mm/assets/xml
Tom Overton d5e692d0e1
En_Bom_Chu (Bombchu) OK and documented (#679)
* EnBomChu_Init OK

* EnBomChu_Destroy OK

* func_808F7868 OK

* func_808F79D4 OK

* func_808F7E74 OK

* func_808F7FA0 OK

* func_808F77E4 OK

* func_808F75D0 OK

* func_808F7944 OK

* func_808F7A84 OK

* func_808F818C OK

* func_808F8080 OK

* func_808F7FD0 OK

* EnBomChu_Update OK

* EnBomChu_Draw OK

* Drop unnecessary cast in Update

* Import data into C

* Object symbol

* Use generated reloc

* Port over OoT struct var names

* Name all statics

* Misc cleanup

* Name some of the new struct vars introduced in MM

* Port over most OoT function names

* Name movingSpeed based on in-game observation

* Name final param in EnBomChu_SpawnRipplesAndSplashes

* More cleanup and OOT port

* Some more names

* More docs

* Name last function

* Final little cleanup

* First round of review fixes

* Change the name of that one function

* More precise comment
2022-03-24 23:07:59 -03:00
..
code Decompile and clean up some effect files (#342) 2021-12-27 02:51:16 +00:00
interface code_8012EC80.c OK and Documented + parameter_static extraction (#534) 2022-02-05 01:49:21 +00:00
misc `scene_texture`s (#550) 2022-01-22 17:49:35 -03:00
objects En_Bom_Chu (Bombchu) OK and documented (#679) 2022-03-24 23:07:59 -03:00
overlays Obj_Grass (#617) 2022-03-24 21:20:21 -03:00
scenes `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00