mm/assets/xml
EllipticEllipsis bbbe0b1821
code_801780F0 OK and documented, EnPaper documented (#1061)
* File split

* Split, OK and documented

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>

* Document relevant parts of DmBal

* Some EnPaper docs

* Document EnPaper

* Name functions

* Defake Actor_UpdateActor a bit

* Reword

* \cdot

* Fiddle with the description of the DE again

* Actually force is probably more correct

* Probably time to stop fiddling

* Format?

* Review

* Remove bug comment

* Review

* Rename to su_mtx, split off code_80140CE0

* Format

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
Co-authored-by: angie <angheloalf95@gmail.com>
2022-12-08 16:33:21 -03:00
..
code SubS Time Paths (Finale) (#823) 2022-06-20 00:49:20 +01:00
interface `z_parameter`: Minigames (#1131) 2022-11-19 14:13:05 -03:00
misc Replace player animation names with original names derived from OoT3D/MM3D (#1103) 2022-10-01 17:08:47 +01:00
objects code_801780F0 OK and documented, EnPaper documented (#1061) 2022-12-08 16:33:21 -03:00
overlays Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) (#1152) 2022-11-21 16:31:28 +00:00
scenes