mm/tools
Tom Overton e353f3bb96
Document object_rd, document En_Rd and En_Railgibud, and clean up En_Talk_Gibud (#604)
* Document object_rd + use it in rd and railgibud

* Move limb enum to rd.h, share it across all redead actors

* Copy over head/body rotation and effect documentation from Talk_Gibud to the other two

* Minor spacing things in Talk_Gibud

* Import tons of symbols from Talk_Gibud into Railgibud

* Always set actionFunc last in Setup functions

* Document the isInvincible struct var (thanks kz)

* More railgibud struct documentation

* Cutscene-related struct names

* Damage effect enum for Railgibud

* Damage effect enum for Rd

* Use the UpdateDamage name that everyone else uses

* Grab/Type enums in Railgibud

* Document EnRailgibud_MoveGrabbedPlayerAwayFromWall

* Document EnRailgibud_PlayerInRangeWithCorrectState

* Document EnRailgibud_PlayerOutOfRange

* Document path stuff in Railgibud

* More Railgibud junk

* Enum for animations

* Minor documentation on effect stuff

* Document Railgibud sink into ground

* Document most of Railgibud that was left

* Clarify one function name

* Use player2, since I guess func_800B8E58 takes Player* now

* Make Talk_Gibud/Railgibud consistent with each other in style

* Name a few Rd functions

* Name some dancing functions

* Make define for is Redead

* Define for if the Redead is frozen

* Make most params access use TYPE

* Document some Rd types

* Document grab fail functions

* Port a few more names from other Gibdo actors

* More Rd documentation

* Document alpha

* Document walk to home functions

* Document deathTimer in Rd

* Some more timers documented

* Document damageEffect struct var

* Name all functions in Rd

* Document unk_3E4

* Document grab stuff

* Document mourning state

* Document action states

* Name all remaining variables

* Document remaining EnRdType

* Document all types of Redead

* Use ACTOR_FLAGs

* Verbose player stateflags

* CheckCollision -> UpdateCollision

* Try to explain what makes Rd different from the others better

* Last changes before PR

* Move the limb enum to the object

* Remove unnecessary includes from the .c files

* Format after sync
2022-02-19 19:58:31 +00:00
..
ZAPD ZAPD hotfix (#629) 2022-01-21 04:40:12 +00:00
ZAPDConfigs/MM Cleanup object syms (#546) 2022-01-22 13:30:32 -05:00
asm-differ Subrepos update (#613) 2022-01-16 18:30:31 +00:00
asm-processor Update asm-processor and diff.py (#278) 2021-08-25 01:11:41 -04:00
buildtools Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
disasm Document object_rd, document En_Rd and En_Railgibud, and clean up En_Talk_Gibud (#604) 2022-02-19 19:58:31 +00:00
filelists/mm.us.rev1 Move parameter_static and week_static to interface (#545) 2022-01-04 07:36:52 +00:00
graphovl Subrepos updates (#360) 2021-10-24 13:04:36 -03:00
ido_recomp Update recomp (#543) 2022-01-04 03:20:21 +00:00
overlayhelpers z_kaleido_manager and z_kaleido_scope_call OK (#489) 2021-12-27 03:59:50 +00:00
sizes SubS Animations and LimbRotTables (#624) 2022-02-14 02:10:56 +00:00
warnings_count Add ability to warnings script to just check building (not setup or disasm) (#414) 2021-11-19 12:52:32 -03:00
z64compress Update z64compress (#516) 2021-12-19 18:34:50 +00:00
.gitignore Added IDO recomp support (#45) 2021-02-24 00:50:57 -05:00
Makefile Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
actorfixer.py Fix fix (#663) 2022-02-14 10:25:22 -06:00
assist.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
calc_bss.sh CRC files OK and documented (#409) 2021-11-11 15:03:05 -03:00
check_format.sh Hopefully prevent misformatted files from ever entering master again. (#356) 2021-10-24 13:06:46 -04:00
extract_baserom.py z_kaleido_manager and z_kaleido_scope_call OK (#489) 2021-12-27 03:59:50 +00:00
fixbaserom.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
get_actor_sizes.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
global_bss_check.py Script to check global bss ordering (#339) 2021-10-11 13:11:11 -04:00
m2ctx.py Update (#608) 2022-01-16 18:20:03 +00:00
permuter_settings.toml `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
progress.py Fix bug in progress.py (#518) 2021-12-19 11:52:06 -05:00
regconvert.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
rename_global_asm.py Script fixes, Type 1 cylinders fixed, rename `main` (#256) 2021-08-08 23:01:51 -04:00
rename_sym.sh SubS Actor Getters OK (#475) 2022-01-04 07:28:25 +00:00
set_o32abi_bit.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
sfxconvert.py `ovl_En_Test4` with 1 non-matching (#319) 2021-09-29 00:08:54 -03:00
sort_actor_funcs.py Sort actor functions and extern'd symbols (#259) 2021-08-15 14:04:28 -04:00
timeconv.py en_invadepoh OK (#200) 2021-07-17 00:04:37 -04:00
vt_fmt.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
vtxdis.c Building on Macs (#513) 2021-12-28 01:07:41 +00:00
z64compress_wrapper.py Update z64compress (#516) 2021-12-19 18:34:50 +00:00