mm/tools
Tom Overton c3c08e944c
EnWiz (Wizrobe) OK and documented, EnWizFire (Wizrobe Magic) documented, object_wiz documented (#1054)
* Good start

* Limb draw stuff OK

* A ton more functions

* func_80A477E8 OK

* func_80A456A0 OK

* func_80A460A4 OK

* func_80A46990 OK

* func_80A46414 OK

* EnWiz_Update OK

* func_80A45CD8 OK
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>

* EnWiz_Draw OK

* Use generated reloc and object symbols

* Document object stuff related to Wizzrobe itself

* Some more names

* A bunch more names

* Name even more stuff (sensing a pattern?)

* Document damage tables and damage effects

* Bunch of stuff mostly related to ghosts

* Name all struct vars and functions

* Fix WizFire build issue

* Split up dmgFlags

* Apparently it's spelled "Wizrobe" in this game

* Name all assets EXCEPT the ones used by wiz_fire

* Apparently, the blob is vertices

* Name all remaining variables

* Some function comments

* (Probably) the final touches on EnWiz docs before PR

* Name a ton of stuff in EnWizFire

* Finish naming everything in EnWizFire

* Finish documentation

* Respond to Engineer's clean-up review

* Respond to Anghelo's first review

* Use TATL_HINT_ID enum

* Enum comments for animations, and better names for some damage effects

* Fix build after merging master

* Respond to Elliptic's review

* Define INITIAL_CUR_PLATFORM_INDEX

* Drop _CUR_ from the name

* Rename one of the enum values

* Respond to Elliptic's WizFire review

* Every switch has a default
2022-10-01 16:14:06 +01:00
..
ZAPD git subrepo pull --force tools/ZAPD (#785) 2022-04-21 23:56:34 +01:00
ZAPDConfigs/MM Give Deku Princess/King/Butler's objects the "correct" name (#1084) 2022-09-27 00:59:31 +01:00
asm-differ ABI FPR names (#767) 2022-03-31 18:22:19 +01:00
asm-processor ABI FPR names (#767) 2022-03-31 18:22:19 +01:00
buildtools New relocation-generating program (#393) 2022-08-04 04:49:25 +01:00
disasm EnWiz (Wizrobe) OK and documented, EnWizFire (Wizrobe Magic) documented, object_wiz documented (#1054) 2022-10-01 16:14:06 +01:00
fado New relocation-generating program (#393) 2022-08-04 04:49:25 +01:00
filelists/mm.us.rev1 Give Deku Princess/King/Butler's objects the "correct" name (#1084) 2022-09-27 00:59:31 +01:00
graphovl Subrepos updates (#360) 2021-10-24 13:04:36 -03:00
ido_recomp Update recomp (#543) 2022-01-04 03:20:21 +00:00
overlayhelpers code_801323D0 (z_schedule) (#509) 2022-05-21 12:08:19 -04:00
sizes Rename SetupIndex to Layer (#1099) 2022-09-30 23:34:28 -03:00
warnings_count Makefile Changes (#727) 2022-05-25 22:15:28 -04:00
z64compress Update z64compress (#516) 2021-12-19 18:34:50 +00:00
.gitignore
Makefile New relocation-generating program (#393) 2022-08-04 04:49:25 +01:00
assist.py
calc_bss.sh CRC files OK and documented (#409) 2021-11-11 15:03:05 -03:00
check_format.sh Hopefully prevent misformatted files from ever entering master again. (#356) 2021-10-24 13:06:46 -04:00
entr.py Entrance Macro (#987) 2022-08-15 14:45:28 -04:00
extract_baserom.py Give Deku Princess/King/Butler's objects the "correct" name (#1084) 2022-09-27 00:59:31 +01:00
fixbaserom.py
get_actor_sizes.py
global_bss_check.py Script to check global bss ordering (#339) 2021-10-11 13:11:11 -04:00
m2ctx.py Update (#608) 2022-01-16 18:20:03 +00:00
namefixer.py Rename SetupIndex to Layer (#1099) 2022-09-30 23:34:28 -03:00
permuter_settings.toml `ovl_Obj_Um` OK (#887) 2022-07-23 14:00:32 -04:00
progress.py Fix bug in progress.py (#518) 2021-12-19 11:52:06 -05:00
regconvert.py
reloc_spec_check.sh Script for checking relocs correctly updated on spec (#718) 2022-03-24 21:25:41 -03:00
rename_global_asm.py
rename_sym.sh SubS Actor Getters OK (#475) 2022-01-04 07:28:25 +00:00
set_o32abi_bit.py
sfxconvert.py `ovl_En_Test4` with 1 non-matching (#319) 2021-09-29 00:08:54 -03:00
sort_actor_funcs.py
timeconv.py
vt_fmt.py
vtxdis.c Building on Macs (#513) 2021-12-28 01:07:41 +00:00
z64compress_wrapper.py Update z64compress (#516) 2021-12-19 18:34:50 +00:00