mm/include
Tom Overton fbd1a79942
Arrow_Ice OK (#314)
* Migrate data and ArrowIce_Init OK

* ArrowIce_Destroy OK (also define func_80115D5C in functions.h, maybe a bad thing???)

* ArrowIce_SetupAction OK

* func_809224DC OK

* ArrowIce_Update OK

* func_809227F4 OK (but with hacky float constant)

* func_809225D0 OK and use float constant in func_809227F4

* func_80922628 OK

* ArrowIce_Draw OK

* Migrate D_80924200.s to C

* Apply better names in ice_gfx, and document Draw slightly

* Name struct vars to match OoT

* Update function names to match OoT

* Explain that arrow's timer and hitFlags came from OoT

* Update spec + "migrate" bss to C

* Do a hex -> decimal conversion I missed

* Remove blank line in-between headers

* Remove extraneous forward declare

* Move initialization of arrow up one line

* Remove parentheses

* Use else if

* Use decrement operation

* Use decimal for an alpha calculation

* Switch func_80115D5C to take GameState*

* Put pad on the top of Draw

* Move initialization of arrow up (again)

* Early return from Update if we're killed

* Extract assets instead of putting them in the repo

* Add explanatory comment to top of file

* += 1 -> ++

* Use VEC3F_LERPIMPDST macro

* Force a jenkins rerun by adding a space

* Remove the space from the last commit

* Move literal to the back of the conditional

* Respond to review feedback

* Add ArrowIce_LerpFiredPosition to functions.txt
2021-09-30 10:34:45 -03:00
..
PR sched.c OK (#248) 2021-08-07 12:43:11 -04:00
io Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
ultra64 Migrated a lot of `boot` bss, matched a few NON_MATCHINGs in `boot` (#266) 2021-08-18 11:12:35 -04:00
alloca.h `ovl_select`: ZELDA MAP SELECT matched and documented (#310) 2021-09-28 22:23:08 -04:00
assert.h Dump current status 2018-10-25 22:09:52 -05:00
bgm.h `ovl_select`: ZELDA MAP SELECT matched and documented (#310) 2021-09-28 22:23:08 -04:00
bstring.h Dump current status 2018-10-25 22:09:52 -05:00
color.h Color_RGBAu32 (#253) 2021-08-15 10:56:20 -04:00
command_macros_base.h Update ZAPD to use scene macros, improve texture system and others (#129) 2021-06-02 18:18:38 -04:00
convert.h sys_math, cosf OK and documented, sinf, coss, sins documented (#289) 2021-09-27 17:41:07 -04:00
fixed_point.h boot_0x80086760 OK and documented (#288) 2021-09-27 21:07:09 -03:00
functions.h Arrow_Ice OK (#314) 2021-09-30 10:34:45 -03:00
global.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
ichain.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
initvars.h General Cleanup (#155) 2021-05-20 21:24:47 -04:00
macro.inc Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
macros.h `ovl_En_Test4` with 1 non-matching (#319) 2021-09-29 00:08:54 -03:00
math.h sys_math, cosf OK and documented, sinf, coss, sins documented (#289) 2021-09-27 17:41:07 -04:00
os.h Migrated a lot of `boot` bss, matched a few NON_MATCHINGs in `boot` (#266) 2021-08-18 11:12:35 -04:00
os_internal.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
osint.h sched.c OK (#248) 2021-08-07 12:43:11 -04:00
prevent_bss_reordering.h Color_RGBAu32 (#253) 2021-08-15 10:56:20 -04:00
ramrom.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
rdb.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
regs.h Main OK (#329) 2021-09-29 18:27:07 -04:00
rmon.h Dump current status 2018-10-25 22:09:52 -05:00
segment_symbols.h `ovl_daytelop` OK (#277) 2021-09-22 21:50:35 -04:00
sfx.h `ovl_En_Ma4` matched and mostly documented (#199) 2021-07-13 21:49:05 -04:00
stdarg.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
stdbool.h Scene Changes (#114) 2021-05-09 22:12:42 -04:00
stdint.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
stdlib.h Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
string.h Dump current status 2018-10-25 22:09:52 -05:00
ultra64.h Migrated a lot of `boot` bss, matched a few NON_MATCHINGs in `boot` (#266) 2021-08-18 11:12:35 -04:00
ultraerror.h Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
ultralog.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
unk.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
variables.h `z_nmi_buff` OK, `code_8010C1B0` split and OK (#334) 2021-09-29 22:13:31 -04:00
viint.h Migrated a lot of `boot` bss, matched a few NON_MATCHINGs in `boot` (#266) 2021-08-18 11:12:35 -04:00
vt.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
xstdio.h Fix gcc warnings (#246) 2021-08-04 08:14:38 -04:00
z64.h `z_nmi_buff` OK, `code_8010C1B0` split and OK (#334) 2021-09-29 22:13:31 -04:00
z64actor.h EnBigpo (Big Poh) (#250) 2021-09-01 18:44:42 -04:00
z64animation.h `ovl_daytelop` OK (#277) 2021-09-22 21:50:35 -04:00
z64bgcheck.h Document most of global context (#198) 2021-07-05 21:14:27 -04:00
z64collision_check.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z64cutscene.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z64cutscene_commands.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
z64dma.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z64effect.h En_Dodongo (#242) 2021-09-01 18:53:12 -04:00
z64item.h `ovl_En_Test4` with 1 non-matching (#319) 2021-09-29 00:08:54 -03:00
z64light.h `ovl_En_Test4` with 1 non-matching (#319) 2021-09-29 00:08:54 -03:00
z64math.h En_Dinofos (#235) 2021-08-06 17:14:09 -04:00
z64object.h ovl en sob1 OK and Documented (#224) 2021-07-28 22:26:40 -04:00
z64player.h `ovl_En_Test4` with 1 non-matching (#319) 2021-09-29 00:08:54 -03:00
z64save.h `ovl_daytelop` OK (#277) 2021-09-22 21:50:35 -04:00
z64scene.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z64transition.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00