Decompilation of The Legend of Zelda: Majora's Mask
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z_scene functions now use the same structs as OOT (#3)
* z_scene now uses OOT structs where available

Additionally commits a decompiled z_actor function.

* Fixes audio_setBGM function call in Scene_HeaderCommand15

* Update structs.h

Co-authored-by: rozlette <uberpanzermensch@gmail.com>
Co-authored-by: Egor Ananyin <ananinegor@gmail.com>
2020-04-29 22:14:29 -05:00
include z_scene functions now use the same structs as OOT (#3) 2020-04-29 22:14:29 -05:00
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src z_scene functions now use the same structs as OOT (#3) 2020-04-29 22:14:29 -05:00
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tools Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
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README.md Move installation to wiki and update readme 2020-04-18 18:04:03 -05:00
asmdiff.sh Fix various errors in README 2020-01-25 00:22:56 -06:00
checksum.md5 Add dmadata vrom symbols. Link rom in two passes: first to generate dmadata, second to apply dmadata symbols. Clean up symbols at low addresses. 2019-11-16 03:28:05 -06:00
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README.md

Legend of Zelda: Majora's Mask (U) 1.0

- WARNING! -

The ROM this repository builds while has a matching checksum cannot be 'shifted' due
to hardcoded pointers which have yet to be dumped. Thus this repository is currently
in an experimental and research phase and cannot currently be used traditionally as a
source code base for general changes.

This repo does not include all assets necessary for compiling the ROM. A prior copy of the game is required to extract the required assets.

This is a decompilation of Legend of Zelda: Majora's Mask (U) 1.0

It builds the following ROM:

  • rom.z64 md5: 2a0a8acb61538235bc1094d297fb6556

Please refer to the Installation guide in the Wiki for setup instructions.

Website: https://zelda64.dev/

Discord: https://discord.zelda64.dev