mm/tools
Tom Overton f0749d583c
Obj_Kibako2 OK (#249)
* Data migrated and ObjKibako2_Init OK

* ObjKibako2_Destroy OK

* func_8098EC68 OK

* Commit what I have on Update as I figure it out

* Name skulltulaNoiseTimer and get a little closer to matching Update

* Wrap Update in NON_MATCHING for now

* Get this ready to push up

* func_8098ED20 OK (but it's not an actionFunc???)

* ObjKibako2_Draw OK

* func_8098E9C4 OK

* Turns out globalCtx *is* needed

* func_8098E8A8 OK

* Save my progress on func_8098E5C0 for now

* func_8098E900 OK

* func_8098EB78 OK

* Clean up some if-conditionals

* Delete pointless forward declaration

* ObjKibako2_Break OK

* Update names to match OoT equivalent

* func_8098E5C0 OK (though a little weird)

* ObjKibako2_Update OK

* Clean, document, and name ObjKibako2_ShouldBreak

* Clean and name ObjKibako2_ContainsSkulltula

* Some more cleanup

* Why did I mix snake case with camel case lol

* Update spec now that everything matches

* Actually rename the data

* sn/cs -> sin/cos

* Use true/false in ObjKibako2_ShouldBreak

* Use the AC_HIT macro and don't use the temp where it isn't needed

* Use macro and enum for contents

* Get rid of fake temp in Init

* Macros for collectible ID/Flag

* 0xFFFD -> ~AC_HIT

* In macros, x -> this

* Just kidding, use thisx for macros

* Add description to the top of C file

* Run ./format.sh after installing clang-format-11

* char -> UNK_TYPE1

* Remove unnecessary struct padding

* Initialize thisPos at the same time it's declared

* Clean up parentheses for bitwise operations to make it clearer what they do

* Clean up control flow in ObjKibako2_Idle

* Remove extraneous parentheses

* Move instantialization up in ObjKibako2_ContainsSkulltula

* Move tempRand instantiation up in ObjKibako2_Break

* Move collectible instantiation up in ObjKibako2_SpawnCollectible

* Remove extra brackets

* Remove extra brackets (again)

* Move contents instantiation up in ObjKibako2_Init
2021-08-23 22:14:18 -04:00
..
ZAPD ZAPD update: Gotta go fast! (#226) 2021-07-28 21:55:02 -04:00
ZAPDConfigs/MM Update ZAPD to use scene macros, improve texture system and others (#129) 2021-06-02 18:18:38 -04:00
asm-differ Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
asm-processor Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
buildtools Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
decomp-permuter Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
disasm Obj_Kibako2 OK (#249) 2021-08-23 22:14:18 -04:00
filelists/mm.us.rev1 Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
graphovl `diff.py` symlink and `graphovl.py` (#151) 2021-05-18 22:21:14 -04:00
ido_recomp Fixes IDO recomp and allows git to detect binary files. (#50) 2021-02-25 18:21:51 -05:00
overlayhelpers Script fixes, Type 1 cylinders fixed, rename `main` (#256) 2021-08-08 23:01:51 -04:00
sizes z_construct OK (#267) 2021-08-18 11:24:57 -04:00
warnings_count Fix gcc warnings (#246) 2021-08-04 08:14:38 -04:00
z64compress Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
.gitignore Added IDO recomp support (#45) 2021-02-24 00:50:57 -05:00
Makefile Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
actorfixer.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
assist.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
calc_bss.sh Color_RGBAu32 (#253) 2021-08-15 10:56:20 -04:00
extract_baserom.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
fixbaserom.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
get_actor_sizes.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
m2ctx.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
permuter_settings.toml EnClearTag OK and documented (#214) 2021-07-20 11:07:05 -04:00
progress.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
regconvert.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
rename_global_asm.py Script fixes, Type 1 cylinders fixed, rename `main` (#256) 2021-08-08 23:01:51 -04:00
rename_sym.sh Script fixes, Type 1 cylinders fixed, rename `main` (#256) 2021-08-08 23:01:51 -04:00
set_o32abi_bit.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
sort_actor_funcs.py Sort actor functions and extern'd symbols (#259) 2021-08-15 14:04:28 -04:00
timeconv.py en_invadepoh OK (#200) 2021-07-17 00:04:37 -04:00
vt_fmt.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
vtxdis.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z64compress_wrapper.py Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00