mm/src/code
angie b0c49f51c2 yeet PHYSICAL_TO_VIRTUAL and VIRTUAL_TO_PHYSICAL 2023-09-03 19:33:54 -03:00
..
PreRender.c Misc Cleanup (#1257) 2023-06-04 15:43:12 -04:00
TwoHeadArena.c THA docs (#1177) 2023-03-24 14:38:04 -03:00
TwoHeadGfxArena.c THA docs (#1177) 2023-03-24 14:38:04 -03:00
audio_stop_all_sfx.c rename audio files (#1188) 2023-03-08 00:14:43 -03:00
audio_thread_manager.c AudioMgr cleanup (#1300) 2023-06-21 17:50:26 +10:00
c_keyframe.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
code_800E8EA0.c cs state cleanup (#1229) 2023-04-21 15:54:47 -04:00
code_8010C1B0.c `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
code_8012EC80.c Misc Cleanup 6 (#1307) 2023-07-05 12:09:01 +10:00
code_80140E80.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
code_80183070.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
cutscene_camera.c Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129) 2023-05-18 10:29:50 -04:00
flg_set.c Import some bss (#1301) 2023-06-25 19:49:39 -04:00
game.c Move libultra function declarations to libultra headers (#1196) 2023-09-02 15:34:29 -04:00
gamealloc.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
graph.c Game bss and cleanup (#1356) 2023-08-21 21:44:28 -04:00
graphalloc.c Decompile graph.c (#274) 2021-10-29 15:30:48 -03:00
jpegdecoder.c A few UB fixes (#1272) 2023-06-24 18:40:26 +10:00
jpegutils.c Misc Cleanup (#1257) 2023-06-04 15:43:12 -04:00
listalloc.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
main.c Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199) 2023-07-08 14:41:25 -04:00
object_table.c Introduce `object_table.h` (#1136) 2023-02-21 16:05:12 -03:00
padmgr.c Move libultra function declarations to libultra headers (#1196) 2023-09-02 15:34:29 -04:00
sched.c yeet HW_REG 2023-09-02 19:08:19 -04:00
speed_meter.c Game bss and cleanup (#1356) 2023-08-21 21:44:28 -04:00
su_mtx.c code_801780F0 OK and documented, EnPaper documented (#1061) 2022-12-08 16:33:21 -03:00
sys_cfb.c `z64vi*.h` and `sys_cfb.h` headers (#1259) 2023-08-09 19:44:31 -04:00
sys_cmpdma.c Misc Cleanup 3 (#1268) 2023-06-06 08:57:45 +10:00
sys_flashrom.c Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199) 2023-07-08 14:41:25 -04:00
sys_initial_check.c Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199) 2023-07-08 14:41:25 -04:00
sys_math.c sys_math.c Rename (#1258) 2023-06-05 22:16:34 -04:00
sys_math3d.c Camera Preparation (#644) 2022-02-20 00:33:47 +00:00
sys_math_atan.c Angle Conversions (#1216) 2023-04-18 16:34:58 -04:00
sys_matrix.c Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199) 2023-07-08 14:41:25 -04:00
sys_rumble.c Decompile padmgr.c (#1246) 2023-05-26 13:57:44 -04:00
sys_slowly.c Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
sys_ucode.c Idle + Main bss and cleanup (#1292) 2023-06-26 10:18:50 +10:00
title_setup.c sys_flashrom matched (#1251) 2023-05-29 20:39:14 -04:00
z_DLF.c Clang-Format 14 (#1321) 2023-07-27 12:15:40 -04:00
z_actor.c yeet PHYSICAL_TO_VIRTUAL and VIRTUAL_TO_PHYSICAL 2023-09-03 19:33:54 -03:00
z_actor_dlftbls.c Move libultra function declarations to libultra headers (#1196) 2023-09-02 15:34:29 -04:00
z_bg_collect.c DynaPoly Docs Pass (#1194) 2023-04-18 18:36:53 -04:00
z_bg_item.c DynaPoly Docs Pass (#1194) 2023-04-18 18:36:53 -04:00
z_bgcheck.c Move libultra function declarations to libultra headers (#1196) 2023-09-02 15:34:29 -04:00
z_camera.c Move libultra function declarations to libultra headers (#1196) 2023-09-02 15:34:29 -04:00
z_camera_data.inc.c Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129) 2023-05-18 10:29:50 -04:00
z_cheap_proc.c z_rcp.c setupDL docs/cleanup (#1253) 2023-05-28 19:08:29 -04:00
z_collision_btltbls.c Misc Cleanup 2 (#1260) 2023-06-02 14:39:39 +10:00
z_collision_check.c more cleanup 2023-09-02 18:40:54 -04:00
z_common_data.c File Select (1 Non-Matching) (#1158) 2023-06-05 15:03:02 -04:00
z_construct.c Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
z_debug.c Rename `GameInfo` to `RegEditor` (#1178) 2023-03-08 23:53:38 -05:00
z_debug_display.c z_rcp.c setupDL docs/cleanup (#1253) 2023-05-28 19:08:29 -04:00
z_debug_mode.c THA docs (#1177) 2023-03-24 14:38:04 -03:00
z_demo.c more cleanup 2023-09-02 18:40:54 -04:00
z_draw.c `item_name_static` documented and `ItemId` updates (#1304) 2023-07-04 09:52:36 -04:00
z_eff_blure.c sys_math.c Rename (#1258) 2023-06-05 22:16:34 -04:00
z_eff_footmark.c z_rcp.c setupDL docs/cleanup (#1253) 2023-05-28 19:08:29 -04:00
z_eff_shield_particle.c z_rcp.c setupDL docs/cleanup (#1253) 2023-05-28 19:08:29 -04:00
z_eff_spark.c z_rcp.c setupDL docs/cleanup (#1253) 2023-05-28 19:08:29 -04:00
z_eff_ss_dead.c Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
z_eff_tire_mark.c Misc Cleanup 5 (#1294) 2023-06-17 15:22:41 +10:00
z_effect.c Misc Cleanup 2 (#1260) 2023-06-02 14:39:39 +10:00
z_effect_soft_sprite.c Clang-Format 14 (#1321) 2023-07-27 12:15:40 -04:00
z_effect_soft_sprite_dlftbls.c Effect table (#1209) 2023-03-30 13:17:55 -03:00
z_effect_soft_sprite_old_init.c yeet PHYSICAL_TO_VIRTUAL and VIRTUAL_TO_PHYSICAL 2023-09-03 19:33:54 -03:00
z_elf_message.c `item_name_static` documented and `ItemId` updates (#1304) 2023-07-04 09:52:36 -04:00
z_en_a_keep.c Documentation pass for the Target system (#1281) 2023-09-02 15:16:45 -04:00
z_en_hy_code.c yeet PHYSICAL_TO_VIRTUAL and VIRTUAL_TO_PHYSICAL 2023-09-03 19:33:54 -03:00
z_en_item00.c Bottle Params (#1328) 2023-08-02 11:27:03 +10:00
z_env_flags.c Cutscene Documentation (z_eventmgr.c OK) (#1164) 2023-04-19 13:52:00 -04:00
z_eventmgr.c Move libultra function declarations to libultra headers (#1196) 2023-09-02 15:34:29 -04:00
z_face_reaction.c Create an enum for the various `face_reaction` reaction sets (#1299) 2023-06-20 17:50:15 +10:00
z_fbdemo.c Fbdemo (TransitionTile) OK (#1163) 2023-02-21 15:36:56 -03:00
z_fbdemo_circle.c `z64vi*.h` and `sys_cfb.h` headers (#1259) 2023-08-09 19:44:31 -04:00
z_fbdemo_dlftbls.c Transition table (#1210) 2023-05-04 00:43:27 -04:00
z_fbdemo_fade.c TransitionFade OK (#1160) 2023-02-24 13:20:18 -03:00
z_fcurve_data.c `z_fcurve_data` OK, match last function in `z_fcurve_data_skelanime`, document SkelCurve system (#776) 2022-06-19 03:38:10 +01:00
z_fcurve_data_skelanime.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_fireobj.c `item_name_static` documented and `ItemId` updates (#1304) 2023-07-04 09:52:36 -04:00
z_game_dlftbls.c Gamestate table (#1354) 2023-08-12 11:44:35 -04:00
z_game_over.c File Select (1 Non-Matching) (#1158) 2023-06-05 15:03:02 -04:00
z_horse.c `z_horse.c` OK (#1245) 2023-06-01 15:11:11 -04:00
z_jpeg.c AudioMgr cleanup (#1300) 2023-06-21 17:50:26 +10:00
z_kaleido_manager.c Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199) 2023-07-08 14:41:25 -04:00
z_kaleido_scope_call.c Play_Hireso (Bombers Notebook) OK w/ Docs (#1235) 2023-06-06 10:54:50 -04:00
z_kaleido_setup.c Game bss and cleanup (#1356) 2023-08-21 21:44:28 -04:00
z_kanfont.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_kankyo.c Document Song of Time Cutscenes (Test6) (#1269) 2023-06-18 17:02:50 +10:00
z_lib.c yeet PHYSICAL_TO_VIRTUAL and VIRTUAL_TO_PHYSICAL 2023-09-03 19:33:54 -03:00
z_lifemeter.c Load Docs (#1222) 2023-06-24 14:26:36 +10:00
z_lights.c `z64vi*.h` and `sys_cfb.h` headers (#1259) 2023-08-09 19:44:31 -04:00
z_malloc.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
z_map_data.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_map_disp.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_map_exp.c Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242) 2023-06-20 23:13:51 -04:00
z_message.c Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242) 2023-06-20 23:13:51 -04:00
z_message_nes.c `z_parameter`: Time (1 non-matching) (#1144) 2022-11-20 20:20:09 -03:00
z_message_staff.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_msgevent.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_nmi_buff.c os symbols 2023-09-02 16:10:34 -04:00
z_olib.c sys_math.c Rename (#1258) 2023-06-05 22:16:34 -04:00
z_overlay.c Load Docs (#1222) 2023-06-24 14:26:36 +10:00
z_parameter.c more cleanup 2023-09-02 18:40:54 -04:00
z_path.c Some pathing docs (#1205) 2023-06-05 12:46:39 +10:00
z_pause.c Move libultra function declarations to libultra headers (#1196) 2023-09-02 15:34:29 -04:00
z_play.c yeet PHYSICAL_TO_VIRTUAL and VIRTUAL_TO_PHYSICAL 2023-09-03 19:33:54 -03:00
z_play_hireso.c `z64vi*.h` and `sys_cfb.h` headers (#1259) 2023-08-09 19:44:31 -04:00
z_player_call.c Documentation pass for the Target system (#1281) 2023-09-02 15:16:45 -04:00
z_player_lib.c yeet PHYSICAL_TO_VIRTUAL and VIRTUAL_TO_PHYSICAL 2023-09-03 19:33:54 -03:00
z_prenmi.c Game bss and cleanup (#1356) 2023-08-21 21:44:28 -04:00
z_quake.c Play_Hireso (Bombers Notebook) OK w/ Docs (#1235) 2023-06-06 10:54:50 -04:00
z_rcp.c Small General cleanup (#1360) 2023-08-20 18:50:55 +10:00
z_room.c yeet PHYSICAL_TO_VIRTUAL and VIRTUAL_TO_PHYSICAL 2023-09-03 19:33:54 -03:00
z_rumble.c Decompile padmgr.c (#1246) 2023-05-26 13:57:44 -04:00
z_scene.c yeet PHYSICAL_TO_VIRTUAL and VIRTUAL_TO_PHYSICAL 2023-09-03 19:33:54 -03:00
z_scene_proc.c `z64vi*.h` and `sys_cfb.h` headers (#1259) 2023-08-09 19:44:31 -04:00
z_scene_table.c Scene table (#1207) 2023-05-30 09:57:14 +10:00
z_schedule.c Macros for `weekEventReg` and `eventInf` (#984) 2022-11-05 15:48:36 -03:00
z_shrink_window.c Add `SaveInfo` substruct to `SaveContext` (#1191) 2023-04-18 18:54:32 -04:00
z_skelanime.c Play_Hireso (Bombers Notebook) OK w/ Docs (#1235) 2023-06-06 10:54:50 -04:00
z_skin.c `z64vi*.h` and `sys_cfb.h` headers (#1259) 2023-08-09 19:44:31 -04:00
z_skin_awb.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_skin_matrix.c `sys_matrix` OK, documented, rename some other mathematics functions (#787) 2022-05-25 23:24:39 -04:00
z_snap.c Misc Cleanup 2 (#1260) 2023-06-02 14:39:39 +10:00
z_sound_source.c Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242) 2023-06-20 23:13:51 -04:00
z_sram_NES.c object_bal & EnBal OK and documented (#1317) 2023-08-14 11:38:33 -04:00
z_sub_s.c Documentation pass for the Target system (#1281) 2023-09-02 15:16:45 -04:00
z_view.c z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159) 2023-05-29 17:40:10 -04:00
z_vimode.c Move libultra function declarations to libultra headers (#1196) 2023-09-02 15:34:29 -04:00
z_viscvg.c `z64vi*.h` and `sys_cfb.h` headers (#1259) 2023-08-09 19:44:31 -04:00
z_vismono.c `z64vi*.h` and `sys_cfb.h` headers (#1259) 2023-08-09 19:44:31 -04:00
z_viszbuf.c `z64vi*.h` and `sys_cfb.h` headers (#1259) 2023-08-09 19:44:31 -04:00
z_vr_box.c File Select (1 Non-Matching) (#1158) 2023-06-05 15:03:02 -04:00
z_vr_box_draw.c z_rcp.c setupDL docs/cleanup (#1253) 2023-05-28 19:08:29 -04:00