Commit Graph

42 Commits

Author SHA1 Message Date
Cleverking2003 da9aaf43c1
Some functions from z_actor.c (#5)
* Decompiled some functions from z_actor.c

* More functions

* Coding style

* Minor fixes
2020-03-04 11:44:43 -06:00
rozlette 50930aa4da Update names in z_bgcheck.c 2020-03-02 01:23:14 -06:00
rozlette d4d8f58636 Start on z_bgcheck.c 2020-03-01 19:17:22 -06:00
rozlette 74c1dc2145 Decompile code_0x800CAE10.c 2020-03-01 16:49:45 -06:00
rozlette 581a97b561 Make non-matchings consistent with oot 2020-02-20 16:29:22 -06:00
rozlette e45d0ef673 Normalize line endings 2020-02-19 11:18:03 -06:00
Kenix3 bfcc1d6a9a
Decompiling functions in z_scene (#4)
* Decompiling functions in z_scene

* Bringing decompiled functions in line with project style
2020-02-17 23:17:07 -06:00
rozlette 69351886bf Fix nonmatching location in z_scene stub 2020-01-25 00:23:32 -06:00
Kenix 498909ea18 Splits out z_scene for decompilation. 2020-01-23 22:24:02 -05:00
rozlette 36f623023d Port over fault.c from oot decomp 2020-01-12 16:52:32 -06:00
rozlette 727a546fcf Update to latest ghidra project 2020-01-08 08:32:20 -06:00
rozlette 8d8df1848e More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted 2019-12-29 21:34:58 -06:00
rozlette 6a74885a38 Little bit of work on z_scene_proc 2019-12-28 00:24:30 -06:00
rozlette 664bb49a5d Decompile z_kanfont 2019-12-24 03:52:37 -06:00
rozlette d6faee7318 Port some of z_room from the oot decomp 2019-12-24 01:46:19 -06:00
rozlette 85c60e561c Fix typo in comment 2019-12-23 03:14:09 -06:00
rozlette d605458fa5 Redo z_lights.c for new code base 2019-12-20 21:57:05 -06:00
rozlette 962a957166 Decompile code_0x800E8EA0.c 2019-12-18 01:31:47 -06:00
rozlette 82ad58e489 Cleanup files in code. Decompile code_800CAAD0.c 2019-12-17 18:47:52 -06:00
rozlette bdf36b85d3 Decompile z_eff_footmark.c 2019-12-15 03:31:57 -06:00
rozlette 9bc4990814 Update to latest from ghidra project 2019-12-14 23:38:35 -06:00
rozlette 60eaf159b4 Generate all major headers from ghidra project 2019-12-07 18:21:34 -06:00
rozlette 86ab9c2067 Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it. 2019-11-28 00:26:09 -06:00
rozlette a09a799eef Rename tons of structs because we aren't using the z_ prefix anymore ;_; 2019-11-14 00:52:31 -06:00
rozlette b1938991fa Update structs.h because Ghidra can handle bitfields now 2019-11-13 22:14:03 -06:00
rozlette 57633d0e26 Decomp 1 function in z_actor 2019-09-29 14:19:42 -05:00
rozlette a8060ddcff Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
rozlette 2581bed7bf Use per-function ASM blocks 2019-09-20 20:47:01 -05:00
rozlette 4c11f2f364 Add tons of function names. Datatypes TODO 2019-09-20 01:43:40 -05:00
rozlette 15d44ed724 Add z_effect_soft_sprite 2019-04-15 21:01:57 -05:00
rozlette 6d1d172eb5 Add more filenames 2019-03-31 01:04:12 -05:00
rozlette 2b7d9ed708 Do most of code_0x800FEC90 2019-03-06 21:48:32 -06:00
rozlette a309571228 Updata current progress 2018-12-06 13:47:07 -06:00
rozlette dffd187304 Use hex instead of decimal 2018-11-16 22:14:07 -06:00
rozlette 93a02aba78 Disassemble a bunch of files 2018-11-13 22:16:08 -06:00
rozlette 5cda2411e7 Get code_0x800F4F40 close to matching 2018-10-28 22:29:20 -05:00
rozlette e5737d1688 Decompile code_0x80183070 2018-10-28 03:32:16 -05:00
rozlette c47dba1a0d Decompile code_0x800E03A0 2018-10-28 00:52:59 -05:00
rozlette c2bedffee0 Get code_0x800BF940 close to matching 2018-10-28 00:15:46 -05:00
rozlette c15ac4a925 code_0x800A5AC0 almost matches 2018-10-27 22:59:47 -05:00
rozlette 4edcdeb811 Fix tabs 2018-10-25 22:22:38 -05:00
rozlette cc9baa93a8 Dump current status 2018-10-25 22:09:52 -05:00