mm/src/code
engineer124 e975c4df38 cleanup 2022-08-19 18:41:33 -04:00
..
audio Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798) 2022-08-15 14:39:57 -04:00
PreRender.c Match 3 functions (#964) 2022-07-23 15:09:55 -04:00
TwoHeadArena.c
TwoHeadGfxArena.c
audioMgr.c Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798) 2022-08-15 14:39:57 -04:00
c_keyframe.c
code_800E8EA0.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
code_8010C1B0.c
code_8012EC80.c Purge `ExchangeItemID` enum (#1026) 2022-08-15 15:04:42 -04:00
code_80140E80.c
code_80172BC0.c Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798) 2022-08-15 14:39:57 -04:00
code_801420C0.c
code_80183070.c
db_camera.c
flg_set.c Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954) 2022-07-23 15:44:49 -04:00
game.c Match and Document code_80172BC0.c (#909) 2022-07-11 23:14:07 -04:00
gamealloc.c
graph.c Match func_80168DAC 2022-08-19 00:01:29 -07:00
graphalloc.c
jpegdecoder.c
jpegutils.c
listalloc.c
main.c
pad_801DC9C0.c
padmgr.c `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
sched.c `z_parameter`: Items & Import Data (#799) 2022-07-12 00:45:55 -04:00
speed_meter.c
sys_cmpdma.c
sys_flashrom.c
sys_initial_check.c
sys_math.c
sys_math3d.c
sys_math_atan.c Change `Rand_Next` to `u32`, document `rand.c` a bit more (#819) 2022-06-19 04:14:55 +01:00
sys_matrix.c Gfxprint OK (#826) 2022-06-19 02:56:10 +01:00
sys_rumble.c `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
sys_slowly.c
sys_ucode.c
title_setup.c
z_DLF.c Z_DLF OK (#965) 2022-08-04 05:47:01 +01:00
z_actor.c Purge `ExchangeItemID` enum (#1026) 2022-08-15 15:04:42 -04:00
z_actor_dlftbls.c
z_bg_collect.c
z_bg_item.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_bgcheck.c Decompile/Document bgCam and actorCsCam (combination of Camera/BgCheck/Play) (#932) 2022-07-23 15:51:14 -04:00
z_camera.c Decompile Camera Helper Functions (#1023) 2022-08-15 14:36:33 -04:00
z_cheap_proc.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_collision_btltbls.c
z_collision_check.c Effect Hitmark Ok (#874) 2022-07-11 21:45:03 -04:00
z_common_data.c Map Select: Docs and Cleanup (#962) 2022-07-23 15:30:19 -04:00
z_construct.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_debug.c
z_debug_display.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_debug_mode.c
z_demo.c Matched several functions (#1020) 2022-08-15 14:55:42 -04:00
z_draw.c `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
z_eff_blure.c Enable full IDO warnings (#781) 2022-04-22 05:48:41 +01:00
z_eff_footmark.c General Cleanup 4 (#871) 2022-07-11 23:06:21 -04:00
z_eff_shield_particle.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_eff_spark.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_eff_ss_dead.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_eff_tire_mark.c
z_effect.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_effect_soft_sprite.c Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798) 2022-08-15 14:39:57 -04:00
z_effect_soft_sprite_dlftbls.c
z_effect_soft_sprite_old_init.c Effect Deaddd OK (#1019) 2022-08-15 14:31:36 -04:00
z_elf_message.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_en_a_keep.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_en_hy_code.c Make names related to animations more consistent (#998) 2022-08-15 14:51:38 -04:00
z_en_item00.c `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
z_env_flags.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_eventmgr.c Cleanup SubCameras (#936) 2022-07-22 15:24:37 +01:00
z_face_reaction.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_fbdemo.c
z_fbdemo_circle.c
z_fbdemo_dlftbls.c
z_fbdemo_fade.c
z_fcurve_data.c `z_fcurve_data` OK, match last function in `z_fcurve_data_skelanime`, document SkelCurve system (#776) 2022-06-19 03:38:10 +01:00
z_fcurve_data_skelanime.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_fireobj.c Effect Firetail OK (#974) 2022-08-07 19:18:54 -04:00
z_game_dlftbls.c Decompile and Document Camera `z_play` functions (#933) 2022-08-09 20:01:55 -04:00
z_game_over.c Transition System Docs (#883) 2022-07-22 15:05:20 +01:00
z_horse.c
z_jpeg.c
z_kaleido_manager.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_kaleido_scope_call.c Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954) 2022-07-23 15:44:49 -04:00
z_kaleido_setup.c Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954) 2022-07-23 15:44:49 -04:00
z_kanfont.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_kankyo.c
z_lib.c EnBjt OK and documented (#912) 2022-07-22 05:17:06 +01:00
z_lifemeter.c Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954) 2022-07-23 15:44:49 -04:00
z_lights.c Decompile and Document Camera `z_play` functions (#933) 2022-08-09 20:01:55 -04:00
z_malloc.c
z_map_data.c
z_map_disp.c
z_map_exp.c Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954) 2022-07-23 15:44:49 -04:00
z_message.c Matched several functions (#1020) 2022-08-15 14:55:42 -04:00
z_message_nes.c Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954) 2022-07-23 15:44:49 -04:00
z_message_staff.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_msgevent.c
z_nmi_buff.c
z_olib.c Introducing z64camera.h (#797) 2022-07-12 00:25:40 -04:00
z_overlay.c Load OK (#792) 2022-06-19 03:28:55 +01:00
z_parameter.c Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954) 2022-07-23 15:44:49 -04:00
z_path.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_pause.c
z_play.c cleanup 2022-08-19 18:41:33 -04:00
z_play_hireso.c
z_player_call.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_player_lib.c Purge `ExchangeItemID` enum (#1026) 2022-08-15 15:04:42 -04:00
z_prenmi.c
z_quake.c Introducing z64camera.h (#797) 2022-07-12 00:25:40 -04:00
z_rcp.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_room.c Hex Cleanup (#960) 2022-07-23 14:57:47 -04:00
z_rumble.c `code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763) 2022-06-29 22:08:03 +01:00
z_scene.c cleanup, fake match Play_Init 2022-08-16 15:22:21 -04:00
z_scene_proc.c General Cleanup 4 (#871) 2022-07-11 23:06:21 -04:00
z_scene_table.c Some small cleanup 2022-08-17 20:31:40 -07:00
z_schedule.c EnBaba Documented (Bomb Shop Lady) (#825) 2022-07-22 05:05:28 +01:00
z_shrink_window.c
z_skelanime.c Make names related to animations more consistent (#998) 2022-08-15 14:51:38 -04:00
z_skin.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_skin_awb.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_skin_matrix.c `sys_matrix` OK, documented, rename some other mathematics functions (#787) 2022-05-25 23:24:39 -04:00
z_snap.c EnGe1 OK and documented, document `z_snap` (#952) 2022-08-04 05:53:53 +01:00
z_sound_source.c Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798) 2022-08-15 14:39:57 -04:00
z_sram_NES.c Entrance Macro (#987) 2022-08-15 14:45:28 -04:00
z_sub_s.c Make names related to animations more consistent (#998) 2022-08-15 14:51:38 -04:00
z_view.c `sys_matrix` OK, documented, rename some other mathematics functions (#787) 2022-05-25 23:24:39 -04:00
z_vimode.c
z_vismono.c VisMono OK and documented (#829) 2022-06-19 02:46:41 +01:00
z_vr_box.c PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z_vr_box_draw.c `sys_matrix` OK, documented, rename some other mathematics functions (#787) 2022-05-25 23:24:39 -04:00