mm/src/code
Cleverking2003 da9aaf43c1
Some functions from z_actor.c (#5)
* Decompiled some functions from z_actor.c

* More functions

* Coding style

* Minor fixes
2020-03-04 11:44:43 -06:00
..
code_0x800A5AC0.c Port over fault.c from oot decomp 2020-01-12 16:52:32 -06:00
code_0x800BF9A0.c Cleanup files in code. Decompile code_800CAAD0.c 2019-12-17 18:47:52 -06:00
code_0x800CAAD0.c Update to latest ghidra project 2020-01-08 08:32:20 -06:00
code_0x800CAE10.c Decompile code_0x800CAE10.c 2020-03-01 16:49:45 -06:00
code_0x800E03A0.c Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it. 2019-11-28 00:26:09 -06:00
code_0x800E8EA0.c Update to latest ghidra project 2020-01-08 08:32:20 -06:00
code_0x80183070.c Decompile code_0x80183070 2018-10-28 03:32:16 -05:00
z_actor.c Some functions from z_actor.c (#5) 2020-03-04 11:44:43 -06:00
z_bgcheck.c Update names in z_bgcheck.c 2020-03-02 01:23:14 -06:00
z_eff_footmark.c Decompile z_eff_footmark.c 2019-12-15 03:31:57 -06:00
z_effect_soft_sprite.c Make non-matchings consistent with oot 2020-02-20 16:29:22 -06:00
z_en_item00.c.ignore Updata current progress 2018-12-06 13:47:07 -06:00
z_kanfont.c Decompile z_kanfont 2019-12-24 03:52:37 -06:00
z_lib.c Make non-matchings consistent with oot 2020-02-20 16:29:22 -06:00
z_lights.c Make non-matchings consistent with oot 2020-02-20 16:29:22 -06:00
z_room.c Make non-matchings consistent with oot 2020-02-20 16:29:22 -06:00
z_scene.c Make non-matchings consistent with oot 2020-02-20 16:29:22 -06:00
z_scene_proc.c Make non-matchings consistent with oot 2020-02-20 16:29:22 -06:00