mm/tools/disasm
Tom Overton acd84bda77
En_Bb (Blue Bubble) OK and documented. object_bb documented (#713)
* EnBb_Init OK

* EnBb_Destroy OK

* func_808C20D4 OK

* func_808C2238 OK

* func_808C1FF4 OK

* func_808C1E94 OK

* func_808C2344 OK

* func_808C23EC OK

* EnBb_Update OK

* func_808C2E34 OK

* func_808C254C OK

* func_808C272C OK

* func_808C2B94 OK

* func_808C2A00 OK

* func_808C1F00 OK

* func_808C1F74 OK

* func_808C25E0 OK

* func_808C28CC OK

* func_808C2B1C OK

* func_808C2BD0 OK

* func_808C2C38 OK

* func_808C2CB4 OK

* func_808C2CF0 OK

* func_808C2D78 OK

* EnBb_Draw OK

* func_808C32EC OK

* func_808C3324 OK

* Migrate data to C

* Use generated reloc

* Object symbols and misc cleanup

* Name struct vars that are used with Actor_DrawDamageEffects

* Name most things in the object

* Name attackRange

* Good enough names for limbs for now

* Might as well name the limb draw stuff for now

* Name flame width/height

* Enum for damage effects

* Name some more stuff from OoT

* Name a lot more stuff

* First pass names on all functions

* Name jinxTimer on gSaveContext

* Name sLimbIndexToLimbPos

* First pass name to the rest of the limb draw system

* More cleanup

* Last cleanup before PR

* Incorporate Actor_DrawDamageEffect stuff

* Respond to hensldm's review
2022-03-26 02:57:18 +00:00
..
disasm.py Optional file disasm (#664) 2022-03-05 10:49:01 -03:00
dma_filenames.txt z_kaleido_manager and z_kaleido_scope_call OK (#489) 2021-12-27 03:59:50 +00:00
files.txt `z_player_call` OK (#693) 2022-03-05 11:51:51 -03:00
functions.txt En_Bb (Blue Bubble) OK and documented. object_bb documented (#713) 2022-03-26 02:57:18 +00:00
mips_isa.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
variables.txt Fire and Light arrows (#710) 2022-03-26 02:51:41 +00:00