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audio
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Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798)
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2022-08-15 14:39:57 -04:00 |
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PreRender.c
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Match 3 functions (#964)
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2022-07-23 15:09:55 -04:00 |
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TwoHeadArena.c
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…
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TwoHeadGfxArena.c
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…
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audioMgr.c
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Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798)
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2022-08-15 14:39:57 -04:00 |
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c_keyframe.c
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…
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code_800E8EA0.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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code_8010C1B0.c
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…
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code_8012EC80.c
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Purge `ExchangeItemID` enum (#1026)
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2022-08-15 15:04:42 -04:00 |
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code_80140E80.c
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…
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code_80172BC0.c
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Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798)
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2022-08-15 14:39:57 -04:00 |
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code_801420C0.c
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…
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code_80183070.c
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…
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db_camera.c
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…
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flg_set.c
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Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954)
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2022-07-23 15:44:49 -04:00 |
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game.c
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Match and Document code_80172BC0.c (#909)
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2022-07-11 23:14:07 -04:00 |
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gamealloc.c
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…
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graph.c
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Match func_80168DAC
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2022-08-19 00:01:29 -07:00 |
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graphalloc.c
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…
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jpegdecoder.c
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…
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jpegutils.c
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…
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listalloc.c
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…
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main.c
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…
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pad_801DC9C0.c
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…
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padmgr.c
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`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763)
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2022-06-29 22:08:03 +01:00 |
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sched.c
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`z_parameter`: Items & Import Data (#799)
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2022-07-12 00:45:55 -04:00 |
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speed_meter.c
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…
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sys_cmpdma.c
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…
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sys_flashrom.c
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…
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sys_initial_check.c
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…
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sys_math.c
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…
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sys_math3d.c
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…
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sys_math_atan.c
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Change `Rand_Next` to `u32`, document `rand.c` a bit more (#819)
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2022-06-19 04:14:55 +01:00 |
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sys_matrix.c
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Gfxprint OK (#826)
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2022-06-19 02:56:10 +01:00 |
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sys_rumble.c
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`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763)
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2022-06-29 22:08:03 +01:00 |
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sys_slowly.c
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…
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sys_ucode.c
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…
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title_setup.c
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…
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z_DLF.c
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Z_DLF OK (#965)
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2022-08-04 05:47:01 +01:00 |
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z_actor.c
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Purge `ExchangeItemID` enum (#1026)
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2022-08-15 15:04:42 -04:00 |
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z_actor_dlftbls.c
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…
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z_bg_collect.c
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…
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z_bg_item.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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z_bgcheck.c
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Decompile/Document bgCam and actorCsCam (combination of Camera/BgCheck/Play) (#932)
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2022-07-23 15:51:14 -04:00 |
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z_camera.c
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Decompile Camera Helper Functions (#1023)
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2022-08-15 14:36:33 -04:00 |
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z_cheap_proc.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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z_collision_btltbls.c
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…
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z_collision_check.c
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Effect Hitmark Ok (#874)
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2022-07-11 21:45:03 -04:00 |
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z_common_data.c
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Map Select: Docs and Cleanup (#962)
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2022-07-23 15:30:19 -04:00 |
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z_construct.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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z_debug.c
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…
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z_debug_display.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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z_debug_mode.c
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…
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z_demo.c
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Matched several functions (#1020)
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2022-08-15 14:55:42 -04:00 |
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z_draw.c
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`z_draw` OK and Documented (#900)
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2022-07-23 15:25:20 -04:00 |
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z_eff_blure.c
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Enable full IDO warnings (#781)
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2022-04-22 05:48:41 +01:00 |
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z_eff_footmark.c
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General Cleanup 4 (#871)
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2022-07-11 23:06:21 -04:00 |
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z_eff_shield_particle.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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z_eff_spark.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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z_eff_ss_dead.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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z_eff_tire_mark.c
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…
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z_effect.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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z_effect_soft_sprite.c
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Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798)
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2022-08-15 14:39:57 -04:00 |
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z_effect_soft_sprite_dlftbls.c
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…
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z_effect_soft_sprite_old_init.c
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Effect Deaddd OK (#1019)
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2022-08-15 14:31:36 -04:00 |
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z_elf_message.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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z_en_a_keep.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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z_en_hy_code.c
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Make names related to animations more consistent (#998)
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2022-08-15 14:51:38 -04:00 |
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z_en_item00.c
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`z_draw` OK and Documented (#900)
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2022-07-23 15:25:20 -04:00 |
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z_env_flags.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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z_eventmgr.c
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Cleanup SubCameras (#936)
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2022-07-22 15:24:37 +01:00 |
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z_face_reaction.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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z_fbdemo.c
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…
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z_fbdemo_circle.c
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…
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z_fbdemo_dlftbls.c
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…
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z_fbdemo_fade.c
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…
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z_fcurve_data.c
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`z_fcurve_data` OK, match last function in `z_fcurve_data_skelanime`, document SkelCurve system (#776)
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2022-06-19 03:38:10 +01:00 |
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z_fcurve_data_skelanime.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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z_fireobj.c
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Effect Firetail OK (#974)
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2022-08-07 19:18:54 -04:00 |
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z_game_dlftbls.c
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Decompile and Document Camera `z_play` functions (#933)
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2022-08-09 20:01:55 -04:00 |
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z_game_over.c
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Transition System Docs (#883)
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2022-07-22 15:05:20 +01:00 |
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z_horse.c
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…
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z_jpeg.c
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…
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z_kaleido_manager.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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z_kaleido_scope_call.c
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Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954)
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2022-07-23 15:44:49 -04:00 |
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z_kaleido_setup.c
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Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954)
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2022-07-23 15:44:49 -04:00 |
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z_kanfont.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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z_kankyo.c
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…
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z_lib.c
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EnBjt OK and documented (#912)
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2022-07-22 05:17:06 +01:00 |
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z_lifemeter.c
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Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954)
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2022-07-23 15:44:49 -04:00 |
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z_lights.c
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Decompile and Document Camera `z_play` functions (#933)
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2022-08-09 20:01:55 -04:00 |
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z_malloc.c
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…
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z_map_data.c
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…
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z_map_disp.c
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…
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z_map_exp.c
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Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954)
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2022-07-23 15:44:49 -04:00 |
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z_message.c
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Matched several functions (#1020)
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2022-08-15 14:55:42 -04:00 |
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z_message_nes.c
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Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954)
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2022-07-23 15:44:49 -04:00 |
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z_message_staff.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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z_msgevent.c
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…
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z_nmi_buff.c
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…
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z_olib.c
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Introducing z64camera.h (#797)
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2022-07-12 00:25:40 -04:00 |
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z_overlay.c
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Load OK (#792)
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2022-06-19 03:28:55 +01:00 |
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z_parameter.c
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Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954)
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2022-07-23 15:44:49 -04:00 |
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z_path.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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z_pause.c
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…
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z_play.c
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cleanup
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2022-08-19 18:41:33 -04:00 |
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z_play_hireso.c
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…
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z_player_call.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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z_player_lib.c
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Purge `ExchangeItemID` enum (#1026)
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2022-08-15 15:04:42 -04:00 |
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z_prenmi.c
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…
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z_quake.c
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Introducing z64camera.h (#797)
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2022-07-12 00:25:40 -04:00 |
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z_rcp.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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z_room.c
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Hex Cleanup (#960)
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2022-07-23 14:57:47 -04:00 |
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z_rumble.c
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`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763)
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2022-06-29 22:08:03 +01:00 |
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z_scene.c
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cleanup, fake match Play_Init
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2022-08-16 15:22:21 -04:00 |
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z_scene_proc.c
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General Cleanup 4 (#871)
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2022-07-11 23:06:21 -04:00 |
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z_scene_table.c
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Some small cleanup
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2022-08-17 20:31:40 -07:00 |
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z_schedule.c
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EnBaba Documented (Bomb Shop Lady) (#825)
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2022-07-22 05:05:28 +01:00 |
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z_shrink_window.c
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…
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z_skelanime.c
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Make names related to animations more consistent (#998)
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2022-08-15 14:51:38 -04:00 |
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z_skin.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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z_skin_awb.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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z_skin_matrix.c
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`sys_matrix` OK, documented, rename some other mathematics functions (#787)
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2022-05-25 23:24:39 -04:00 |
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z_snap.c
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EnGe1 OK and documented, document `z_snap` (#952)
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2022-08-04 05:53:53 +01:00 |
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z_sound_source.c
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Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798)
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2022-08-15 14:39:57 -04:00 |
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z_sram_NES.c
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Entrance Macro (#987)
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2022-08-15 14:45:28 -04:00 |
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z_sub_s.c
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Make names related to animations more consistent (#998)
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2022-08-15 14:51:38 -04:00 |
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z_view.c
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`sys_matrix` OK, documented, rename some other mathematics functions (#787)
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2022-05-25 23:24:39 -04:00 |
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z_vimode.c
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…
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z_vismono.c
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VisMono OK and documented (#829)
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2022-06-19 02:46:41 +01:00 |
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z_vr_box.c
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
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z_vr_box_draw.c
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`sys_matrix` OK, documented, rename some other mathematics functions (#787)
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2022-05-25 23:24:39 -04:00 |