mirror of https://github.com/zeldaret/mm.git
* EnBb_Init OK * EnBb_Destroy OK * func_808C20D4 OK * func_808C2238 OK * func_808C1FF4 OK * func_808C1E94 OK * func_808C2344 OK * func_808C23EC OK * EnBb_Update OK * func_808C2E34 OK * func_808C254C OK * func_808C272C OK * func_808C2B94 OK * func_808C2A00 OK * func_808C1F00 OK * func_808C1F74 OK * func_808C25E0 OK * func_808C28CC OK * func_808C2B1C OK * func_808C2BD0 OK * func_808C2C38 OK * func_808C2CB4 OK * func_808C2CF0 OK * func_808C2D78 OK * EnBb_Draw OK * func_808C32EC OK * func_808C3324 OK * Migrate data to C * Use generated reloc * Object symbols and misc cleanup * Name struct vars that are used with Actor_DrawDamageEffects * Name most things in the object * Name attackRange * Good enough names for limbs for now * Might as well name the limb draw stuff for now * Name flame width/height * Enum for damage effects * Name some more stuff from OoT * Name a lot more stuff * First pass names on all functions * Name jinxTimer on gSaveContext * Name sLimbIndexToLimbPos * First pass name to the rest of the limb draw system * More cleanup * Last cleanup before PR * Incorporate Actor_DrawDamageEffect stuff * Respond to hensldm's review |
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|---|---|---|
| .. | ||
| ZAPD | ||
| ZAPDConfigs/MM | ||
| asm-differ | ||
| asm-processor | ||
| buildtools | ||
| disasm | ||
| filelists/mm.us.rev1 | ||
| graphovl | ||
| ido_recomp | ||
| overlayhelpers | ||
| sizes | ||
| warnings_count | ||
| z64compress | ||
| .gitignore | ||
| Makefile | ||
| actorfixer.py | ||
| assist.py | ||
| calc_bss.sh | ||
| check_format.sh | ||
| extract_baserom.py | ||
| fixbaserom.py | ||
| get_actor_sizes.py | ||
| global_bss_check.py | ||
| m2ctx.py | ||
| permuter_settings.toml | ||
| progress.py | ||
| regconvert.py | ||
| reloc_spec_check.sh | ||
| rename_global_asm.py | ||
| rename_sym.sh | ||
| set_o32abi_bit.py | ||
| sfxconvert.py | ||
| sort_actor_funcs.py | ||
| timeconv.py | ||
| vt_fmt.py | ||
| vtxdis.c | ||
| z64compress_wrapper.py | ||