mirror of https://github.com/zeldaret/mm.git
![]() * Data migrated and ObjKibako2_Init OK * ObjKibako2_Destroy OK * func_8098EC68 OK * Commit what I have on Update as I figure it out * Name skulltulaNoiseTimer and get a little closer to matching Update * Wrap Update in NON_MATCHING for now * Get this ready to push up * func_8098ED20 OK (but it's not an actionFunc???) * ObjKibako2_Draw OK * func_8098E9C4 OK * Turns out globalCtx *is* needed * func_8098E8A8 OK * Save my progress on func_8098E5C0 for now * func_8098E900 OK * func_8098EB78 OK * Clean up some if-conditionals * Delete pointless forward declaration * ObjKibako2_Break OK * Update names to match OoT equivalent * func_8098E5C0 OK (though a little weird) * ObjKibako2_Update OK * Clean, document, and name ObjKibako2_ShouldBreak * Clean and name ObjKibako2_ContainsSkulltula * Some more cleanup * Why did I mix snake case with camel case lol * Update spec now that everything matches * Actually rename the data * sn/cs -> sin/cos * Use true/false in ObjKibako2_ShouldBreak * Use the AC_HIT macro and don't use the temp where it isn't needed * Use macro and enum for contents * Get rid of fake temp in Init * Macros for collectible ID/Flag * 0xFFFD -> ~AC_HIT * In macros, x -> this * Just kidding, use thisx for macros * Add description to the top of C file * Run ./format.sh after installing clang-format-11 * char -> UNK_TYPE1 * Remove unnecessary struct padding * Initialize thisPos at the same time it's declared * Clean up parentheses for bitwise operations to make it clearer what they do * Clean up control flow in ObjKibako2_Idle * Remove extraneous parentheses * Move instantialization up in ObjKibako2_ContainsSkulltula * Move tempRand instantiation up in ObjKibako2_Break * Move collectible instantiation up in ObjKibako2_SpawnCollectible * Remove extra brackets * Remove extra brackets (again) * Move contents instantiation up in ObjKibako2_Init |
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.. | ||
disasm.py | ||
dma_filenames.txt | ||
files.txt | ||
functions.txt | ||
mips_isa.py | ||
variables.txt |