mirror of https://github.com/zeldaret/mm.git
52 lines
1.3 KiB
C
52 lines
1.3 KiB
C
#include "global.h"
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void PreNMI_Stop(PreNMIContext* prenmiCtx) {
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prenmiCtx->state.running = 0;
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prenmiCtx->state.nextGameStateInit = NULL;
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prenmiCtx->state.nextGameStateSize = 0;
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}
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void PreNMI_Update(PreNMIContext* prenmiCtx) {
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if (prenmiCtx->timer == 0) {
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ViConfig_UpdateVi(1);
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PreNMI_Stop(prenmiCtx);
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return;
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}
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prenmiCtx->timer--;
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}
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void PreNMI_Draw(PreNMIContext* prenmiCtx) {
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GraphicsContext* gfxCtx = prenmiCtx->state.gfxCtx;
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func_8012CF0C(gfxCtx, true, true, 0, 0, 0);
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OPEN_DISPS(gfxCtx);
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func_8012C470(gfxCtx);
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gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(255, 255, 255, 1) << 16) | GPACK_RGBA5551(255, 255, 255, 1));
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gDPFillRectangle(POLY_OPA_DISP++, 0, prenmiCtx->timer + 100, SCREEN_WIDTH - 1, prenmiCtx->timer + 100);
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CLOSE_DISPS(gfxCtx);
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}
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void PreNMI_Main(PreNMIContext* prenmiCtx) {
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PreNMI_Update(prenmiCtx);
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PreNMI_Draw(prenmiCtx);
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prenmiCtx->state.unk_A3 = 1;
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}
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void PreNMI_Destroy(PreNMIContext* prenmiCtx) {
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}
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void PreNMI_Init(PreNMIContext* prenmiCtx) {
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prenmiCtx->state.main = (GameStateFunc)PreNMI_Main;
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prenmiCtx->state.destroy = (GameStateFunc)PreNMI_Destroy;
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prenmiCtx->timer = 30;
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prenmiCtx->unkA8 = 10;
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Game_SetFramerateDivisor(&prenmiCtx->state, 1);
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}
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