mirror of https://github.com/zeldaret/mm.git
![]() * stuff * Renaming in-process - Changed action names and setup names based on examples. - Undid some ill-advised changes that broke matching. - Misc variable naming. Need verification and not all complete. * wip renaming * A bit more progress on determining names for everything. * Done with naming. * Touchup before review * Updates from review: - Leave displacementY/unk_AC0 naming to z_actor work. - Remove unnecessary include of z64math.h, indirect inclusion preferred - Add trailing comma for better formatting of sDisplayLists - Rename of static vectors sNullVec3f->sZeroVec, sUnitVectorX->sUnitVecX - Restore pad instead of using local const. Change const to #define - Prefer index over idx - Remove 'b' prefix from bHasNewRootCornerPos - Const -> Enum and formatting in ObjKendoKanban_IsPlayerOnTop - Rename 'Aerial' to 'Tumble' * Missed items in review: - Missed an instance of displacementY->unk_AC0 renaming (Cause of build failure) - Whitespace formatting - UNK_TYPE2 undo * More adjustments from review: - Undo accidental formatting changes to z64player.h, restoring to master. - Naming and Formatting changes. - Removing some comments. * From review, qualify enum and #define with obj name, whitespace cleanup. |
||
---|---|---|
.. | ||
disasm.py | ||
dma_filenames.txt | ||
files.txt | ||
functions.txt | ||
variables.txt |