORON, OBJECT_GI_GOLONMASK
{ GetItem_DrawOpa0Xlu1, { gGiGoronMaskEmptyDL, gGiGoronMaskDL } },
// GID_MASK_ZORA, OBJECT_GI_ZORAMASK
{ GetItem_DrawOpa01, { gGiZoraMaskEmptyDL, gGiZoraMaskDL } },
// GID_46
{ GetItem_DrawBombchu, { NULL } },
// GID_ARROW_FIRE, OBJECT_GI_M_ARROW
{ GetItem_DrawMagicArrow, { gGiMagicArrowAmmoDL, gGiMagicArrowFireColorDL, gGiMagicArrowGlowDL } },
// GID_ARROW_ICE, OBJECT_GI_M_ARROW
{ GetItem_DrawMagicArrow, { gGiMagicArrowAmmoDL, gGiMagicArrowIceColorDL, gGiMagicArrowGlowDL } },
// GID_ARROW_LIGHT, OBJECT_GI_M_ARROW
{ GetItem_DrawMagicArrow, { gGiMagicArrowAmmoDL, gGiMagicArrowLightColorDL, gGiMagicArrowGlowDL } },
// GID_SKULL_TOKEN, OBJECT_GI_SUTARU
{ GetItem_DrawSkullToken, { gGiSkulltulaTokenDL, gGiSkulltulaTokenFlameDL } },
// GID_BUG, OBJECT_GI_INSECT
{ GetItem_DrawOpa0Xlu1, { gGiBugContainerContentsDL, gGiBugContainerGlassDL } },
// GID_4C
{ GetItem_DrawOpa0Xlu1, { NULL } },
// GID_POE, OBJECT_GI_GHOST
{ GetItem_DrawPoes,
{ gGiPoeContainerLidDL, gGiPoeContainerGlassDL, gGiPoeContainerContentsDL, gGiPoeContainerPoeColorDL } },
// GID_FAIRY_2, OBJECT_GI_SOUL
{ GetItem_DrawFairyBottle, { gGiFairyContainerBaseCapDL, gGiFairyContainerGlassDL, gGiFairyContainerContentsDL } },
// GID_RUPEE_GREEN, OBJECT_GI_RUPY
{ GetItem_DrawSmallRupee,
{ gGiRupeeInnerDL, gGiGreenRupeeInnerColorDL, gGiRupeeOuterDL, gGiGreenRupeeOuterColorDL } },
// GID_RUPEE_BLUE, OBJECT_GI_RUPY
{ GetItem_DrawSmallRupee,
{ gGiRupeeInnerDL, gGiBlueRupeeInnerColorDL, gGiRupeeOuterDL, gGiBlueRupeeOuterColorDL } },
// GID_RUPEE_RED, OBJECT_GI_RUPY
{ GetItem_DrawSmallRupee, { gGiRupeeInnerDL, gGiRedRupeeInnerColorDL, gGiRupeeOuterDL, gGiRedRupeeOuterColorDL } },
// GID_BIG_POE, OBJECT_GI_GHOST
{ GetItem_DrawPoes,
{ gGiPoeContainerLidDL, gGiPoeContainerGlassDL, gGiPoeContainerContentsDL, gGiPoeContainerBigPoeColorDL } },
// GID_RUPEE_PURPLE, OBJECT_GI_RUPY
{ GetItem_DrawRupee, { gGiRupeeInnerDL, gGiPurpleRupeeInnerColorDL, gGiRupeeOuterDL, gGiPurpleRupeeOuterColorDL } },
// GID_RUPEE_SILVER, OBJECT_GI_RUPY
{ GetItem_DrawRupee, { gGiRupeeInnerDL, gGiSilverRupeeInnerColorDL, gGiRupeeOuterDL, gGiSilverRupeeOuterColorDL } },
// GID_SWORD_KOKIRI, OBJECT_GI_SWORD_1
{ GetItem_DrawOpa01, { gGiKokiriSwordBladeHiltDL, gGiKokiriSwordGuardDL } },
// GID_SKULL_TOKEN_2, OBJECT_ST
{ GetItem_DrawSkullToken, { gSkulltulaTokenDL, gSkulltulaTokenFlameDL } },
// GID_57, OBJECT_GI_BOTTLE_RED
{ GetItem_DrawOpa0Xlu1, { gGiRedPotionBottleEmptyDL, gGiRedPotionBottleDL } },
// GID_ZORA_EGG, OBJECT_GI_BOTTLE_15
{ GetItem_DrawOpa0Xlu1, { gGiZoraEggBottleContentsDL, gGiZoraEggBottleGlassAndCorkDL } },
// GID_MOONS_TEAR, OBJECT_GI_RESERVE00
{ GetItem_DrawMoonsTear, { gGiMoonsTearItemDL, gGiMoonsTearGlowDL } },
// GID_DEED_LAND, OBJECT_GI_RESERVE01
{ GetItem_DrawOpa01, { gGiTitleDeedEmptyDL, gGiTitleDeedLandColorDL } },
// GID_MASK_DEKU, OBJECT_GI_NUTSMASK
{ GetItem_DrawOpa0Xlu1, { gGiDekuMaskEmptyDL, gGiDekuMaskDL } },
// GID_REMAINS_ODOLWA, OBJECT_BSMASK
{ GetItem_DrawRemains, { gRemainsOdolwaDL, gRemainsOdolwaDL } },
// GID_POWDER_KEG, OBJECT_GI_BIGBOMB
{ GetItem_DrawOpa0Xlu1, { gGiPowderKegBarrelDL, gGiPowderKegGoronSkullAndFuseDL } },
// GID_GOLD_DUST, OBJECT_GI_GOLD_DUST
{ GetItem_DrawOpa01, { gGiGoldDustPowderDL, gGiGoldDustPowderEmptyDL } },
// GID_SEAHORSE, OBJECT_GI_BOTTLE_16
{ GetItem_DrawOpa0Xlu1, { gGiSeahorseBottleEmptyDL, gGiSeahorseBottleGlassAndCorkDL } },
// GID_60, OBJECT_GI_BOTTLE_22
{ GetItem_DrawOpa0Xlu1, { gGiHylianLoachBottleContentsDL, gGiHylianLoachBottleGlassCorkWaterDL } },
// GID_HYLIAN_LOACH, OBJECT_GI_LOACH
{ GetItem_DrawOpa0Xlu1, { gGiHylianLoachEmptyDL, gGiHylianLoachDL } },
// GID_SEAHORSE_CAUGHT, OBJECT_GI_SEAHORSE
{ GetItem_DrawSeahorse, { gGiSeahorseEmptyDL, gGiSeahorseBodyDL, gGiSeahorseGlowDL, &gGiSeahorseBillboardRotMtx } },
// GID_REMAINS_GOHT, OBJECT_BSMASK
{ GetItem_DrawRemains, { gRemainsGohtDL, gRemainsGohtDL } },
// GID_REMAINS_GYORG, OBJECT_BSMASK
{ GetItem_DrawRemains, { gRemainsGyorgDL, gRemainsGyorgDL } },
// GID_REMAINS_TWINMOLD, OBJECT_BSMASK
{ GetItem_DrawRemains, { gRemainsTwinmoldDL, gRemainsTwinmoldDL } },
// GID_SWORD_RAZOR, OBJECT_GI_SWORD_2
{ GetItem_DrawOpa01, { gGiRazorSwordDL, gGiRazorSwordEmptyDL } },
// GID_SWORD_GILDED, OBJECT_GI_SWORD_3
{ GetItem_DrawOpa01, { gGiGildedSwordDL, gGiGildedSwordEmptyDL } },
// GID_SWORD_GREAT_FAIRY, OBJECT_GI_SWORD_4
{ GetItem_DrawOpa0Xlu1, { gGiGreatFairysSwordBladeDL, gGiGreatFairysSwordHiltEmblemDL } },
// GID_MASK_GARO, OBJECT_GI_MASK09
{ GetItem_DrawOpa0Xlu1, { gGiGarosMaskCloakDL, gGiGarosMaskFaceDL } },
// GID_MASK_GREAT_FAIRY, OBJECT_GI_MASK14
{ GetItem_DrawOpa0Xlu1, { gGiGreatFairyMaskFaceDL, gGiGreatFairyMaskLeavesDL } },
// GID_MASK_GIBDO, OBJECT_GI_MASK15
{ GetItem_DrawOpa0Xlu1, { gGiGibdoMaskEmptyDL, gGiGibdoMaskDL } },
// GID_ROOM_KEY, OBJECT_GI_RESERVE_B_00
{ GetItem_DrawOpa0Xlu1, { gGiRoomKeyEmptyDL, gGiRoomKeyDL } },
// GID_LETTER_TO_KAFEI, OBJECT_GI_RESERVE_C_00
{ GetItem_DrawOpa0Xlu1, { gGiLetterToKafeiEnvelopeLetterDL, gGiLetterToKafeiInscriptionsDL } },
// GID_PENDANT_OF_MEMORIES, OBJECT_GI_RESERVE_C_01
{ GetItem_DrawOpa0Xlu1, { gGiPendantOfMemoriesEmptyDL, gGiPendantOfMemoriesDL } },
// GID_MUSHROOM, OBJECT_GI_MAGICMUSHROOM
{ GetItem_DrawOpa0Xlu1, { gGiMagicMushroomEmptyDL, gGiMagicMushroomDL } },
// GID_MASK_ROMANI, OBJECT_GI_MASK10
{ GetItem_DrawOpa0Xlu1, { gGiRomaniMaskCapDL, gGiRomaniMaskNoseEyeDL } },
// GID_MASK_POSTMAN, OBJECT_GI_MASK12
{ GetItem_DrawOpa0Xlu1, { gGiPostmanHatCapDL, gGiPostmanHatBunnyLogoDL } },
// GID_MASK_GIANT, OBJECT_GI_MASK23
{ GetItem_DrawOpa01, { gGiGiantMaskEmptyDL, gGiGiantMaskDL } },
// GID_CHATEAU, OBJECT_GI_BOTTLE_21
{ GetItem_DrawOpa0Xlu1, { gGiChateauRomaniBottleEmptyDL, gGiChateauRomaniBottleDL } },
// GID_PICTO_BOX, OBJECT_GI_CAMERA
{ GetItem_DrawOpa0Xlu1, { gGiPictoBoxFrameDL, gGiPictoBoxBodyAndLensDL } },
// GID_MASK_FIERCE_DEITY, OBJECT_GI_MASK03
{ GetItem_DrawOpa01, { gGiFierceDeityMaskFaceDL, gGiFierceDeityMaskHairAndHatDL } },
};
/**
* Draw "Get Item" Model
* Calls the corresponding draw function for the given draw ID
*/
void GetItem_Draw(PlayState* play, s16 drawId) {
sDrawItemTable[drawId].drawFunc(play, drawId);
}
void GetItem_DrawBombchu(PlayState* play, s16 drawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL23_Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]);
CLOSE_DISPS(play->state.gfxCtx);
}
void GetItem_DrawPoes(PlayState* play, s16 drawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL25_Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]);
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, play->state.frames * 0, play->state.frames * 0, 16,
32, 1, play->state.frames, -(play->state.frames * 6), 16, 32));
Matrix_Push();
Matrix_ReplaceRotation(&play->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[2]);
Matrix_Pop();
CLOSE_DISPS(play->state.gfxCtx);
}
void GetItem_DrawFairyBottle(PlayState* play, s16 drawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL25_Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]);
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, play->state.frames * 0, play->state.frames * 0, 32,
32, 1, play->state.frames, -(play->state.frames * 6), 32, 32));
Matrix_Push();
Matrix_ReplaceRotation(&play->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[2]);
Matrix_Pop();
CLOSE_DISPS(play->state.gfxCtx);
}
void GetItem_DrawSkullToken(PlayState* play, s16 drawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL25_Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]);
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, play->state.frames * 0, -(play->state.frames * 5),
32, 32, 1, play->state.frames * 0, play->state.frames * 0, 32, 64));
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]);
CLOSE_DISPS(play->state.gfxCtx);
}
void GetItem_DrawCompass(PlayState* play, s16 drawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL25_Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]);
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_5);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]);
CLOSE_DISPS(play->state.gfxCtx);
}
void GetItem_DrawPotion(PlayState* play, s16 drawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL25_Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, -play->state.frames, play->state.frames, 32, 32, 1,
-play->state.frames, play->state.frames, 32, 32));
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[2]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[3]);
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[4]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[5]);
CLOSE_DISPS(play->state.gfxCtx);
}
void GetItem_DrawGoronSword(PlayState* play, s16 drawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL25_Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, play->state.frames * 1, play->state.frames * 0, 32,
32, 1, play->state.frames * 0, play->state.frames * 0, 32, 32));
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]);
CLOSE_DISPS(play->state.gfxCtx);
}
void GetItem_DrawDekuNuts(PlayState* play, s16 drawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL25_Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, play->state.frames * 6, play->state.frames * 6, 32,
32, 1, play->state.frames * 6, play->state.frames * 6, 32, 32));
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]);
CLOSE_DISPS(play->state.gfxCtx);
}
void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, play->state.frames * 0, -(play->state.frames * 3),
32, 32, 1, play->state.frames * 0, -(play->state.frames * 2), 32, 32));
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[0]);
CLOSE_DISPS(play->state.gfxCtx);
}
void GetItem_DrawFish(PlayState* play, s16 drawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, play->state.frames * 0, play->state.frames * 1, 32,
32, 1, play->state.frames * 0, play->state.frames * 1, 32, 32));
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[0]);
CLOSE_DISPS(play->state.gfxCtx);
}
/**
* Draw `drawResources[0]` as Opa
*/
void GetItem_DrawOpa0(PlayState* play, s16 drawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL25_Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]);
CLOSE_DISPS(play->state.gfxCtx);
}
/**
* Draw `drawResources[0]` as Opa and `drawResources[1]` as Xlu
*/
void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL25_Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]);
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]);
CLOSE_DISPS(play->state.gfxCtx);
}
/**
* Draw `drawResources[0]` and `drawResources[1]` as Opa
*/
void GetItem_DrawOpa01(PlayState* play, s16 drawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL25_Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[1]);
CLOSE_DISPS(play->state.gfxCtx);
}
/**
* Draw `drawResources[0]` and `drawResources[1]` as Xlu
*/
void GetItem_DrawXlu01(PlayState* play, s16 drawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[0]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]);
CLOSE_DISPS(play->state.gfxCtx);
}
void GetItem_DrawSeahorse(PlayState* play, s16 drawId) {
s32 pad;
MtxF mtx;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL25_Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]);
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]);
Matrix_MtxToMtxF(Lib_SegmentedToVirtual(sDrawItemTable[drawId].drawResources[3]), &mtx);
Matrix_Mult(&mtx, MTXMODE_APPLY);
Matrix_ReplaceRotation(&play->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[2]);
CLOSE_DISPS(play->state.gfxCtx);
}
void GetItem_DrawFairyContainer(PlayState* play, s16 drawId) {
s32 pad;
MtxF mtx;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL25_Opa(play->state.gfxCtx);
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gGiFairyBottleTexAnim));
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]);
Matrix_MtxToMtxF(Lib_SegmentedToVirtual(sDrawItemTable[drawId].drawResources[3]), &mtx);
Matrix_Mult(&mtx, MTXMODE_APPLY);
Matrix_ReplaceRotation(&play->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[2]);
CLOSE_DISPS(play->state.gfxCtx);
}
void GetItem_DrawMoonsTear(PlayState* play, s16 drawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL25_Opa(play->state.gfxCtx);
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gGiMoonsTearTexAnim));
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]);
Matrix_ReplaceRotation(&play->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]);
CLOSE_DISPS(play->state.gfxCtx);
}
void GetItem_DrawMagicArrow(PlayState* play, s16 drawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL25_Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]);
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[2]);
CLOSE_DISPS(play->state.gfxCtx);
}
void GetItem_DrawUpgrades(PlayState* play, s16 drawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL25_Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[2]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[3]);
CLOSE_DISPS(play->state.gfxCtx);
}
void GetItem_DrawRupee(PlayState* play, s16 drawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL25_Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]);
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[2]);
CLOSE_DISPS(play->state.gfxCtx);
}
void GetItem_DrawSmallRupee(PlayState* play, s16 drawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
Matrix_Scale(0.7f, 0.7f, 0.7f, MTXMODE_APPLY);
Gfx_SetupDL25_Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]);
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[2]);
CLOSE_DISPS(play->state.gfxCtx);
}
void GetItem_DrawWallet(PlayState* play, s16 drawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL25_Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[2]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[3]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[4]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[5]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[6]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[7]);
CLOSE_DISPS(play->state.gfxCtx);
}
void GetItem_DrawRemains(PlayState* play, s16 drawId) {
s32 pad;
s8 objectIndex;
OPEN_DISPS(play->state.gfxCtx);
objectIndex = Object_GetIndex(&play->objectCtx, OBJECT_BSMASK);
gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[objectIndex].segment);
Gfx_SetupDL25_Opa(play->state.gfxCtx);
Matrix_Scale(0.02f, 0.02f, 0.02f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]);
POLY_OPA_DISP = Play_SetFog(play, POLY_OPA_DISP);
CLOSE_DISPS(play->state.gfxCtx);
}