..
PR
Dm_Char00 ( #611 )
2022-02-19 20:22:45 +00:00
io
`z_actor` with some documentation, with 1 NON_EQUIVALENTs ( #401 )
2022-01-10 12:04:28 -05:00
libc
Add `stddef.h` and libc headers cleanup ( #396 )
2021-11-05 23:44:58 -03:00
ultra64
`__osMalloc.c` OK ( #395 )
2022-01-11 23:25:14 +00:00
bstring.h
Dump current status
2018-10-25 22:09:52 -05:00
color.h
sys_initial_check OK, documented, error message files debinarised ( #437 )
2021-11-15 19:57:16 -03:00
command_macros_base.h
`z_demo` with 4 NON_MATCHINGs ( #514 )
2022-03-04 19:14:52 -05:00
fixed_point.h
boot_0x80086760 OK and documented ( #288 )
2021-09-27 21:07:09 -03:00
functions.h
En_Horse (2 non-matching) ( #413 )
2022-03-29 22:15:26 +01:00
global.h
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
ichain.h
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs ( #531 )
2022-03-27 12:37:02 -03:00
initvars.h
`z_player_call` OK ( #693 )
2022-03-05 11:51:51 -03:00
irqmgr.h
sched.h ( #341 )
2021-11-14 18:38:27 -03:00
macro.inc
ABI FPR names ( #767 )
2022-03-31 18:22:19 +01:00
macros.h
Obj_Entotu ( #745 )
2022-03-29 18:56:20 +01:00
message_data_static.h
z_message progress ( #701 )
2022-03-27 12:09:47 -03:00
os.h
cartrominit OK ( #412 )
2021-11-20 00:15:50 -03:00
os_internal.h
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
os_malloc.h
`__osMalloc.c` OK ( #395 )
2022-01-11 23:25:14 +00:00
osint.h
vimgr OK ( #421 )
2021-11-11 15:30:31 -03:00
prevent_bss_reordering.h
Color_RGBAu32 ( #253 )
2021-08-15 10:56:20 -04:00
ramrom.h
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
rdb.h
Use hex instead of decimal
2018-11-16 22:14:07 -06:00
regs.h
`z_demo` with 4 NON_MATCHINGs ( #514 )
2022-03-04 19:14:52 -05:00
rmon.h
Dump current status
2018-10-25 22:09:52 -05:00
scheduler.h
sched.h ( #341 )
2021-11-14 18:38:27 -03:00
segment_symbols.h
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs ( #531 )
2022-03-27 12:37:02 -03:00
sequence.h
Import code_8019AF00.c (Audio) data & bss, introduce z64ocarina.h ( #575 )
2022-02-14 01:38:46 +00:00
sfx.h
`ovl_En_Ma4` matched and mostly documented ( #199 )
2021-07-13 21:49:05 -04:00
system_malloc.h
`__osMalloc.c` OK ( #395 )
2022-01-11 23:25:14 +00:00
ultra64.h
aisetfreq OK, some libultra improvements ( #416 )
2021-11-18 15:15:09 -03:00
ultraerror.h
Fix variadic function typedef to be legal C
2020-04-28 15:11:14 -05:00
ultralog.h
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
unk.h
`z_demo` with 4 NON_MATCHINGs ( #514 )
2022-03-04 19:14:52 -05:00
variables.h
En_Horse (2 non-matching) ( #413 )
2022-03-29 22:15:26 +01:00
viint.h
vigetcurrframebuf OK ( #386 )
2021-11-08 12:55:39 -03:00
vt.h
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
xstdio.h
Add `stddef.h` and libc headers cleanup ( #396 )
2021-11-05 23:44:58 -03:00
z64.h
En_Dragon (Deep Python) OK and documented. object_utubo documented ( #771 )
2022-04-06 21:03:27 -04:00
z64actor.h
Document `Actor_DrawDamageEffects` ( #645 )
2022-03-09 20:37:27 -03:00
z64animation.h
Demo_Syoten ( #672 )
2022-03-24 22:41:04 -03:00
z64audio.h
Audio_Load OK and Documented ( #620 )
2022-03-23 21:22:13 -04:00
z64bgcheck.h
Camera Preparation ( #644 )
2022-02-20 00:33:47 +00:00
z64collision_check.h
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z64cutscene.h
`z_demo` with 4 NON_MATCHINGs ( #514 )
2022-03-04 19:14:52 -05:00
z64cutscene_commands.h
`z_demo` with 4 NON_MATCHINGs ( #514 )
2022-03-04 19:14:52 -05:00
z64dma.h
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z64effect.h
Effect_soft_sprite_old_init and particleOverlayTable OK ( #520 )
2022-01-04 05:50:12 +00:00
z64item.h
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs ( #531 )
2022-03-27 12:37:02 -03:00
z64jpeg.h
`z_jpeg`, `jpegutils` and `jpegdecoder` OK ( #322 )
2021-11-19 17:34:45 -03:00
z64light.h
Misc NON_MATCHINGS/NON_EQUIVALENTS ( #696 )
2022-03-09 22:02:27 -03:00
z64math.h
En_Tanron5 ( #653 )
2022-03-26 01:19:14 +00:00
z64object.h
Cleanup object syms ( #546 )
2022-01-22 13:30:32 -05:00
z64ocarina.h
En_Gakufu OK and Documented + Related Audio Functions ( #662 )
2022-03-27 11:52:43 -03:00
z64player.h
`z_actor` with some documentation, with 1 NON_EQUIVALENTs ( #401 )
2022-01-10 12:04:28 -05:00
z64save.h
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs ( #531 )
2022-03-27 12:37:02 -03:00
z64scene.h
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs ( #531 )
2022-03-27 12:37:02 -03:00
z64skin.h
`z_skin` and `z_skin_awb` OK and documented a bit ( #415 )
2022-03-23 17:30:34 -04:00
z64subs.h
SubS General Pathing Helpers ( #760 )
2022-03-29 21:37:58 +01:00
z64transition.h
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_en_hy_code.h
EnBba01 Ok and Documented ( #667 )
2022-02-19 23:27:15 +00:00