mirror of https://github.com/zeldaret/mm.git
* Document object_rd + use it in rd and railgibud * Move limb enum to rd.h, share it across all redead actors * Copy over head/body rotation and effect documentation from Talk_Gibud to the other two * Minor spacing things in Talk_Gibud * Import tons of symbols from Talk_Gibud into Railgibud * Always set actionFunc last in Setup functions * Document the isInvincible struct var (thanks kz) * More railgibud struct documentation * Cutscene-related struct names * Damage effect enum for Railgibud * Damage effect enum for Rd * Use the UpdateDamage name that everyone else uses * Grab/Type enums in Railgibud * Document EnRailgibud_MoveGrabbedPlayerAwayFromWall * Document EnRailgibud_PlayerInRangeWithCorrectState * Document EnRailgibud_PlayerOutOfRange * Document path stuff in Railgibud * More Railgibud junk * Enum for animations * Minor documentation on effect stuff * Document Railgibud sink into ground * Document most of Railgibud that was left * Clarify one function name * Use player2, since I guess func_800B8E58 takes Player* now * Make Talk_Gibud/Railgibud consistent with each other in style * Name a few Rd functions * Name some dancing functions * Make define for is Redead * Define for if the Redead is frozen * Make most params access use TYPE * Document some Rd types * Document grab fail functions * Port a few more names from other Gibdo actors * More Rd documentation * Document alpha * Document walk to home functions * Document deathTimer in Rd * Some more timers documented * Document damageEffect struct var * Name all functions in Rd * Document unk_3E4 * Document grab stuff * Document mourning state * Document action states * Name all remaining variables * Document remaining EnRdType * Document all types of Redead * Use ACTOR_FLAGs * Verbose player stateflags * CheckCollision -> UpdateCollision * Try to explain what makes Rd different from the others better * Last changes before PR * Move the limb enum to the object * Remove unnecessary includes from the .c files * Format after sync |
||
|---|---|---|
| .. | ||
| ZAPD | ||
| ZAPDConfigs/MM | ||
| asm-differ | ||
| asm-processor | ||
| buildtools | ||
| disasm | ||
| filelists/mm.us.rev1 | ||
| graphovl | ||
| ido_recomp | ||
| overlayhelpers | ||
| sizes | ||
| warnings_count | ||
| z64compress | ||
| .gitignore | ||
| Makefile | ||
| actorfixer.py | ||
| assist.py | ||
| calc_bss.sh | ||
| check_format.sh | ||
| extract_baserom.py | ||
| fixbaserom.py | ||
| get_actor_sizes.py | ||
| global_bss_check.py | ||
| m2ctx.py | ||
| permuter_settings.toml | ||
| progress.py | ||
| regconvert.py | ||
| rename_global_asm.py | ||
| rename_sym.sh | ||
| set_o32abi_bit.py | ||
| sfxconvert.py | ||
| sort_actor_funcs.py | ||
| timeconv.py | ||
| vt_fmt.py | ||
| vtxdis.c | ||
| z64compress_wrapper.py | ||