mm/src/code/z_kankyo.c

3579 lines
142 KiB
C

#include "ultra64.h"
#include "z64light.h"
#include "z64math.h"
typedef enum {
/* 0x00 */ LIGHTNING_BOLT_START,
/* 0x01 */ LIGHTNING_BOLT_WAIT,
/* 0x02 */ LIGHTNING_BOLT_DRAW,
/* 0xFF */ LIGHTNING_BOLT_INACTIVE = 0xFF
} LightningBoltState;
typedef struct {
/* 0x00 */ u8 state;
/* 0x04 */ Vec3f offset;
/* 0x10 */ Vec3f pos;
/* 0x1C */ s8 pitch;
/* 0x1D */ s8 roll;
/* 0x1E */ u8 textureIndex;
/* 0x1F */ u8 delayTimer;
} LightningBolt; // size = 0x20
// Variables are put before most headers as a hacky way to bypass bss reordering
struct LightningStrike;
u8 D_801F4E30;
u8 sInitSkyboxConfig;
u8 gCustomLensFlare1On;
Vec3f gCustomLensFlare1Pos;
f32 D_801F4E44;
f32 D_801F4E48;
s16 D_801F4E4C;
u8 gCustomLensFlare2On;
Vec3f gCustomLensFlare2Pos;
f32 D_801F4E5C;
f32 D_801F4E60;
s16 D_801F4E64;
struct LightningStrike gLightningStrike;
f32 D_801F4E74;
u16 D_801F4E78;
u16 gSkyboxNumStars;
LightningBolt sLightningBolts[3];
LightNode* sNGameOverLightNode;
LightInfo sNGameOverLightInfo;
LightNode* sSGameOverLightNode;
LightInfo sSGameOverLightInfo;
f32 sSunEnvAlpha;
f32 sSunColor;
f32 sSunScale;
f32 sSunPrimAlpha;
s32 sSunDepthTestX;
s32 sSunDepthTestY;
f32 D_801F4F28;
s16 sLightningFlashAlpha;
u16 sSandstormScroll;
u8 D_801F4F30;
u8 D_801F4F31;
u8 sEnvIsTimeStopped;
u8 D_801F4F33;
u8 sGameOverLightsIntensity;
Gfx* sSkyboxStarsDList;
#include "z64environment.h"
#include "gfxalloc.h"
#include "global.h"
#include "string.h"
#include "sys_cfb.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
// Data
f32 sSandstormLerpScale = 0.0f;
s32 sSunScreenDepth = GPACK_ZDZ(G_MAXFBZ, 0);
s32 sEnvSkyboxNumStars = 0;
u16 sTimeJump = 0;
u8 sSandstormColorIndex = 0;
u8 sNextSandstormColorIndex = 0;
u8 D_801BDBA8 = false;
u8 D_801BDBAC = 0;
u8 gWeatherMode = WEATHER_MODE_CLEAR;
u8 gLightConfigAfterUnderwater = 0;
u8 gInterruptSongOfStorms = false;
u8 sSkyboxIsChanging = false;
u8 D_801BDBC0 = 0;
u8 D_801BDBC4 = 0;
u8 gSceneSeqState = SCENESEQ_DEFAULT;
typedef struct {
/* 0x0 */ u16 startTime;
/* 0x2 */ u16 endTime;
/* 0x4 */ u8 lightSetting;
/* 0x5 */ u8 nextLightSetting;
} TimeBasedLightEntry; // size = 0x6
TimeBasedLightEntry sTimeBasedLightConfigs[][7] = {
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 3, 3 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(6, 0), 3, 12 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 0, 1 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 2 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(19, 0), 2, 3 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 3, 3 },
},
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 7, 7 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(6, 0), 7, 8 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 4, 5 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 5, 5 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 5, 6 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(19, 0), 6, 7 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 7, 7 },
},
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 11, 11 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(6, 0), 11, 8 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 8, 9 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 9, 9 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 9, 10 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(19, 0), 10, 11 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 11, 11 },
},
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 15, 15 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(6, 0), 15, 16 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 12, 13 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 13, 13 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 13, 14 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(19, 0), 14, 15 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 15, 15 },
},
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 19, 19 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(6, 0), 19, 16 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 16, 17 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 17, 17 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 17, 18 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(19, 0), 18, 19 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 19, 19 },
},
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 23, 23 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(6, 0), 23, 20 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 20, 21 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 21, 21 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 21, 22 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(19, 0), 22, 23 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 23, 23 },
},
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 27, 27 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(6, 0), 27, 24 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 24, 25 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 25, 25 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 25, 26 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(19, 0), 26, 27 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 27, 27 },
},
};
typedef struct {
/* 0x0 */ u16 startTime;
/* 0x2 */ u16 endTime;
/* 0x4 */ u8 skybox1Index;
/* 0x5 */ u8 skybox2Index;
/* 0x6 */ u8 color1Index;
/* 0x7 */ u8 color2Index;
} TimeBasedSkyboxEntry; // size = 0x8
TimeBasedSkyboxEntry sTimeBasedSkyboxConfigs[SKYBOX_CONFIG_MAX][9] = {
// SKYBOX_CONFIG_0
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 3, 3 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 3, 4 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 4, 4 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 0, 0, 0, 1 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 1, 1 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 0, 1, 2 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 2, 2 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 2, 3 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 3, 3 },
},
// SKYBOX_CONFIG_1
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 7, 7 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 7, 8 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 8, 8 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 0, 4, 5 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 5, 5 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 1, 5, 6 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 6, 6 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 6, 7 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 7, 7 },
},
// SKYBOX_CONFIG_2
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 11, 11 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 11, 52 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 8, 9 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 9, 9 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 9, 10 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 10, 10 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 10, 11 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 11, 11 },
},
// SKYBOX_CONFIG_3
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 15, 15 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 15, 16 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 16, 16 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 0, 0, 12, 13 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 13, 13 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 0, 13, 14 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 14, 14 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 14, 15 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 15, 15 },
},
// SKYBOX_CONFIG_4
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 19, 19 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 19, 20 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 20, 20 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 0, 16, 17 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 17, 17 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 1, 17, 18 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 18, 18 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 0, 18, 19 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 19, 19 },
},
// SKYBOX_CONFIG_5
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 23, 23 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 23, 52 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 20, 21 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 21, 21 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 21, 22 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 22, 22 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 22, 23 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 23, 23 },
},
// SKYBOX_CONFIG_6
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 27, 27 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 27, 28 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 28, 28 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 0, 0, 24, 25 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 25, 25 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 0, 25, 26 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 26, 26 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 26, 27 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 27, 27 },
},
// SKYBOX_CONFIG_7
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 31, 31 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 31, 32 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 32, 32 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 0, 28, 29 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 29, 29 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 1, 29, 30 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 30, 30 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 0, 30, 31 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 31, 31 },
},
// SKYBOX_CONFIG_8
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 35, 35 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 35, 52 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 32, 33 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 33, 33 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 33, 34 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 34, 34 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 34, 35 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 35, 35 },
},
// SKYBOX_CONFIG_9
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 39, 39 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 39, 40 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 40, 40 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 0, 0, 36, 37 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 37, 37 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 0, 37, 38 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 38, 38 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 38, 39 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 39, 39 },
},
// SKYBOX_CONFIG_10
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 43, 43 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 43, 44 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 44, 44 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 0, 40, 41 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 41, 41 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 1, 41, 42 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 42, 42 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 0, 42, 43 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 43, 43 },
},
// SKYBOX_CONFIG_11
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 47, 47 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 47, 52 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 44, 45 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 45, 45 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 45, 46 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 46, 46 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 46, 47 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 47, 47 },
},
// SKYBOX_CONFIG_12
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 51, 51 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 51, 48 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 48, 49 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 49, 49 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 49, 49 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 49, 50 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 50, 50 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 50, 51 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 51, 51 },
},
// SKYBOX_CONFIG_13
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 55, 55 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 55, 52 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 52, 53 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 53, 53 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 53, 54 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 54, 54 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 54, 54 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 55, 55 },
},
// SKYBOX_CONFIG_14
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 59, 59 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 59, 56 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 56, 56 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 56, 57 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 57, 57 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 57, 58 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 58, 58 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 58, 58 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 59, 59 },
},
// SKYBOX_CONFIG_15
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 63, 63 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 63, 60 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 60, 60 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 60, 61 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 61, 61 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 61, 62 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 62, 62 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 62, 62 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 63, 63 },
},
// SKYBOX_CONFIG_16
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 67, 67 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 67, 64 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 64, 64 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 64, 65 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 65, 65 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 65, 66 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 66, 66 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 66, 66 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 67, 67 },
},
// SKYBOX_CONFIG_17
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 1, 1 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 0, 1, 1 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 0, 0, 1, 1 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 0, 0, 1, 1 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 1, 1 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 0, 1, 1 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 1, 1 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 1, 1 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 1, 1 },
},
// SKYBOX_CONFIG_18
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 71, 71 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 71, 72 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 72, 72 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 68, 69 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 69, 69 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 69, 70 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 70, 70 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 70, 71 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 71, 71 },
},
// SKYBOX_CONFIG_19
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 75, 75 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 75, 76 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 76, 76 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 72, 73 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 73, 73 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 73, 74 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 74, 74 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 74, 75 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 75, 75 },
},
// SKYBOX_CONFIG_20
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 79, 79 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 79, 52 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 76, 77 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 77, 77 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 77, 78 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 78, 78 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 78, 79 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 79, 79 },
},
// SKYBOX_CONFIG_21
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 83, 83 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 83, 84 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 84, 84 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 80, 81 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 81, 81 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 81, 82 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 82, 82 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 82, 83 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 83, 83 },
},
// SKYBOX_CONFIG_22
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 87, 87 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 87, 88 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 88, 88 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 84, 85 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 85, 85 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 85, 86 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 86, 86 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 86, 87 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 87, 87 },
},
// SKYBOX_CONFIG_23
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 91, 91 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 91, 52 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 88, 89 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 89, 89 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 89, 90 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 90, 90 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 90, 91 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 91, 91 },
},
// SKYBOX_CONFIG_24
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 11, 11 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 0, 11, 11 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 0, 0, 11, 11 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 0, 0, 11, 11 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 11, 11 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 0, 11, 11 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 11, 11 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 11, 11 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 11, 11 },
},
// SKYBOX_CONFIG_25
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 95, 95 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 95, 96 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 96, 96 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 92, 93 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 93, 93 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 93, 94 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 94, 94 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 94, 95 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 95, 95 },
},
// SKYBOX_CONFIG_26
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 99, 99 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 99, 100 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 100, 100 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 96, 97 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 97, 97 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 97, 98 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 98, 98 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 98, 99 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 99, 99 },
},
// SKYBOX_CONFIG_27
{
{ CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 103, 103 },
{ CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 103, 52 },
{ CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 },
{ CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 100, 101 },
{ CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 101, 101 },
{ CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 101, 102 },
{ CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 102, 102 },
{ CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 102, 103 },
{ CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 103, 103 },
},
};
typedef struct {
/* 0x0 */ RomFile file;
/* 0x8 */ RomFile palette;
} SkyboxFile; // size = 0x10
SkyboxFile sNormalSkyFiles[] = {
{
ROM_FILE(d2_fine_static),
ROM_FILE_UNSET,
},
{
ROM_FILE(d2_cloud_static),
ROM_FILE_UNSET,
},
};
void Environment_UpdatePostmanEvents(PlayState* play);
void Environment_UpdateRain(PlayState* play);
void Environment_UpdateTimeBasedSequence(PlayState* play);
u8 func_800FE5D0(struct PlayState* play);
void Environment_JumpForwardInTime(void);
void Environment_GraphCallback(GraphicsContext* gfxCtx, void* arg) {
PlayState* play = (PlayState*)arg;
sSunScreenDepth = SysCfb_GetZBufferPixel(sSunDepthTestX, sSunDepthTestY);
Lights_GlowCheck(play);
}
typedef struct {
/* 0x0 */ s32 mantissaShift; // shift applied to the mantissa of the z buffer value
/* 0x4 */ s32 base; // 15.3 fixed-point base value for the exponent
} ZBufValConversionEntry; // size = 0x8
ZBufValConversionEntry sZBufValConversionTable[1 << 3] = {
{ 6, 0x0000 << 3 }, { 5, 0x4000 << 3 }, { 4, 0x6000 << 3 }, { 3, 0x7000 << 3 },
{ 2, 0x7800 << 3 }, { 1, 0x7C00 << 3 }, { 0, 0x7E00 << 3 }, { 0, 0x7F00 << 3 },
};
#define ZBUFVAL_EXPONENT(v) (((v) >> 15) & 7)
#define ZBUFVAL_MANTISSA(v) (((v) >> 4) & 0x7FF)
/**
* Convert an 18-bits Z buffer value to a fixed point 15.3 value
*
* zBufferVal is 18 bits:
* 3: Exponent of z value
* 11: Mantissa of z value
* 4: dz value (unused)
*/
s32 Environment_ZBufValToFixedPoint(s32 zBufferVal) {
// base[exp] + mantissa << shift[exp]
s32 ret = (ZBUFVAL_MANTISSA(zBufferVal) << sZBufValConversionTable[ZBUFVAL_EXPONENT(zBufferVal)].mantissaShift) +
sZBufValConversionTable[ZBUFVAL_EXPONENT(zBufferVal)].base;
return ret;
}
void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 arg2) {
PlayState* play = play2;
f32 temp_ft4;
u8 dayOffset;
s16 i;
CREG(1) = 0;
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
gSaveContext.skyboxTime = CURRENT_TIME;
Environment_JumpForwardInTime();
if ((CURRENT_TIME >= CLOCK_TIME(18, 0)) || (CURRENT_TIME < CLOCK_TIME(6, 0))) {
gSaveContext.save.isNight = true;
} else {
gSaveContext.save.isNight = false;
}
play->state.gfxCtx->callback = Environment_GraphCallback;
play->state.gfxCtx->callbackArg = play;
Lights_DirectionalSetInfo(&envCtx->dirLight1, 80, 80, 80, 80, 80, 80);
LightContext_InsertLight(play, &play->lightCtx, &envCtx->dirLight1);
Lights_DirectionalSetInfo(&envCtx->dirLight2, 80, 80, 80, 80, 80, 80);
LightContext_InsertLight(play, &play->lightCtx, &envCtx->dirLight2);
envCtx->changeSkyboxState = CHANGE_SKYBOX_INACTIVE;
envCtx->changeSkyboxTimer = 0;
envCtx->changeLightEnabled = false;
envCtx->changeLightTimer = 0;
envCtx->skyboxDmaState = 0;
envCtx->skybox1Index = 99;
envCtx->skybox2Index = 99;
envCtx->glareAlpha = 0.0f;
envCtx->lensFlareAlphaScale = 0.0f;
if ((play->sceneId == SCENE_00KEIKOKU) && (gSaveContext.sceneLayer == 8)) {
gSaveContext.save.day = 1;
}
switch (gSaveContext.save.day) {
default:
case 0:
case 1:
envCtx->lightConfig = 0;
envCtx->changeLightNextConfig = 0;
break;
case 2:
envCtx->lightConfig = 3;
envCtx->changeLightNextConfig = 3;
break;
case 3:
envCtx->lightConfig = 4;
envCtx->changeLightNextConfig = 4;
break;
}
envCtx->lightSetting = 0;
envCtx->prevLightSetting = 0;
envCtx->lightBlendOverride = LIGHT_BLEND_OVERRIDE_NONE;
envCtx->stormRequest = STORM_REQUEST_NONE;
envCtx->stormState = STORM_STATE_OFF;
envCtx->lightningState = LIGHTNING_OFF;
envCtx->timeSeqState = TIMESEQ_DAY_BGM;
envCtx->fillScreen = 0;
envCtx->screenFillColor[0] = 0;
envCtx->screenFillColor[1] = 0;
envCtx->screenFillColor[2] = 0;
envCtx->screenFillColor[3] = 0;
envCtx->customSkyboxFilter = false;
envCtx->skyboxFilterColor[0] = 0;
envCtx->skyboxFilterColor[1] = 0;
envCtx->skyboxFilterColor[2] = 0;
envCtx->skyboxFilterColor[3] = 0;
envCtx->sandstormState = SANDSTORM_OFF;
envCtx->sandstormPrimA = 0;
envCtx->sandstormEnvA = 0;
envCtx->lightBlend = 1.0f;
gLightningStrike.state = LIGHTNING_STRIKE_WAIT;
gLightningStrike.flashRed = 0;
gLightningStrike.flashGreen = 0;
gLightningStrike.flashBlue = 0;
sLightningFlashAlpha = 0;
D_801F4F30 = 0xFF;
D_801F4F31 = 0;
D_801F4E30 = 0;
D_801F4F33 = 0;
gSaveContext.cutsceneTransitionControl = 0;
envCtx->adjLightSettings.ambientColor[0] = 0;
envCtx->adjLightSettings.ambientColor[1] = 0;
envCtx->adjLightSettings.ambientColor[2] = 0;
envCtx->adjLightSettings.light1Color[0] = 0;
envCtx->adjLightSettings.light1Color[1] = 0;
envCtx->adjLightSettings.light1Color[2] = 0;
envCtx->adjLightSettings.light2Color[0] = 0;
envCtx->adjLightSettings.light2Color[1] = 0;
envCtx->adjLightSettings.light2Color[2] = 0;
envCtx->adjLightSettings.fogColor[0] = 0;
envCtx->adjLightSettings.fogColor[1] = 0;
envCtx->adjLightSettings.fogColor[2] = 0;
envCtx->adjLightSettings.fogNear = 0;
envCtx->adjLightSettings.zFar = 0;
envCtx->sunPos.x = -(Math_SinS(CURRENT_TIME - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f;
envCtx->sunPos.y = (Math_CosS(CURRENT_TIME - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f;
envCtx->sunPos.z = (Math_CosS(CURRENT_TIME - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f;
envCtx->windDirection.x = 80;
envCtx->windDirection.y = 80;
envCtx->windDirection.z = 80;
envCtx->windSpeed = 20.0f;
envCtx->lightBlendEnabled = false;
envCtx->lightSettingOverride = LIGHT_SETTING_OVERRIDE_NONE;
envCtx->lightBlendRateOverride = LIGHT_BLENDRATE_OVERRIDE_NONE;
R_TIME_SPEED = envCtx->sceneTimeSpeed = 0;
R_TIME_SPEED = R_TIME_SPEED; // Set to itself
R_ENV_DISABLE_DBG = false;
CREG(64) = 0;
play->envCtx.precipitation[PRECIP_RAIN_MAX] = 0;
play->envCtx.precipitation[PRECIP_SNOW_CUR] = 0;
play->envCtx.precipitation[PRECIP_SNOW_MAX] = 0;
play->envCtx.precipitation[PRECIP_SOS_MAX] = 0;
sInitSkyboxConfig = envCtx->skyboxConfig;
dayOffset = 0;
if (((void)0, gSaveContext.save.day) != 0) {
dayOffset = ((void)0, gSaveContext.save.day) - 1;
}
envCtx->skyboxConfig = dayOffset + (sInitSkyboxConfig * 3);
envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig;
if (sInitSkyboxConfig == SKYBOX_CONFIG_4) {
envCtx->skyboxConfig = SKYBOX_CONFIG_14;
envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig;
} else if (sInitSkyboxConfig == SKYBOX_CONFIG_5) {
envCtx->skyboxConfig = SKYBOX_CONFIG_16;
envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig;
} else if (sInitSkyboxConfig == SKYBOX_CONFIG_6) {
envCtx->skyboxConfig = SKYBOX_CONFIG_17;
envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig;
} else if (sInitSkyboxConfig == SKYBOX_CONFIG_7) {
envCtx->skyboxConfig = SKYBOX_CONFIG_18 + dayOffset;
envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig;
} else if (sInitSkyboxConfig == SKYBOX_CONFIG_8) {
envCtx->skyboxConfig = SKYBOX_CONFIG_21 + dayOffset;
envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig;
} else if (sInitSkyboxConfig == SKYBOX_CONFIG_9) {
envCtx->skyboxConfig = SKYBOX_CONFIG_24;
envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig;
} else if (sInitSkyboxConfig == SKYBOX_CONFIG_10) {
envCtx->skyboxConfig = SKYBOX_CONFIG_25 + dayOffset;
envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig;
}
if (dayOffset >= 3) {
envCtx->skyboxConfig = SKYBOX_CONFIG_13;
envCtx->changeSkyboxNextConfig = SKYBOX_CONFIG_13;
}
if (envCtx->skyboxConfig >= SKYBOX_CONFIG_MAX) {
envCtx->skyboxConfig = SKYBOX_CONFIG_0;
envCtx->changeSkyboxNextConfig = SKYBOX_CONFIG_0;
}
D_801F4E74 = 0.0f;
if ((play->sceneId == SCENE_IKANA) &&
((((void)0, gSaveContext.sceneLayer) == 0) || (((void)0, gSaveContext.sceneLayer) == 1)) &&
!CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_STONE_TOWER_TEMPLE)) {
play->skyboxId = SKYBOX_3;
envCtx->lightConfig = 5;
envCtx->changeLightNextConfig = 5;
D_801F4E74 = 1.0f;
}
if (gSaveContext.retainWeatherMode || (gSaveContext.respawnFlag != 0)) {
switch ((u32)gWeatherMode) {
case WEATHER_MODE_2:
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_STONE_TOWER_TEMPLE)) {
play->skyboxId = SKYBOX_3;
envCtx->lightConfig = 5;
envCtx->changeLightNextConfig = 5;
D_801F4E74 = 1.0f;
} else {
gWeatherMode = WEATHER_MODE_CLEAR;
}
break;
default:
break;
}
play->envCtx.precipitation[PRECIP_SNOW_CUR] = 0;
play->envCtx.precipitation[PRECIP_SNOW_MAX] = 0;
if (gWeatherMode == WEATHER_MODE_RAIN) {
if (((u32)CURRENT_DAY == 2) && (CURRENT_TIME >= CLOCK_TIME(7, 0)) && (CURRENT_TIME < CLOCK_TIME(17, 30))) {
if (Environment_GetStormState(play) != STORM_STATE_OFF) {
play->envCtx.precipitation[PRECIP_RAIN_MAX] = 60;
}
play->envCtx.precipitation[PRECIP_RAIN_CUR] = 60;
} else {
gWeatherMode = WEATHER_MODE_CLEAR;
Environment_StopStormNatureAmbience(play);
}
} else if (gWeatherMode == WEATHER_MODE_SNOW) {
play->envCtx.precipitation[PRECIP_SNOW_CUR] = 128;
play->envCtx.precipitation[PRECIP_SNOW_MAX] = 128;
Environment_StopStormNatureAmbience(play);
} else {
Environment_StopStormNatureAmbience(play);
}
} else {
gWeatherMode = WEATHER_MODE_CLEAR;
Environment_StopStormNatureAmbience(play);
}
gInterruptSongOfStorms = false;
gLightConfigAfterUnderwater = 0;
sSkyboxIsChanging = false;
gSaveContext.retainWeatherMode = false;
R_ENV_LIGHT1_DIR(0) = 80;
R_ENV_LIGHT1_DIR(1) = 80;
R_ENV_LIGHT1_DIR(2) = 80;
R_ENV_LIGHT2_DIR(0) = -80;
R_ENV_LIGHT2_DIR(1) = -80;
R_ENV_LIGHT2_DIR(2) = -80;
cREG(9) = 10;
cREG(10) = 0;
cREG(11) = 0;
cREG(12) = 0;
cREG(13) = 0;
cREG(14) = 0;
D_801F4DDC = 1;
for (i = 0; i < ARRAY_COUNT(sLightningBolts); i++) {
sLightningBolts[i].state = LIGHTNING_BOLT_INACTIVE;
}
play->roomCtx.unk7A[0] = 0;
play->roomCtx.unk7A[1] = 0;
for (i = 0; i < ARRAY_COUNT(play->csCtx.actorCues); i++) {
play->csCtx.actorCues[i] = NULL;
}
gCustomLensFlare1On = false;
gCustomLensFlare2On = false;
Rumble_StateReset();
sEnvSkyboxNumStars = 0;
gSkyboxNumStars = 0;
D_801BDBA8 = false;
sEnvIsTimeStopped = false;
sSunPrimAlpha = 255.0f;
Environment_UpdatePostmanEvents(play);
}
u8 Environment_SmoothStepToU8(u8* pvalue, u8 target, u8 scale, u8 step, u8 minStep) {
s16 stepSize = 0;
s16 diff = target - *pvalue;
if (target != *pvalue) {
stepSize = diff / scale;
if ((stepSize >= (s16)minStep) || ((s16)-minStep >= stepSize)) {
if ((s16)step < stepSize) {
stepSize = step;
}
if ((s16)-step > stepSize) {
stepSize = -step;
}
*pvalue += (u8)stepSize;
} else {
if (stepSize < (s16)minStep) {
stepSize = minStep;
*pvalue += (u8)stepSize;
if (target < *pvalue) {
*pvalue = target;
}
}
if ((s16)-minStep < stepSize) {
stepSize = -minStep;
*pvalue += (u8)stepSize;
if (*pvalue < target) {
*pvalue = target;
}
}
}
}
return diff;
}
f32 Environment_LerpWeight(u16 max, u16 min, u16 val) {
f32 diff = max - min;
if (diff != 0.0f) {
f32 ret = 1.0f - (max - val) / diff;
if (!(ret >= 1.0f)) {
return ret;
}
}
return 1.0f;
}
f32 Environment_LerpWeightAccelDecel(u16 endFrame, u16 startFrame, u16 curFrame, u16 accelDuration, u16 decelDuration) {
f32 endFrameF;
f32 startFrameF;
f32 curFrameF;
f32 accelDurationF;
f32 decelDurationF;
f32 totalFrames;
f32 temp;
f32 framesElapsed;
f32 ret;
if (curFrame <= startFrame) {
return 0.0f;
}
if (curFrame >= endFrame) {
return 1.0f;
}
endFrameF = (s32)endFrame;
startFrameF = (s32)startFrame;
curFrameF = (s32)curFrame;
totalFrames = endFrameF - startFrameF;
framesElapsed = curFrameF - startFrameF;
accelDurationF = (s32)accelDuration;
decelDurationF = (s32)decelDuration;
if ((startFrameF >= endFrameF) || (accelDurationF + decelDurationF > totalFrames)) {
return 0.0f;
}
temp = 1.0f / ((totalFrames * 2.0f) - accelDurationF - decelDurationF);
if (accelDurationF != 0.0f) {
if (framesElapsed <= accelDurationF) {
return temp * framesElapsed * framesElapsed / accelDurationF;
}
ret = temp * accelDurationF;
} else {
ret = 0.0f;
}
if (framesElapsed <= totalFrames - decelDurationF) {
ret += 2.0f * temp * (framesElapsed - accelDurationF);
return ret;
}
ret += 2.0f * temp * (totalFrames - accelDurationF - decelDurationF);
if (decelDurationF != 0.0f) {
ret += temp * decelDurationF;
if (framesElapsed < totalFrames) {
ret -= temp * (totalFrames - framesElapsed) * (totalFrames - framesElapsed) / decelDurationF;
}
}
return ret;
}
Color_RGBA8 sSkyboxPrimColors[] = {
{ 181, 100, 72, 0 }, { 255, 255, 255, 0 }, { 255, 164, 63, 0 }, { 70, 90, 100, 0 }, { 180, 110, 70, 0 },
{ 140, 120, 90, 0 }, { 186, 107, 70, 0 }, { 50, 90, 120, 0 }, { 160, 104, 125, 0 }, { 225, 234, 150, 0 },
{ 243, 84, 33, 0 }, { 112, 37, 55, 0 }, { 181, 100, 27, 0 }, { 255, 255, 255, 0 }, { 186, 107, 69, 0 },
{ 10, 40, 90, 0 }, { 180, 120, 100, 0 }, { 140, 120, 110, 0 }, { 186, 107, 70, 0 }, { 0, 50, 60, 0 },
{ 160, 104, 215, 0 }, { 225, 234, 150, 0 }, { 243, 84, 33, 0 }, { 100, 25, 45, 0 }, { 181, 100, 27, 0 },
{ 255, 255, 255, 0 }, { 186, 107, 69, 0 }, { 10, 10, 50, 0 }, { 165, 110, 63, 0 }, { 150, 120, 90, 0 },
{ 166, 112, 65, 0 }, { 10, 40, 60, 0 }, { 160, 104, 215, 0 }, { 225, 234, 150, 0 }, { 243, 84, 33, 0 },
{ 100, 20, 40, 0 }, { 181, 100, 27, 0 }, { 255, 255, 255, 0 }, { 186, 107, 69, 0 }, { 0, 50, 70, 0 },
{ 180, 126, 70, 0 }, { 150, 140, 120, 0 }, { 225, 164, 63, 0 }, { 0, 70, 80, 0 }, { 160, 104, 215, 0 },
{ 225, 234, 150, 0 }, { 243, 84, 33, 0 }, { 100, 40, 65, 0 }, { 105, 72, 57, 0 }, { 150, 120, 90, 0 },
{ 80, 56, 21, 0 }, { 60, 46, 40, 0 }, { 210, 120, 180, 0 }, { 210, 120, 180, 0 }, { 210, 120, 180, 0 },
{ 210, 120, 180, 0 }, { 100, 90, 110, 0 }, { 100, 90, 110, 0 }, { 100, 90, 110, 0 }, { 100, 90, 110, 0 },
{ 255, 255, 255, 0 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, { 25, 53, 235, 0 },
{ 25, 53, 235, 0 }, { 25, 53, 235, 0 }, { 25, 53, 235, 0 }, { 198, 121, 88, 0 }, { 255, 255, 255, 0 },
{ 255, 164, 70, 0 }, { 55, 53, 91, 0 }, { 199, 126, 78, 0 }, { 159, 125, 103, 0 }, { 186, 107, 59, 0 },
{ 50, 90, 120, 0 }, { 171, 113, 131, 0 }, { 225, 234, 180, 0 }, { 237, 84, 37, 0 }, { 133, 48, 75, 0 },
{ 198, 121, 88, 0 }, { 255, 255, 255, 0 }, { 255, 164, 70, 0 }, { 55, 53, 91, 0 }, { 209, 135, 100, 0 },
{ 180, 177, 158, 0 }, { 196, 127, 79, 0 }, { 50, 90, 120, 0 }, { 171, 113, 131, 0 }, { 225, 234, 180, 0 },
{ 237, 84, 37, 0 }, { 133, 48, 75, 0 }, { 198, 121, 88, 0 }, { 235, 250, 235, 0 }, { 255, 164, 70, 0 },
{ 55, 53, 91, 0 }, { 205, 140, 110, 0 }, { 159, 125, 103, 0 }, { 186, 107, 59, 0 }, { 50, 90, 120, 0 },
{ 171, 113, 131, 0 }, { 225, 234, 180, 0 }, { 237, 84, 37, 0 }, { 133, 48, 75, 0 },
};
Color_RGBA8 sSkyboxEnvColors[] = {
{ 102, 135, 99, 0 }, { 0, 15, 69, 0 }, { 110, 55, 110, 0 }, { 0, 0, 100, 0 }, { 70, 10, 10, 0 },
{ 40, 0, 10, 0 }, { 40, 40, 40, 0 }, { 20, 20, 30, 0 }, { 60, 0, 10, 0 }, { 65, 45, 0, 0 },
{ 20, 25, 90, 0 }, { 0, 5, 25, 0 }, { 102, 135, 99, 0 }, { 0, 4, 199, 0 }, { 60, 65, 89, 0 },
{ 0, 0, 0, 0 }, { 70, 10, 10, 0 }, { 20, 0, 30, 0 }, { 40, 40, 40, 0 }, { 0, 0, 20, 0 },
{ 60, 0, 10, 0 }, { 65, 45, 0, 0 }, { 20, 25, 90, 0 }, { 0, 0, 30, 0 }, { 102, 135, 99, 0 },
{ 0, 4, 199, 0 }, { 60, 65, 89, 0 }, { 0, 0, 20, 0 }, { 66, 10, 10, 0 }, { 46, 5, 2, 0 },
{ 66, 10, 10, 0 }, { 0, 20, 50, 0 }, { 60, 0, 10, 0 }, { 65, 45, 0, 0 }, { 20, 25, 90, 0 },
{ 0, 0, 20, 0 }, { 102, 135, 99, 0 }, { 0, 4, 199, 0 }, { 60, 65, 89, 0 }, { 0, 0, 40, 0 },
{ 90, 90, 100, 0 }, { 60, 20, 30, 0 }, { 110, 55, 110, 0 }, { 0, 0, 50, 0 }, { 60, 0, 10, 0 },
{ 65, 45, 0, 0 }, { 20, 25, 90, 0 }, { 0, 0, 25, 0 }, { 10, 0, 0, 0 }, { 46, 5, 2, 0 },
{ 34, 14, 10, 0 }, { 21, 5, 13, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 },
{ 0, 0, 0, 0 }, { 50, 20, 10, 0 }, { 50, 20, 10, 0 }, { 50, 20, 10, 0 }, { 50, 20, 10, 0 },
{ 30, 15, 250, 0 }, { 30, 15, 250, 0 }, { 30, 15, 250, 0 }, { 30, 15, 250, 0 }, { 177, 82, 93, 0 },
{ 177, 82, 93, 0 }, { 177, 82, 93, 0 }, { 177, 82, 93, 0 }, { 90, 82, 102, 0 }, { 0, 4, 199, 0 },
{ 101, 24, 131, 0 }, { 26, 7, 0, 0 }, { 70, 9, 6, 0 }, { 49, 6, 1, 0 }, { 40, 15, 59, 0 },
{ 0, 2, 28, 0 }, { 60, 0, 10, 0 }, { 75, 45, 0, 0 }, { 20, 20, 89, 0 }, { 0, 7, 17, 0 },
{ 90, 82, 102, 0 }, { 0, 4, 199, 0 }, { 101, 24, 131, 0 }, { 26, 7, 0, 0 }, { 70, 12, 16, 0 },
{ 51, 10, 15, 0 }, { 50, 15, 58, 0 }, { 0, 2, 28, 0 }, { 60, 0, 10, 0 }, { 75, 45, 0, 0 },
{ 20, 20, 89, 0 }, { 0, 7, 17, 0 }, { 90, 82, 102, 0 }, { 0, 4, 199, 0 }, { 101, 24, 131, 0 },
{ 26, 7, 0, 0 }, { 70, 20, 45, 0 }, { 49, 6, 1, 0 }, { 40, 15, 59, 0 }, { 0, 2, 28, 0 },
{ 60, 0, 10, 0 }, { 75, 45, 0, 0 }, { 20, 20, 89, 0 }, { 0, 7, 17, 0 },
};
void Environment_UpdateSkybox(u8 skyboxId, EnvironmentContext* envCtx, SkyboxContext* skyboxCtx) {
size_t size;
s32 i;
u8 skybox1Index = 255;
u8 skybox2Index = 255;
u8 color1Index = 255;
u8 color2Index = 255;
u8 skyboxBlend = 0;
f32 colorWeight = 0.0f;
if (envCtx->skyboxConfig >= SKYBOX_CONFIG_MAX) {
envCtx->skyboxConfig = SKYBOX_CONFIG_0;
}
if ((skyboxId == SKYBOX_NORMAL_SKY) || ((skyboxId == SKYBOX_3) && (D_801F4E74 < 1.0f))) {
if (envCtx->skyboxDisabled) {
return;
}
for (i = 0; i < ARRAY_COUNT(sTimeBasedSkyboxConfigs[envCtx->skyboxConfig]); i++) {
if ((gSaveContext.skyboxTime >= sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].startTime) &&
((gSaveContext.skyboxTime < sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].endTime) ||
(sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].endTime == (CLOCK_TIME(24, 0) - 1)))) {
skybox1Index = sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].skybox1Index;
skybox2Index = sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].skybox2Index;
if (skybox1Index == skybox2Index) {
sSkyboxIsChanging = false;
} else {
sSkyboxIsChanging = true;
}
if (sSkyboxIsChanging) {
skyboxBlend = Environment_LerpWeight(sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].endTime,
sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].startTime,
((void)0, gSaveContext.skyboxTime)) *
255.0f;
} else {
skyboxBlend = Environment_LerpWeight(sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].endTime,
sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].startTime,
((void)0, gSaveContext.skyboxTime)) *
255.0f;
if (skyboxBlend < 128) {
skyboxBlend = 255;
} else {
skyboxBlend = 0;
}
if ((envCtx->changeSkyboxState != CHANGE_SKYBOX_INACTIVE) &&
(envCtx->changeSkyboxState < CHANGE_SKYBOX_ACTIVE)) {
envCtx->changeSkyboxState++;
skyboxBlend = 0;
}
}
color1Index = sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].color1Index;
color2Index = sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].color2Index;
colorWeight = Environment_LerpWeight(sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].endTime,
sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].startTime,
gSaveContext.skyboxTime);
break;
}
}
if (CREG(64) != 0) {
skybox1Index = skybox2Index = CREG(71);
} else {
CREG(71) = skybox1Index;
}
if (envCtx->changeSkyboxState >= CHANGE_SKYBOX_ACTIVE) {
skybox1Index = sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].skybox1Index;
skybox2Index = sTimeBasedSkyboxConfigs[envCtx->changeSkyboxNextConfig][i].skybox2Index;
color1Index = sTimeBasedSkyboxConfigs[envCtx->skyboxConfig][i].color1Index;
color2Index = sTimeBasedSkyboxConfigs[envCtx->changeSkyboxNextConfig][i].color2Index;
skyboxBlend = ((envCtx->changeDuration - (f32)envCtx->changeSkyboxTimer) / envCtx->changeDuration) * 255.0f;
colorWeight = (envCtx->changeDuration - (f32)envCtx->changeSkyboxTimer) / envCtx->changeDuration;
envCtx->changeSkyboxTimer--;
if (envCtx->changeSkyboxTimer <= 0) {
envCtx->changeSkyboxState = CHANGE_SKYBOX_INACTIVE;
envCtx->skyboxConfig = envCtx->changeSkyboxNextConfig;
}
}
if ((envCtx->skybox1Index != skybox1Index) && (envCtx->skyboxDmaState == SKYBOX_DMA_INACTIVE)) {
envCtx->skyboxDmaState = SKYBOX_DMA_TEXTURE1_START;
size = sNormalSkyFiles[skybox1Index].file.vromEnd - sNormalSkyFiles[skybox1Index].file.vromStart;
osCreateMesgQueue(&envCtx->loadQueue, envCtx->loadMsg, ARRAY_COUNT(envCtx->loadMsg));
DmaMgr_RequestAsync(&envCtx->dmaRequest, skyboxCtx->staticSegments[0],
sNormalSkyFiles[skybox1Index].file.vromStart, size, 0, &envCtx->loadQueue, NULL);
envCtx->skybox1Index = skybox1Index;
}
if ((envCtx->skybox2Index != skybox2Index) && (envCtx->skyboxDmaState == SKYBOX_DMA_INACTIVE)) {
envCtx->skyboxDmaState = SKYBOX_DMA_TEXTURE2_START;
size = sNormalSkyFiles[skybox2Index].file.vromEnd - sNormalSkyFiles[skybox2Index].file.vromStart;
osCreateMesgQueue(&envCtx->loadQueue, envCtx->loadMsg, ARRAY_COUNT(envCtx->loadMsg));
DmaMgr_RequestAsync(&envCtx->dmaRequest, skyboxCtx->staticSegments[1],
sNormalSkyFiles[skybox2Index].file.vromStart, size, 0, &envCtx->loadQueue, NULL);
envCtx->skybox2Index = skybox2Index;
}
if ((envCtx->skyboxDmaState == SKYBOX_DMA_TEXTURE1_START) ||
(envCtx->skyboxDmaState == SKYBOX_DMA_TEXTURE2_START)) {
if (osRecvMesg(&envCtx->loadQueue, NULL, 0) == 0) {
envCtx->skyboxDmaState = SKYBOX_DMA_INACTIVE;
}
}
envCtx->skyboxBlend = skyboxBlend;
Skybox_SetColors(skyboxCtx,
LERPIMP_ALT(sSkyboxPrimColors[color1Index].r, sSkyboxPrimColors[color2Index].r, colorWeight),
LERPIMP_ALT(sSkyboxPrimColors[color1Index].g, sSkyboxPrimColors[color2Index].g, colorWeight),
LERPIMP_ALT(sSkyboxPrimColors[color1Index].b, sSkyboxPrimColors[color2Index].b, colorWeight),
LERPIMP_ALT(sSkyboxEnvColors[color1Index].r, sSkyboxEnvColors[color2Index].r, colorWeight),
LERPIMP_ALT(sSkyboxEnvColors[color1Index].g, sSkyboxEnvColors[color2Index].g, colorWeight),
LERPIMP_ALT(sSkyboxEnvColors[color1Index].b, sSkyboxEnvColors[color2Index].b, colorWeight));
}
}
void Environment_EnableUnderwaterLights(PlayState* play, s32 waterLightsIndex) {
if (waterLightsIndex == 0x1F) {
waterLightsIndex = 0;
}
if (play->envCtx.lightMode == LIGHT_MODE_TIME) {
if (!D_801F4F31) {
D_801F4F31 = true;
gLightConfigAfterUnderwater = play->envCtx.changeLightNextConfig;
if (play->envCtx.lightConfig != waterLightsIndex) {
play->envCtx.lightConfig = waterLightsIndex;
play->envCtx.changeLightNextConfig = waterLightsIndex;
}
} else if ((play->envCtx.lightConfig != waterLightsIndex) && (play->envCtx.changeLightTimer == 0)) {
play->envCtx.changeLightEnabled = true;
play->envCtx.changeLightNextConfig = waterLightsIndex;
play->envCtx.changeDuration = 20;
play->envCtx.changeLightTimer = play->envCtx.changeDuration;
}
} else if (play->envCtx.lightSettingOverride == LIGHT_SETTING_OVERRIDE_NONE) {
if (!D_801F4F31) {
D_801F4F31 = true;
gLightConfigAfterUnderwater = play->envCtx.lightSetting;
}
play->envCtx.lightBlendEnabled = false; // instantly switch to water lights
play->envCtx.lightSettingOverride = waterLightsIndex;
}
}
void Environment_DisableUnderwaterLights(PlayState* play) {
if (play->envCtx.lightMode == LIGHT_MODE_TIME) {
if (D_801F4F31) {
D_801F4F31 = false;
play->envCtx.lightConfig = gLightConfigAfterUnderwater;
play->envCtx.changeLightNextConfig = gLightConfigAfterUnderwater;
}
} else if (D_801F4F31) {
D_801F4F31 = false;
play->envCtx.lightSetting = gLightConfigAfterUnderwater;
play->envCtx.lightBlendEnabled = false; // instantly switch to previous lights
play->envCtx.lightSettingOverride = LIGHT_SETTING_OVERRIDE_NONE;
play->envCtx.lightBlend = 1.0f;
}
}
void Environment_WipeRumbleRequests(void) {
if ((gSaveContext.gameMode != GAMEMODE_NORMAL) && (gSaveContext.gameMode != GAMEMODE_END_CREDITS)) {
Rumble_StateWipeRequests();
}
}
void Environment_UpdateSkyboxRotY(PlayState* play) {
if (!IS_PAUSED(&play->pauseCtx) && ((play->skyboxId == SKYBOX_NORMAL_SKY) || (play->skyboxId == SKYBOX_3))) {
play->skyboxCtx.rot.y -= R_TIME_SPEED * 1.0e-4f;
}
}
void Environment_UpdateNextDayTime(void) {
if ((gSaveContext.nextDayTime >= 0xFF00) && (gSaveContext.nextDayTime != NEXT_TIME_NONE)) {
gSaveContext.nextDayTime -= 0x10;
// nextDayTime is used as both a time of day value and a timer to delay sfx when changing days.
// When Sun's Song is played, nextDayTime is set to 0x8000 or 0 for day and night respectively.
// These values will actually get used as a time of day value.
// After this, nextDayTime is assigned magic values of 0xFFFE or 0xFFFD for day and night respectively.
// From here, 0x10 is decremented from nextDayTime until it reaches either 0xFF0E or 0xFF0D, effectively
// delaying the chicken crow or dog howl sfx by 15 frames when loading the new area.
if (gSaveContext.nextDayTime == (NEXT_TIME_DAY_SET - (15 * 0x10))) {
Audio_PlaySfx(NA_SE_EV_CHICKEN_CRY_M);
gSaveContext.nextDayTime = NEXT_TIME_NONE;
} else if (gSaveContext.nextDayTime == (NEXT_TIME_NIGHT_SET - (15 * 0x10))) {
Audio_PlaySfx_2(NA_SE_EV_DOG_CRY_EVENING);
gSaveContext.nextDayTime = NEXT_TIME_NONE;
}
}
}
void Environment_UpdateTime(PlayState* play, EnvironmentContext* envCtx, PauseContext* pauseCtx, MessageContext* msgCtx,
GameOverContext* gameOverCtx) {
u16 time;
if (!sEnvIsTimeStopped && (pauseCtx->state == PAUSE_STATE_OFF) && (gameOverCtx->state == GAMEOVER_INACTIVE)) {
if ((msgCtx->msgMode == MSGMODE_NONE) || (msgCtx->currentTextId == 0xF7) || (msgCtx->currentTextId == 0x20D2) ||
(msgCtx->currentTextId == 0x140C) ||
((msgCtx->currentTextId >= 0x100) && (msgCtx->currentTextId <= 0x200)) ||
(gSaveContext.gameMode == GAMEMODE_END_CREDITS)) {
if (!FrameAdvance_IsEnabled(play) &&
((play->transitionMode == TRANS_MODE_OFF) || (gSaveContext.gameMode != GAMEMODE_NORMAL))) {
if (play->transitionTrigger == TRANS_TRIGGER_OFF) {
if ((CutsceneManager_GetCurrentCsId() == CS_ID_NONE) && !Play_InCsMode(play)) {
gSaveContext.save.time = CURRENT_TIME + (u16)R_TIME_SPEED;
if (R_TIME_SPEED != 0) {
gSaveContext.save.time = CURRENT_TIME + (u16)((void)0, gSaveContext.save.timeSpeedOffset);
}
}
}
}
}
}
if ((((void)0, gSaveContext.skyboxTime) >= CLOCK_TIME(6, 0)) || (CURRENT_TIME < CLOCK_TIME(6, 0)) ||
(CURRENT_TIME >= (CLOCK_TIME(6, 0) + 0x10))) {
gSaveContext.skyboxTime = CURRENT_TIME;
}
time = CURRENT_TIME;
if ((time >= CLOCK_TIME(18, 0)) || (time < CLOCK_TIME(6, 0))) {
gSaveContext.save.isNight = true;
} else {
gSaveContext.save.isNight = false;
}
}
void func_800F6CEC(PlayState* play, u8 arg1, AdjLightSettings* adjLightSettings, EnvLightSettings* lightSettings) {
s32 phi_t1;
s32 temp_v1_2;
s32 temp_v1 = (arg1 % 4);
if ((((void)0, gSaveContext.save.day) >= 2) && (arg1 >= 4) && (arg1 < 8)) {
temp_v1_2 = (((void)0, gSaveContext.save.day) + 1) * 4;
for (phi_t1 = 0; phi_t1 != 3; phi_t1++) {
adjLightSettings->ambientColor[phi_t1] =
lightSettings[temp_v1_2 + temp_v1].ambientColor[phi_t1] - lightSettings[temp_v1].ambientColor[phi_t1];
adjLightSettings->light1Color[phi_t1] =
lightSettings[temp_v1_2 + temp_v1].light1Color[phi_t1] - lightSettings[temp_v1].light1Color[phi_t1];
adjLightSettings->light2Color[phi_t1] =
lightSettings[temp_v1_2 + temp_v1].light2Color[phi_t1] - lightSettings[temp_v1].light2Color[phi_t1];
adjLightSettings->fogColor[phi_t1] =
lightSettings[temp_v1_2 + temp_v1].fogColor[phi_t1] - lightSettings[temp_v1].fogColor[phi_t1];
}
adjLightSettings->fogNear =
lightSettings[temp_v1_2 + temp_v1].blendRateAndFogNear - lightSettings[temp_v1].blendRateAndFogNear;
}
if ((arg1 >= 4) && (arg1 < 8) && (gWeatherMode == WEATHER_MODE_RAIN)) {
adjLightSettings->ambientColor[0] = -50;
adjLightSettings->ambientColor[1] = -100;
adjLightSettings->ambientColor[2] = -100;
adjLightSettings->light1Color[0] = -100;
adjLightSettings->light1Color[1] = -100;
adjLightSettings->light1Color[2] = -100;
adjLightSettings->light2Color[0] = -100;
adjLightSettings->light2Color[1] = -100;
adjLightSettings->light2Color[2] = -100;
temp_v1 = arg1;
adjLightSettings->fogColor[0] = -lightSettings[temp_v1].fogColor[0] + 30;
adjLightSettings->fogColor[1] = -lightSettings[temp_v1].fogColor[1] + 30;
adjLightSettings->fogColor[2] = -lightSettings[temp_v1].fogColor[2] + 45;
}
}
u8 Environment_LerpColor(f32 to, f32 from, f32 lerp) {
to = CLAMP(to, 0.0f, 255.0f);
from = CLAMP(from, 0.0f, 255.0f);
return ((to - from) * lerp) + from;
}
s32 Environment_IsSceneUpsideDown(PlayState* play) {
s32 ret = false;
if ((play->sceneId == SCENE_F41) || (play->sceneId == SCENE_INISIE_R)) {
ret = true;
}
return ret;
}
void Environment_UpdateLights(PlayState* play, EnvironmentContext* envCtx, LightContext* lightCtx) {
EnvLightSettings* lightSettingsList;
f32 var_fs3;
s32 i;
s32 j;
f32 temp_fv0;
s32 adjustment;
u16 temp_s0_2;
u16 var_v0;
AdjLightSettings spA4[4];
var_fs3 = 0.0f;
memset(spA4, 0, sizeof(AdjLightSettings) * ARRAY_COUNT(spA4));
lightSettingsList = play->envCtx.lightSettingsList;
if ((envCtx->lightSettingOverride != LIGHT_SETTING_OVERRIDE_NONE) &&
(envCtx->lightBlendOverride != LIGHT_BLEND_OVERRIDE_FULL_CONTROL) &&
(envCtx->lightSetting != envCtx->lightSettingOverride) && (envCtx->lightBlend >= 1.0f) &&
(envCtx->lightSettingOverride <= LIGHT_SETTING_MAX)) {
envCtx->lightBlend = 0.0f;
envCtx->prevLightSetting = envCtx->lightSetting;
envCtx->lightSetting = envCtx->lightSettingOverride;
}
if (envCtx->lightSettingOverride != LIGHT_SETTING_OVERRIDE_FULL_CONTROL) {
if ((envCtx->lightMode == LIGHT_MODE_TIME) && (envCtx->lightSettingOverride == LIGHT_SETTING_OVERRIDE_NONE)) {
for (i = 0; i < ARRAY_COUNT(sTimeBasedLightConfigs[envCtx->lightConfig]); i++) {
f32 arg0;
f32 arg1;
u16 startTime;
u16 endTime;
u8 sp97;
u8 sp96;
u8 sp95;
u8 sp94;
startTime = sTimeBasedLightConfigs[envCtx->lightConfig][i].startTime;
endTime = sTimeBasedLightConfigs[envCtx->lightConfig][i].endTime;
sp97 = sTimeBasedLightConfigs[envCtx->lightConfig][i].lightSetting;
sp95 = sTimeBasedLightConfigs[envCtx->lightConfig][i].nextLightSetting;
sp96 = sTimeBasedLightConfigs[envCtx->changeLightNextConfig][i].lightSetting;
sp94 = sTimeBasedLightConfigs[envCtx->changeLightNextConfig][i].nextLightSetting;
if ((gSaveContext.skyboxTime >= startTime) &&
((gSaveContext.skyboxTime < endTime) || (endTime == 0xFFFF))) {
u8 blend8[2]; // sp90
s16 blend16[2]; // sp8C
func_800F6CEC(play, sp97, &spA4[0], lightSettingsList);
func_800F6CEC(play, sp95, &spA4[1], lightSettingsList);
func_800F6CEC(play, sp96, &spA4[2], lightSettingsList);
func_800F6CEC(play, sp94, &spA4[3], lightSettingsList);
if ((sp94 >= envCtx->numLightSettings) && !D_801BDBA8) {
D_801BDBA8 = true;
}
if ((sp97 >= envCtx->numLightSettings) || (sp95 >= envCtx->numLightSettings) ||
(sp96 >= envCtx->numLightSettings) || (sp94 >= envCtx->numLightSettings)) {
sp97 = 0;
sp95 = 0;
sp96 = 0;
sp94 = 0;
}
temp_fv0 = Environment_LerpWeight(endTime, startTime, ((void)0, gSaveContext.skyboxTime));
sSandstormColorIndex = sp97 & 3;
sNextSandstormColorIndex = sp95 & 3;
sSandstormLerpScale = temp_fv0;
if (envCtx->changeLightEnabled) {
var_fs3 = ((f32)envCtx->changeDuration - envCtx->changeLightTimer) / envCtx->changeDuration;
envCtx->changeLightTimer--;
if (envCtx->changeLightTimer <= 0) {
envCtx->changeLightEnabled = false;
envCtx->lightConfig = envCtx->changeLightNextConfig;
}
}
for (j = 0; j < 3; j++) {
arg0 = lightSettingsList[(s32)sp95].ambientColor[j] + spA4[1].ambientColor[j];
arg1 = lightSettingsList[(s32)sp97].ambientColor[j] + spA4[0].ambientColor[j];
blend8[0] = Environment_LerpColor(arg0, arg1, temp_fv0);
arg0 = lightSettingsList[(s32)sp94].ambientColor[j] + spA4[3].ambientColor[j];
arg1 = lightSettingsList[(s32)sp96].ambientColor[j] + spA4[2].ambientColor[j];
blend8[1] = Environment_LerpColor(arg0, arg1, temp_fv0);
envCtx->lightSettings.ambientColor[j] = LERPIMP_ALT(blend8[0], blend8[1], var_fs3);
}
if (Environment_IsSceneUpsideDown(play)) {
var_v0 = CURRENT_TIME + CLOCK_TIME(12, 0);
} else {
var_v0 = CURRENT_TIME;
}
temp_s0_2 = var_v0 - CLOCK_TIME(12, 0);
envCtx->lightSettings.light1Dir[0] = -(Math_SinS(temp_s0_2) * 120.0f);
envCtx->lightSettings.light1Dir[1] = Math_CosS(temp_s0_2) * 120.0f;
envCtx->lightSettings.light1Dir[2] = Math_CosS(temp_s0_2) * 20.0f;
envCtx->lightSettings.light2Dir[0] = -envCtx->lightSettings.light1Dir[0];
envCtx->lightSettings.light2Dir[1] = -envCtx->lightSettings.light1Dir[1];
envCtx->lightSettings.light2Dir[2] = -envCtx->lightSettings.light1Dir[2];
for (j = 0; j < 3; j++) {
arg0 = lightSettingsList[(s32)sp95].light1Color[j] + spA4[1].light1Color[j];
arg1 = lightSettingsList[(s32)sp97].light1Color[j] + spA4[0].light1Color[j];
blend8[0] = Environment_LerpColor(arg0, arg1, temp_fv0);
arg0 = lightSettingsList[(s32)sp94].light1Color[j] + spA4[3].light1Color[j];
arg1 = lightSettingsList[(s32)sp96].light1Color[j] + spA4[2].light1Color[j];
blend8[1] = Environment_LerpColor(arg0, arg1, temp_fv0);
envCtx->lightSettings.light1Color[j] = LERPIMP_ALT(blend8[0], blend8[1], var_fs3);
arg0 = lightSettingsList[(s32)sp95].light2Color[j] + spA4[1].light2Color[j];
arg1 = lightSettingsList[(s32)sp97].light2Color[j] + spA4[0].light2Color[j];
blend8[0] = Environment_LerpColor(arg0, arg1, temp_fv0);
arg0 = lightSettingsList[(s32)sp94].light2Color[j] + spA4[3].light2Color[j];
arg1 = lightSettingsList[(s32)sp96].light2Color[j] + spA4[2].light2Color[j];
blend8[1] = Environment_LerpColor(arg0, arg1, temp_fv0);
envCtx->lightSettings.light2Color[j] = LERPIMP_ALT(blend8[0], blend8[1], var_fs3);
}
for (j = 0; j < 3; j++) {
arg0 = lightSettingsList[(s32)sp95].fogColor[j] + spA4[1].fogColor[j];
arg1 = lightSettingsList[(s32)sp97].fogColor[j] + spA4[0].fogColor[j];
blend8[0] = Environment_LerpColor(arg0, arg1, temp_fv0);
arg0 = lightSettingsList[(s32)sp94].fogColor[j] + spA4[3].fogColor[j];
arg1 = lightSettingsList[(s32)sp96].fogColor[j] + spA4[2].fogColor[j];
blend8[1] = Environment_LerpColor(arg0, arg1, temp_fv0);
envCtx->lightSettings.fogColor[j] = LERPIMP_ALT(blend8[0], blend8[1], var_fs3);
}
blend16[0] = S16_LERP(ENV_LIGHT_SETTINGS_FOG_NEAR(lightSettingsList[(s32)sp97].blendRateAndFogNear),
ENV_LIGHT_SETTINGS_FOG_NEAR(lightSettingsList[(s32)sp95].blendRateAndFogNear),
temp_fv0);
blend16[1] = S16_LERP(ENV_LIGHT_SETTINGS_FOG_NEAR(lightSettingsList[(s32)sp96].blendRateAndFogNear),
ENV_LIGHT_SETTINGS_FOG_NEAR(lightSettingsList[(s32)sp94].blendRateAndFogNear),
temp_fv0);
envCtx->lightSettings.fogNear = LERPIMP_ALT(blend16[0], blend16[1], var_fs3);
blend16[0] =
S16_LERP(lightSettingsList[(s32)sp97].zFar, lightSettingsList[(s32)sp95].zFar, temp_fv0);
blend16[1] =
S16_LERP(lightSettingsList[(s32)sp96].zFar, lightSettingsList[(s32)sp94].zFar, temp_fv0);
envCtx->lightSettings.zFar = LERPIMP_ALT(blend16[0], blend16[1], var_fs3);
break;
}
}
} else {
u8 lightSetting;
u8 var_v0_3;
if ((envCtx->lightSetting >= envCtx->numLightSettings) && !D_801BDBA8) {
D_801BDBA8 = true;
}
if (!envCtx->lightBlendEnabled) {
for (i = 0; i < 3; i++) {
envCtx->lightSettings.ambientColor[i] = lightSettingsList[envCtx->lightSetting].ambientColor[i];
envCtx->lightSettings.light1Dir[i] = lightSettingsList[envCtx->lightSetting].light1Dir[i];
envCtx->lightSettings.light1Color[i] = lightSettingsList[envCtx->lightSetting].light1Color[i];
envCtx->lightSettings.light2Dir[i] = lightSettingsList[envCtx->lightSetting].light2Dir[i];
envCtx->lightSettings.light2Color[i] = lightSettingsList[envCtx->lightSetting].light2Color[i];
envCtx->lightSettings.fogColor[i] = lightSettingsList[envCtx->lightSetting].fogColor[i];
}
lightSetting = envCtx->lightSetting;
envCtx->lightSettings.fogNear =
ENV_LIGHT_SETTINGS_FOG_NEAR(lightSettingsList[(s32)lightSetting].blendRateAndFogNear);
envCtx->lightSettings.zFar = lightSettingsList[(s32)lightSetting].zFar;
envCtx->lightBlend = 1.0f;
} else {
var_v0_3 =
ENV_LIGHT_SETTINGS_BLEND_RATE_U8(lightSettingsList[(s32)envCtx->lightSetting].blendRateAndFogNear);
if (var_v0_3 == 0) {
var_v0_3++;
}
if (envCtx->lightBlendRateOverride != LIGHT_BLENDRATE_OVERRIDE_NONE) {
var_v0_3 = envCtx->lightBlendRateOverride;
}
if (envCtx->lightBlendOverride == LIGHT_BLEND_OVERRIDE_NONE) {
envCtx->lightBlend += var_v0_3 / 255.0f;
}
if (envCtx->lightBlend > 1.0f) {
envCtx->lightBlend = 1.0f;
}
for (i = 0; i < 3; i++) {
envCtx->lightSettings.ambientColor[i] =
LERPIMP_ALT(lightSettingsList[envCtx->prevLightSetting].ambientColor[i],
lightSettingsList[envCtx->lightSetting].ambientColor[i], envCtx->lightBlend);
envCtx->lightSettings.light1Dir[i] =
LERPIMP_ALT(lightSettingsList[envCtx->prevLightSetting].light1Dir[i],
lightSettingsList[envCtx->lightSetting].light1Dir[i], envCtx->lightBlend);
envCtx->lightSettings.light1Color[i] =
LERPIMP_ALT(lightSettingsList[envCtx->prevLightSetting].light1Color[i],
lightSettingsList[envCtx->lightSetting].light1Color[i], envCtx->lightBlend);
envCtx->lightSettings.light2Dir[i] =
LERPIMP_ALT(lightSettingsList[envCtx->prevLightSetting].light2Dir[i],
lightSettingsList[envCtx->lightSetting].light2Dir[i], envCtx->lightBlend);
envCtx->lightSettings.light2Color[i] =
LERPIMP_ALT(lightSettingsList[envCtx->prevLightSetting].light2Color[i],
lightSettingsList[envCtx->lightSetting].light2Color[i], envCtx->lightBlend);
envCtx->lightSettings.fogColor[i] =
LERPIMP_ALT(lightSettingsList[envCtx->prevLightSetting].fogColor[i],
lightSettingsList[envCtx->lightSetting].fogColor[i], envCtx->lightBlend);
}
lightSetting = envCtx->lightSetting;
envCtx->lightSettings.fogNear = LERPIMP_ALT(
ENV_LIGHT_SETTINGS_FOG_NEAR(lightSettingsList[(s32)envCtx->prevLightSetting].blendRateAndFogNear),
ENV_LIGHT_SETTINGS_FOG_NEAR(lightSettingsList[(s32)lightSetting].blendRateAndFogNear),
envCtx->lightBlend);
envCtx->lightSettings.zFar = LERPIMP_ALT(lightSettingsList[(s32)envCtx->prevLightSetting].zFar,
lightSettingsList[(s32)lightSetting].zFar, envCtx->lightBlend);
}
}
}
envCtx->lightBlendEnabled = true;
for (i = 0; i < 3; i++) {
if ((s16)(envCtx->lightSettings.ambientColor[i] + envCtx->adjLightSettings.ambientColor[i]) > 255) {
lightCtx->ambientColor[i] = 255;
} else if ((s16)(envCtx->lightSettings.ambientColor[i] + envCtx->adjLightSettings.ambientColor[i]) < 0) {
lightCtx->ambientColor[i] = 0;
} else {
lightCtx->ambientColor[i] =
(s16)(envCtx->lightSettings.ambientColor[i] + envCtx->adjLightSettings.ambientColor[i]);
}
if ((s16)(envCtx->lightSettings.light1Color[i] + envCtx->adjLightSettings.light1Color[i]) > 255) {
envCtx->dirLight1.params.dir.color[i] = 255;
} else if ((s16)(envCtx->lightSettings.light1Color[i] + envCtx->adjLightSettings.light1Color[i]) < 0) {
envCtx->dirLight1.params.dir.color[i] = 0;
} else {
envCtx->dirLight1.params.dir.color[i] =
(s16)(envCtx->lightSettings.light1Color[i] + envCtx->adjLightSettings.light1Color[i]);
}
if ((s16)(envCtx->lightSettings.light2Color[i] + envCtx->adjLightSettings.light2Color[i]) > 255) {
envCtx->dirLight2.params.dir.color[i] = 255;
} else if ((s16)(envCtx->lightSettings.light2Color[i] + envCtx->adjLightSettings.light2Color[i]) < 0) {
envCtx->dirLight2.params.dir.color[i] = 0;
} else {
envCtx->dirLight2.params.dir.color[i] =
(s16)(envCtx->lightSettings.light2Color[i] + envCtx->adjLightSettings.light2Color[i]);
}
if ((s16)(envCtx->lightSettings.fogColor[i] + envCtx->adjLightSettings.fogColor[i]) > 255) {
lightCtx->fogColor[i] = 255;
} else if ((s16)(envCtx->lightSettings.fogColor[i] + envCtx->adjLightSettings.fogColor[i]) < 0) {
lightCtx->fogColor[i] = 0;
} else {
lightCtx->fogColor[i] = (s16)(envCtx->lightSettings.fogColor[i] + envCtx->adjLightSettings.fogColor[i]);
}
}
// Set both directional light directions
envCtx->dirLight1.params.dir.x = envCtx->lightSettings.light1Dir[0];
envCtx->dirLight1.params.dir.y = envCtx->lightSettings.light1Dir[1];
envCtx->dirLight1.params.dir.z = envCtx->lightSettings.light1Dir[2];
envCtx->dirLight2.params.dir.x = envCtx->lightSettings.light2Dir[0];
envCtx->dirLight2.params.dir.y = envCtx->lightSettings.light2Dir[1];
envCtx->dirLight2.params.dir.z = envCtx->lightSettings.light2Dir[2];
// Adjust fog near and far if necessary
adjustment = envCtx->lightSettings.fogNear + envCtx->adjLightSettings.fogNear;
if (adjustment <= ENV_FOGNEAR_MAX) {
lightCtx->fogNear = adjustment;
} else {
lightCtx->fogNear = ENV_FOGNEAR_MAX;
}
adjustment = envCtx->lightSettings.zFar + envCtx->adjLightSettings.zFar;
if (adjustment <= ENV_ZFAR_MAX) {
lightCtx->zFar = adjustment;
} else {
lightCtx->zFar = ENV_ZFAR_MAX;
}
if ((envCtx->dirLight1.params.dir.x == 0) && (envCtx->dirLight1.params.dir.y == 0) &&
(envCtx->dirLight1.params.dir.z == 0)) {
envCtx->dirLight1.params.dir.x = 1;
}
if ((envCtx->dirLight2.params.dir.x == 0) && (envCtx->dirLight2.params.dir.y == 0) &&
(envCtx->dirLight2.params.dir.z == 0)) {
envCtx->dirLight2.params.dir.x = 1;
}
}
void Environment_UpdateSun(PlayState* play) {
f32 temp_f0;
s16 temp_a0;
u16 phi_v0;
if (!play->envCtx.sunDisabled) {
if (play->envCtx.precipitation[PRECIP_RAIN_CUR] != 0) {
Math_SmoothStepToF(&sSunPrimAlpha, 0.0f, 0.5f, 4.0f, 0.01f);
} else {
Math_SmoothStepToF(&sSunPrimAlpha, 255.0f, 0.5f, 4.0f, 0.01f);
}
if (Environment_IsSceneUpsideDown(play)) {
phi_v0 = CURRENT_TIME + CLOCK_TIME(12, 0);
} else {
phi_v0 = CURRENT_TIME;
}
temp_a0 = phi_v0 - CLOCK_TIME(12, 0);
if (play->csCtx.state != CS_STATE_IDLE) {
Math_SmoothStepToF(&play->envCtx.sunPos.x, -(Math_SinS(temp_a0) * 120.0f) * 25.0f, 1.0f, 0.8f, 0.8f);
Math_SmoothStepToF(&play->envCtx.sunPos.y, Math_CosS(temp_a0) * 120.0f * 25.0f, 1.0f, 0.8f, 0.8f);
//! @bug This should be z.
Math_SmoothStepToF(&play->envCtx.sunPos.y, Math_CosS(temp_a0) * 20.0f * 25.0f, 1.0f, 0.8f, 0.8f);
} else {
play->envCtx.sunPos.x = -(Math_SinS(temp_a0) * 120.0f) * 25.0f;
play->envCtx.sunPos.y = Math_CosS(temp_a0) * 120.0f * 25.0f;
play->envCtx.sunPos.z = Math_CosS(temp_a0) * 20.0f * 25.0f;
}
temp_f0 = play->envCtx.sunPos.y / 25.0f;
if (Environment_IsSceneUpsideDown(play)) {
temp_f0 = -temp_f0;
}
sSunEnvAlpha = temp_f0 / 80.0f * 255.0f;
if (sSunEnvAlpha < 0.0f) {
sSunEnvAlpha = 0.0f;
}
if (sSunEnvAlpha > 255.0f) {
sSunEnvAlpha = 255.0f;
}
sSunEnvAlpha = 255.0f - sSunEnvAlpha;
sSunColor = temp_f0 / 80.0f;
if (sSunColor < 0.0f) {
sSunColor = 0.0f;
}
if (sSunColor > 1.0f) {
sSunColor = 1.0f;
}
sSunScale = (2.0f * sSunColor) + 12.0f;
}
}
void func_800F88C4(u16 weekEventFlag) {
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_28_08) && !CHECK_WEEKEVENTREG(WEEKEVENTREG_28_10) &&
CHECK_WEEKEVENTREG(weekEventFlag)) {
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_91_04)) {
SET_WEEKEVENTREG(WEEKEVENTREG_28_08);
SET_WEEKEVENTREG(WEEKEVENTREG_90_08);
SET_WEEKEVENTREG(WEEKEVENTREG_51_02);
}
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_91_08)) {
SET_WEEKEVENTREG(WEEKEVENTREG_28_10);
SET_WEEKEVENTREG(WEEKEVENTREG_90_08);
SET_WEEKEVENTREG(WEEKEVENTREG_51_02);
}
}
}
void func_800F8970(void) {
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_27_40) && (SCRIPT_TIME_NOW >= SCRIPT_TIME(9, 31))) {
SET_WEEKEVENTREG(WEEKEVENTREG_27_40);
func_800F88C4(WEEKEVENTREG_DEPOSITED_LETTER_TO_KAFEI_SOUTH_UPPER_CLOCKTOWN);
}
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_27_80) && (SCRIPT_TIME_NOW >= SCRIPT_TIME(10, 3))) {
SET_WEEKEVENTREG(WEEKEVENTREG_27_80);
func_800F88C4(WEEKEVENTREG_DEPOSITED_LETTER_TO_KAFEI_NORTH_CLOCKTOWN);
}
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_28_01) && (SCRIPT_TIME_NOW >= SCRIPT_TIME(10, 35))) {
SET_WEEKEVENTREG(WEEKEVENTREG_28_01);
func_800F88C4(WEEKEVENTREG_DEPOSITED_LETTER_TO_KAFEI_EAST_UPPER_CLOCKTOWN);
}
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_28_02) && (SCRIPT_TIME_NOW >= SCRIPT_TIME(10, 53))) {
SET_WEEKEVENTREG(WEEKEVENTREG_28_02);
func_800F88C4(WEEKEVENTREG_DEPOSITED_LETTER_TO_KAFEI_EAST_LOWER_CLOCKTOWN);
}
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_28_04) && (SCRIPT_TIME_NOW >= SCRIPT_TIME(11, 25))) {
SET_WEEKEVENTREG(WEEKEVENTREG_28_04);
func_800F88C4(WEEKEVENTREG_DEPOSITED_LETTER_TO_KAFEI_SOUTH_LOWER_CLOCKTOWN);
}
}
void Environment_UpdatePostmanEvents(PlayState* play) {
u16 temp_a2_2;
u8 eventInfBits;
u8 day = EVENTINF_GET_7_E0;
if (day != (u8)((void)0, gSaveContext.save.day)) {
day = (u8)((void)0, gSaveContext.save.day);
EVENTINF_SET_7_E0(day, eventInfBits);
SET_WEEKEVENTREG(WEEKEVENTREG_27_40);
SET_WEEKEVENTREG(WEEKEVENTREG_27_80);
SET_WEEKEVENTREG(WEEKEVENTREG_28_01);
SET_WEEKEVENTREG(WEEKEVENTREG_28_02);
SET_WEEKEVENTREG(WEEKEVENTREG_28_04);
func_800F88C4(WEEKEVENTREG_DEPOSITED_LETTER_TO_KAFEI_SOUTH_UPPER_CLOCKTOWN);
func_800F88C4(WEEKEVENTREG_DEPOSITED_LETTER_TO_KAFEI_NORTH_CLOCKTOWN);
func_800F88C4(WEEKEVENTREG_DEPOSITED_LETTER_TO_KAFEI_EAST_UPPER_CLOCKTOWN);
func_800F88C4(WEEKEVENTREG_DEPOSITED_LETTER_TO_KAFEI_EAST_LOWER_CLOCKTOWN);
func_800F88C4(WEEKEVENTREG_DEPOSITED_LETTER_TO_KAFEI_SOUTH_LOWER_CLOCKTOWN);
CLEAR_WEEKEVENTREG(WEEKEVENTREG_27_40);
CLEAR_WEEKEVENTREG(WEEKEVENTREG_27_80);
CLEAR_WEEKEVENTREG(WEEKEVENTREG_28_01);
CLEAR_WEEKEVENTREG(WEEKEVENTREG_28_02);
CLEAR_WEEKEVENTREG(WEEKEVENTREG_28_04);
}
if ((SCRIPT_TIME_NOW < SCRIPT_TIME(9, 0)) || (SCRIPT_TIME_NOW > SCRIPT_TIME(12, 0))) {
CLEAR_WEEKEVENTREG(WEEKEVENTREG_90_08);
}
func_800F8970();
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_ROOM_KEY) && !CHECK_WEEKEVENTREG(WEEKEVENTREG_55_02)) {
if (((void)0, gSaveContext.save.day) >= 2) {
SET_WEEKEVENTREG(WEEKEVENTREG_55_02);
} else if ((((void)0, gSaveContext.save.day) == 1) && (SCRIPT_TIME_NOW >= SCRIPT_TIME(16, 30))) {
SET_WEEKEVENTREG(WEEKEVENTREG_55_02);
}
}
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_90_01)) {
temp_a2_2 = CURRENT_TIME - D_801F4E78;
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_89_40) && ((u16)SCRIPT_TIME_NOW >= (u16)SCRIPT_TIME(5, 0))) {
SET_WEEKEVENTREG(WEEKEVENTREG_90_01);
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_89_08) && (temp_a2_2 >= CLOCK_TIME(0, 23))) {
SET_WEEKEVENTREG(WEEKEVENTREG_89_40);
D_801F4E78 = 0;
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_85_80) && (temp_a2_2 >= (CLOCK_TIME(1, 39) - 1))) {
SET_WEEKEVENTREG(WEEKEVENTREG_89_08);
D_801F4E78 = CURRENT_TIME;
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_86_01) && (temp_a2_2 >= (CLOCK_TIME(1, 9) - 1))) {
SET_WEEKEVENTREG(WEEKEVENTREG_85_80);
}
}
}
void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContext* lightCtx, PauseContext* pauseCtx,
MessageContext* msgCtx, GameOverContext* gameOverCtx, GraphicsContext* gfxCtx) {
D_801BDBC0 = 0;
D_801BDBC4 = 0;
Environment_WipeRumbleRequests();
if (pauseCtx->state == PAUSE_STATE_OFF) {
Environment_UpdateSkyboxRotY(play);
Environment_UpdateRain(play);
Environment_UpdateTimeBasedSequence(play);
Environment_UpdateNextDayTime();
Environment_UpdateTime(play, envCtx, pauseCtx, msgCtx, gameOverCtx);
Environment_UpdateSun(play);
Environment_UpdateLights(play, envCtx, lightCtx);
Environment_UpdatePostmanEvents(play);
}
}
void Environment_DrawSun(PlayState* play) {
if (!play->envCtx.sunDisabled) {
OPEN_DISPS(play->state.gfxCtx);
if ((play->envCtx.sunPos.y > -800.0f) || Environment_IsSceneUpsideDown(play)) {
Matrix_Translate(play->view.eye.x + play->envCtx.sunPos.x, play->view.eye.y + play->envCtx.sunPos.y,
play->view.eye.z + play->envCtx.sunPos.z, MTXMODE_NEW);
if (CURRENT_TIME < CLOCK_TIME(12, 0)) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, (u8)((u8)(sSunColor * 52.0f) + 203),
(u8)((u8)(sSunColor * 19.0f) + 181), (u8)sSunPrimAlpha);
gDPSetEnvColor(POLY_OPA_DISP++, (u8)(-(u8)(sSunColor * 5.0f) + 175),
(u8)((u8)(sSunColor * 135.0f) + 120), (u8)((u8)(sSunColor * 100.0f) + 100),
sSunEnvAlpha);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, (u8)((u8)(sSunColor * 75.0f) + 180),
(u8)((u8)(sSunColor * 100.0f) + 100), (u8)sSunPrimAlpha);
gDPSetEnvColor(POLY_OPA_DISP++, 180, (u8)(sSunColor * 255.0f), (u8)(sSunColor * 200.0f), sSunEnvAlpha);
}
Matrix_Scale(sSunScale, sSunScale, sSunScale, MTXMODE_APPLY);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx);
Gfx_SetupDL54_Opa(play->state.gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, gSunDL);
}
CLOSE_DISPS(play->state.gfxCtx);
}
}
void Environment_DrawSunLensFlare(PlayState* play, EnvironmentContext* envCtx, View* view, GraphicsContext* gfxCtx,
Vec3f vec) {
if ((play->envCtx.precipitation[PRECIP_RAIN_CUR] == 0) &&
!(GET_ACTIVE_CAM(play)->stateFlags & CAM_STATE_UNDERWATER) && (play->skyboxId == SKYBOX_NORMAL_SKY)) {
f32 v0 = Math_CosS(CURRENT_TIME - CLOCK_TIME(12, 0));
Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, vec, 370.0f, v0 * 120.0f, 0x190,
true);
}
}
typedef enum {
/* 0 */ LENS_FLARE_CIRCLE0,
/* 1 */ LENS_FLARE_CIRCLE1,
/* 2 */ LENS_FLARE_RING
} LensFlareType;
static Color_RGB8 sLensFlareColors[] = {
{ 155, 205, 255 }, // blue
{ 255, 255, 205 }, // yellow
{ 255, 255, 205 }, // yellow
{ 255, 255, 205 }, // yellow
{ 155, 255, 205 }, // green
{ 205, 255, 255 }, // light blue
{ 155, 155, 255 }, // dark blue
{ 205, 175, 255 }, // purple
{ 175, 255, 205 }, // light green
{ 255, 155, 235 }, // pink
};
static f32 sLensFlareScales[] = {
23.0f, 12.0f, 7.0f, 5.0f, 3.0f, 10.0f, 6.0f, 2.0f, 3.0f, 1.0f,
};
static u32 sLensFlareAlphas[] = {
50, 10, 25, 40, 70, 30, 50, 70, 50, 40,
};
static u32 sLensFlareTypes[] = {
LENS_FLARE_RING, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1,
LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1,
};
void Environment_DrawLensFlare(PlayState* play, EnvironmentContext* envCtx, View* view, GraphicsContext* gfxCtx,
Vec3f pos, f32 scale, f32 colorIntensity, s16 glareStrength, u8 isSun) {
s16 i;
f32 tempX;
f32 tempY;
f32 tempZ;
f32 lookDirX;
f32 lookDirY;
f32 lookDirZ;
f32 tempX2;
f32 tempY2;
f32 tempZ2;
f32 posDirX;
f32 posDirY;
f32 posDirZ;
f32 length;
f32 dist;
f32 halfPosX;
f32 halfPosY;
f32 halfPosZ;
f32 cosAngle;
s32 pad;
f32 lensFlareAlphaScaleTarget;
f32 alpha;
f32 adjScale;
f32 fogInfluence;
Vec3f screenPos;
u8 isOffScreen = false;
f32 weight = 0.0f;
f32 glareAlphaScale;
Mtx* mtx;
OPEN_DISPS(gfxCtx);
dist = Math3D_Vec3f_DistXYZ(&pos, &view->eye) / 12.0f;
// compute a unit vector in the look direction
tempX = view->at.x - view->eye.x;
tempY = view->at.y - view->eye.y;
tempZ = view->at.z - view->eye.z;
length = sqrtf(SQ(tempX) + SQ(tempY) + SQ(tempZ));
lookDirX = tempX / length;
lookDirY = tempY / length;
lookDirZ = tempZ / length;
// compute a position along the look vector half as far as pos
halfPosX = view->eye.x + lookDirX * (dist * 6.0f);
halfPosY = view->eye.y + lookDirY * (dist * 6.0f);
halfPosZ = view->eye.z + lookDirZ * (dist * 6.0f);
// compute a unit vector in the direction from halfPos to pos
tempX2 = pos.x - halfPosX;
tempY2 = pos.y - halfPosY;
tempZ2 = pos.z - halfPosZ;
length = sqrtf(SQ(tempX2) + SQ(tempY2) + SQ(tempZ2));
posDirX = tempX2 / length;
posDirY = tempY2 / length;
posDirZ = tempZ2 / length;
// compute the cosine of the angle between lookDir and posDir
cosAngle = (lookDirX * posDirX + lookDirY * posDirY + lookDirZ * posDirZ) /
sqrtf((SQ(lookDirX) + SQ(lookDirY) + SQ(lookDirZ)) * (SQ(posDirX) + SQ(posDirY) + SQ(posDirZ)));
lensFlareAlphaScaleTarget = cosAngle * 3.5f;
lensFlareAlphaScaleTarget = CLAMP_MAX(lensFlareAlphaScaleTarget, 1.0f);
if (!isSun) {
lensFlareAlphaScaleTarget = cosAngle;
}
if (cosAngle < 0.0f) {
// don't draw lens flare
} else {
if (isSun) {
Play_GetScreenPos(play, &pos, &screenPos);
sSunDepthTestX = screenPos.x;
sSunDepthTestY = screenPos.y - 5.0f;
if (sSunDepthTestY < 0) {
sSunDepthTestY = 0;
}
if ((sSunScreenDepth != GPACK_ZDZ(G_MAXFBZ, 0)) || (screenPos.x < 0.0f) || (screenPos.y < 0.0f) ||
(screenPos.x > SCREEN_WIDTH) || (screenPos.y > SCREEN_HEIGHT)) {
isOffScreen = true;
}
}
for (i = 0; i < ARRAY_COUNT(sLensFlareTypes); i++) {
Matrix_Translate(pos.x, pos.y, pos.z, MTXMODE_NEW);
if (isSun) {
weight = Environment_LerpWeight(60, 15, play->view.fovy);
}
Matrix_Translate(-posDirX * i * dist, -posDirY * i * dist, -posDirZ * i * dist, MTXMODE_APPLY);
adjScale = sLensFlareScales[i] * cosAngle;
if (isSun) {
adjScale *= 0.001f * (scale + 630.0f * weight);
} else {
adjScale *= 0.0001f * scale * (2.0f * dist);
}
Matrix_Scale(adjScale, adjScale, adjScale, MTXMODE_APPLY);
alpha = colorIntensity / 10.0f;
alpha = CLAMP_MAX(alpha, 1.0f);
alpha = alpha * sLensFlareAlphas[i];
alpha = CLAMP_MIN(alpha, 0.0f);
if (isSun) {
fogInfluence = (ENV_FOGNEAR_MAX - play->lightCtx.fogNear) / 50.0f;
fogInfluence = CLAMP_MAX(fogInfluence, 1.0f);
alpha *= 1.0f - fogInfluence;
}
if (isOffScreen == false) {
Math_SmoothStepToF(&envCtx->lensFlareAlphaScale, lensFlareAlphaScaleTarget, 0.5f, 0.05f, 0.001f);
} else {
Math_SmoothStepToF(&envCtx->lensFlareAlphaScale, 0.0f, 0.5f, 0.05f, 0.001f);
}
POLY_XLU_DISP = Gfx_SetupDL65_NoCD(POLY_XLU_DISP++);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, sLensFlareColors[i].r, sLensFlareColors[i].g, sLensFlareColors[i].b,
alpha * envCtx->lensFlareAlphaScale);
mtx = Matrix_Finalize(gfxCtx);
if (mtx != NULL) {
gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetCombineLERP(POLY_XLU_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
TEXEL0, 0, PRIMITIVE, 0);
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE);
gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
gSPMatrix(POLY_XLU_DISP++, &D_01000000, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
switch (sLensFlareTypes[i]) {
case LENS_FLARE_CIRCLE0:
case LENS_FLARE_CIRCLE1:
gSPDisplayList(POLY_XLU_DISP++, gLensFlareCircleDL);
break;
case LENS_FLARE_RING:
gSPDisplayList(POLY_XLU_DISP++, gLensFlareRingDL);
break;
default:
break;
}
}
}
glareAlphaScale = cosAngle - (1.5f - cosAngle);
if (glareStrength != 0) {
if (glareAlphaScale > 0.0f) {
POLY_XLU_DISP = Gfx_SetupDL57(POLY_XLU_DISP);
alpha = colorIntensity / 10.0f;
alpha = CLAMP_MAX(alpha, 1.0f);
alpha = alpha * glareStrength;
alpha = CLAMP_MIN(alpha, 0.0f);
fogInfluence = (ENV_FOGNEAR_MAX - play->lightCtx.fogNear) / 50.0f;
fogInfluence = CLAMP_MAX(fogInfluence, 1.0f);
alpha *= 1.0f - fogInfluence;
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE);
gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
//! FAKE:
if (i) {}
if (isOffScreen == false) {
Math_SmoothStepToF(&envCtx->glareAlpha, alpha * glareAlphaScale, 0.5f, 50.0f, 0.1f);
} else {
Math_SmoothStepToF(&envCtx->glareAlpha, 0.0f, 0.5f, 50.0f, 0.1f);
}
weight = colorIntensity / 120.0f;
weight = CLAMP_MIN(weight, 0.0f);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, (u8)(weight * 75.0f) + 180, (u8)(weight * 155.0f) + 100,
(u8)envCtx->glareAlpha);
gSPDisplayList(POLY_XLU_DISP++, D_0E000000.clearFillRect);
} else {
envCtx->glareAlpha = 0.0f;
}
}
}
CLOSE_DISPS(gfxCtx);
}
f32 Environment_RandCentered(void) {
return Rand_ZeroOne() - 0.5f;
}
void Environment_DrawRainImpl(PlayState* play, View* view, GraphicsContext* gfxCtx) {
Player* player = GET_PLAYER(play);
s32 i;
u8 precip;
Vec3f temp;
f32 length;
f32 precipScale;
f32 windScale;
f32 spF0;
f32 spEC;
f32 spE8;
f32 spE4;
f32 spE0;
Vec3f spD4;
u8 materialApplied;
f32 temp_fs1;
f32 temp_fs2;
s16 pitch;
s16 yaw;
f32 scale;
if (play->envCtx.precipitation[PRECIP_SOS_MAX] != 0) {
precip = play->envCtx.precipitation[PRECIP_RAIN_CUR];
} else {
precipScale = func_80173B48(&play->state) / 3e7f;
precipScale = CLAMP(precipScale, 0.0f, 1.0f);
precip = play->envCtx.precipitation[PRECIP_RAIN_CUR] * precipScale;
if (precip < 5) {
precip = 5;
}
}
OPEN_DISPS(gfxCtx);
temp.x = view->at.x - view->eye.x;
temp.y = view->at.y - view->eye.y;
temp.z = view->at.z - view->eye.z;
length = sqrtf(SQ(temp.x) + SQ(temp.y) + SQ(temp.z));
temp_fs1 = temp.x / length;
temp_fs2 = temp.z / length;
spF0 = view->eye.x + (temp_fs1 * 50.0f);
spEC = view->eye.y + ((temp.y / length) * 120.0f);
spE8 = view->eye.z + (temp_fs2 * 50.0f);
spE4 = view->eye.x + (temp_fs1 * 220.0f);
spE0 = view->eye.z + (temp_fs2 * 220.0f);
if ((u32)precip != 0) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 150, 255, 255, 25);
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_20);
}
windScale = play->envCtx.windSpeed / 60.0f;
windScale = CLAMP(windScale, 0.0f, 1.0f);
spD4.x = play->envCtx.windDirection.x * windScale;
spD4.y = play->envCtx.windDirection.y + 100.0f;
spD4.z = play->envCtx.windDirection.z * windScale;
pitch = 0x4000 - Math_Vec3f_Pitch(&gZeroVec3f, &spD4);
yaw = Math_Vec3f_Yaw(&gZeroVec3f, &spD4) + 0x8000;
for (i = 0; i < precip; i++) {
Matrix_Translate(((Rand_ZeroOne() - 0.7f) * 100.0f) + spF0, ((Rand_ZeroOne() - 0.7f) * 100.0f) + spEC,
((Rand_ZeroOne() - 0.7f) * 100.0f) + spE8, MTXMODE_NEW);
gSPMatrix(POLY_XLU_DISP++, &D_01000000, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
Matrix_RotateYS(yaw + (s16)(i << 5), MTXMODE_APPLY);
Matrix_RotateXS(pitch + (s16)(i << 5), MTXMODE_APPLY);
Matrix_Scale(0.3f, 1.0f, 0.3f, MTXMODE_APPLY);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, gFallingRainDropDL);
}
if (player->actor.floorHeight < view->eye.y) {
materialApplied = false;
for (i = 0; i < precip; i++) {
if (!materialApplied) {
Gfx_SetupDL25_Xlu(gfxCtx);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, 255);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 100);
materialApplied++;
}
Matrix_Translate((Environment_RandCentered() * 220.0f) + spE4, player->actor.floorHeight + 2.0f,
(Environment_RandCentered() * 220.0f) + spE0, MTXMODE_NEW);
scale = (Rand_ZeroOne() * 0.05f) + 0.05f;
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, gEffShockwaveDL);
}
}
CLOSE_DISPS(gfxCtx);
}
void Environment_DrawRain(PlayState* play, View* view, GraphicsContext* gfxCtx) {
if (!(GET_ACTIVE_CAM(play)->stateFlags & CAM_STATE_UNDERWATER) &&
(play->envCtx.precipitation[PRECIP_SNOW_CUR] == 0)) {
if (play->envCtx.precipitation[PRECIP_SOS_MAX] != 0) {
if (play->envCtx.precipitation[PRECIP_SNOW_CUR] == 0) {
Environment_DrawRainImpl(play, view, gfxCtx);
}
} else if (!(GET_ACTIVE_CAM(play)->stateFlags & CAM_STATE_UNDERWATER)) {
if ((Environment_GetStormState(play) != STORM_STATE_OFF) &&
(play->envCtx.precipitation[PRECIP_SNOW_CUR] == 0)) {
Environment_DrawRainImpl(play, view, gfxCtx);
}
}
}
}
void Environment_ChangeLightSetting(PlayState* play, u8 lightSetting) {
if (play->envCtx.lightMode == LIGHT_MODE_TIME) {
if ((lightSetting == LIGHT_SETTING_MAX) || D_801F4F33) {
if (D_801F4F30 != 0xFF) {
play->envCtx.changeLightEnabled = true;
play->envCtx.changeLightNextConfig = D_801F4F30;
play->envCtx.changeDuration = 20;
play->envCtx.changeLightTimer = play->envCtx.changeDuration;
D_801F4F30 = 0xFF;
}
} else if (play->envCtx.changeLightNextConfig != lightSetting) {
D_801F4F30 = play->envCtx.lightConfig;
play->envCtx.changeLightEnabled = true;
play->envCtx.changeLightNextConfig = lightSetting;
play->envCtx.changeDuration = 20;
play->envCtx.changeLightTimer = play->envCtx.changeDuration;
}
} else if ((play->envCtx.lightSetting != lightSetting) && (play->envCtx.lightBlend >= 1.0f) &&
(play->envCtx.lightSettingOverride == LIGHT_SETTING_OVERRIDE_NONE)) {
if (lightSetting >= LIGHT_SETTING_MAX) {
lightSetting = 0;
}
play->envCtx.lightBlend = 0.0f;
play->envCtx.prevLightSetting = play->envCtx.lightSetting;
play->envCtx.lightSetting = lightSetting;
}
}
void Environment_DrawSkyboxFilters(PlayState* play) {
if ((((play->skyboxId != SKYBOX_NONE) && (play->lightCtx.fogNear < 980)) || (play->skyboxId >= SKYBOX_2)) &&
((play->skyboxId != SKYBOX_3) || (D_801F4E74 != 0.0f))) {
f32 alpha;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL57_Opa(play->state.gfxCtx);
alpha = (1000 - play->lightCtx.fogNear) * 0.02f;
if (play->skyboxId == SKYBOX_2) {
alpha = 1.0f;
}
if (alpha > 1.0f) {
alpha = 1.0f;
}
if (play->skyboxId != SKYBOX_3) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, play->lightCtx.fogColor[0], play->lightCtx.fogColor[1],
play->lightCtx.fogColor[2], 255.0f * alpha);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, play->lightCtx.fogColor[0] + 16, play->lightCtx.fogColor[1] + 16,
play->lightCtx.fogColor[2] + 16, 255.0f * D_801F4E74);
}
gSPDisplayList(POLY_OPA_DISP++, D_0E000000.clearFillRect);
CLOSE_DISPS(play->state.gfxCtx);
}
if (play->envCtx.customSkyboxFilter) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL57_Opa(play->state.gfxCtx);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, play->envCtx.skyboxFilterColor[0], play->envCtx.skyboxFilterColor[1],
play->envCtx.skyboxFilterColor[2], play->envCtx.skyboxFilterColor[3]);
gSPDisplayList(POLY_OPA_DISP++, D_0E000000.clearFillRect);
CLOSE_DISPS(play->state.gfxCtx);
}
}
void Environment_DrawLightningFlash(PlayState* play, u8 red, u8 green, u8 blue, u8 alpha) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL57_Opa(play->state.gfxCtx);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, red, green, blue, alpha);
gSPDisplayList(POLY_OPA_DISP++, D_0E000000.clearFillRect);
CLOSE_DISPS(play->state.gfxCtx);
}
void Environment_UpdateLightningStrike(PlayState* play) {
if (play->envCtx.lightningState != LIGHTNING_OFF) {
switch (gLightningStrike.state) {
case LIGHTNING_STRIKE_WAIT:
// every frame theres a 10% chance of the timer advancing 10 units
if (Rand_ZeroOne() < 0.1f) {
gLightningStrike.delayTimer += 10.0f;
}
gLightningStrike.delayTimer += Rand_ZeroOne();
if (gLightningStrike.delayTimer > 500.0f) {
gLightningStrike.flashRed = 200;
gLightningStrike.flashGreen = 200;
gLightningStrike.flashBlue = 255;
gLightningStrike.flashAlphaTarget = 200;
gLightningStrike.delayTimer = 0.0f;
Environment_AddLightningBolts(
play, (u8)((Rand_ZeroOne() * (ARRAY_COUNT(sLightningBolts) - 0.1f)) + 1.0f));
sLightningFlashAlpha = 0;
gLightningStrike.state++;
}
break;
case LIGHTNING_STRIKE_START:
gLightningStrike.flashRed = 200;
gLightningStrike.flashGreen = 200;
gLightningStrike.flashBlue = 255;
play->envCtx.adjLightSettings.ambientColor[0] += 80;
play->envCtx.adjLightSettings.ambientColor[1] += 80;
play->envCtx.adjLightSettings.ambientColor[2] += 100;
sLightningFlashAlpha += 100;
if (sLightningFlashAlpha >= gLightningStrike.flashAlphaTarget) {
Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_0, 0);
gLightningStrike.state++;
gLightningStrike.flashAlphaTarget = 0;
}
break;
case LIGHTNING_STRIKE_END:
if (play->envCtx.adjLightSettings.ambientColor[0] > 0) {
play->envCtx.adjLightSettings.ambientColor[0] -= 10;
play->envCtx.adjLightSettings.ambientColor[1] -= 10;
}
if (play->envCtx.adjLightSettings.ambientColor[2] > 0) {
play->envCtx.adjLightSettings.ambientColor[2] -= 10;
}
sLightningFlashAlpha -= 10;
if (sLightningFlashAlpha <= gLightningStrike.flashAlphaTarget) {
play->envCtx.adjLightSettings.ambientColor[0] = 0;
play->envCtx.adjLightSettings.ambientColor[1] = 0;
play->envCtx.adjLightSettings.ambientColor[2] = 0;
gLightningStrike.state = LIGHTNING_STRIKE_WAIT;
if (play->envCtx.lightningState == LIGHTNING_LAST) {
play->envCtx.lightningState = LIGHTNING_OFF;
}
}
break;
default:
break;
}
}
if (gLightningStrike.state != LIGHTNING_STRIKE_WAIT) {
Environment_DrawLightningFlash(play, gLightningStrike.flashRed, gLightningStrike.flashGreen,
gLightningStrike.flashBlue, sLightningFlashAlpha);
}
}
void Environment_AddLightningBolts(PlayState* play, u8 num) {
s16 boltsAdded = 0;
s16 i;
for (i = 0; i < ARRAY_COUNT(sLightningBolts); i++) {
if (sLightningBolts[i].state == LIGHTNING_BOLT_INACTIVE) {
sLightningBolts[i].state = LIGHTNING_BOLT_START;
boltsAdded++;
if (boltsAdded >= num) {
break;
}
}
}
}
static TexturePtr sLightningTextures[] = {
gEffLightning1Tex, gEffLightning2Tex, gEffLightning3Tex, gEffLightning4Tex,
gEffLightning5Tex, gEffLightning6Tex, gEffLightning7Tex, gEffLightning8Tex,
};
/**
* Draw any active lightning bolt entries contained in `sLightningBolts`
*/
void Environment_DrawLightning(PlayState* play, s32 unused) {
s16 i;
f32 dx;
f32 dz;
f32 x;
f32 z;
s32 pad[2];
OPEN_DISPS(play->state.gfxCtx);
for (i = 0; i < ARRAY_COUNT(sLightningBolts); i++) {
switch (sLightningBolts[i].state) {
case LIGHTNING_BOLT_START:
dx = play->view.at.x - play->view.eye.x;
dz = play->view.at.z - play->view.eye.z;
x = dx / sqrtf(SQ(dx) + SQ(dz));
z = dz / sqrtf(SQ(dx) + SQ(dz));
sLightningBolts[i].pos.x = play->view.eye.x + x * 9500.0f;
sLightningBolts[i].pos.y = Rand_ZeroOne() * 1000.0f + 4000.0f;
sLightningBolts[i].pos.z = play->view.eye.z + z * 9500.0f;
sLightningBolts[i].offset.x = (Rand_ZeroOne() - 0.5f) * 5000.0f;
sLightningBolts[i].offset.y = 0.0f;
sLightningBolts[i].offset.z = (Rand_ZeroOne() - 0.5f) * 5000.0f;
sLightningBolts[i].textureIndex = 0;
sLightningBolts[i].pitch = (Rand_ZeroOne() - 0.5f) * 40.0f;
sLightningBolts[i].roll = (Rand_ZeroOne() - 0.5f) * 40.0f;
sLightningBolts[i].delayTimer = 3 * (i + 1);
sLightningBolts[i].state++;
break;
case LIGHTNING_BOLT_WAIT:
sLightningBolts[i].delayTimer--;
if (sLightningBolts[i].delayTimer <= 0) {
sLightningBolts[i].state++;
}
break;
case LIGHTNING_BOLT_DRAW:
if (sLightningBolts[i].textureIndex < 7) {
sLightningBolts[i].textureIndex++;
} else {
sLightningBolts[i].state = LIGHTNING_BOLT_INACTIVE;
}
break;
default:
break;
}
if (sLightningBolts[i].state == LIGHTNING_BOLT_DRAW) {
Matrix_Translate(sLightningBolts[i].pos.x + sLightningBolts[i].offset.x,
sLightningBolts[i].pos.y + sLightningBolts[i].offset.y,
sLightningBolts[i].pos.z + sLightningBolts[i].offset.z, MTXMODE_NEW);
Matrix_RotateXFApply(DEG_TO_RAD(sLightningBolts[i].pitch));
Matrix_RotateZF(DEG_TO_RAD(sLightningBolts[i].roll), MTXMODE_APPLY);
Matrix_Scale(22.0f, 100.0f, 22.0f, MTXMODE_APPLY);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 128);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 255, 255, 128);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Lib_SegmentedToVirtual(sLightningTextures[sLightningBolts[i].textureIndex]));
Gfx_SetupDL61_Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, &D_01000000, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffLightningDL);
}
}
CLOSE_DISPS(play->state.gfxCtx);
}
void Environment_PlaySceneSequence(PlayState* play) {
u8 dayMinusOne = ((void)0, gSaveContext.save.day) - 1;
if (dayMinusOne >= 3) {
dayMinusOne = 0;
}
if (play->envCtx.timeSeqState != TIMESEQ_REQUEST) {
play->envCtx.timeSeqState = TIMESEQ_DISABLED;
if (((void)0, gSaveContext.forcedSeqId) != NA_BGM_GENERAL_SFX) {
play->envCtx.timeSeqState = TIMESEQ_REQUEST;
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, ((void)0, gSaveContext.forcedSeqId) + SEQ_FLAG_ASYNC);
gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
} else if (!Environment_IsFinalHours(play) || func_800FE5D0(play) ||
(AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_FINAL_HOURS)) {
if (play->sceneSequences.seqId == NA_BGM_NO_MUSIC) {
if (play->sceneSequences.ambienceId == AMBIENCE_ID_13) {
return;
}
if (play->sceneSequences.ambienceId != ((void)0, gSaveContext.ambienceId)) {
Audio_PlayAmbience(play->sceneSequences.ambienceId);
}
} else if (play->sceneSequences.ambienceId == AMBIENCE_ID_13) {
if (play->sceneSequences.seqId != ((void)0, gSaveContext.seqId)) {
Audio_PlaySceneSequence(play->sceneSequences.seqId, dayMinusOne);
}
} else if ((CURRENT_TIME >= CLOCK_TIME(6, 0)) && (CURRENT_TIME <= CLOCK_TIME(17, 10))) {
if (gSceneSeqState != SCENESEQ_DEFAULT) {
Audio_PlayMorningSceneSequence(play->sceneSequences.seqId, dayMinusOne);
} else if ((CURRENT_TIME >= CLOCK_TIME(6, 1)) &&
(play->sceneSequences.seqId != ((void)0, gSaveContext.seqId))) {
Audio_PlaySceneSequence(play->sceneSequences.seqId, dayMinusOne);
}
play->envCtx.timeSeqState = TIMESEQ_FADE_DAY_BGM;
} else {
if (play->sceneSequences.ambienceId != ((void)0, gSaveContext.ambienceId)) {
Audio_PlayAmbience(play->sceneSequences.ambienceId);
}
if ((CURRENT_TIME > CLOCK_TIME(17, 10)) && (CURRENT_TIME < CLOCK_TIME(19, 0))) {
play->envCtx.timeSeqState = TIMESEQ_EARLY_NIGHT_CRITTERS;
} else if ((CURRENT_TIME > CLOCK_TIME(19, 0)) || (CURRENT_TIME < CLOCK_TIME(5, 0))) {
play->envCtx.timeSeqState = TIMESEQ_NIGHT_CRITTERS;
} else {
play->envCtx.timeSeqState = TIMESEQ_MORNING_CRITTERS;
}
}
}
Audio_SetEnvReverb(play->roomCtx.curRoom.echo);
gSceneSeqState = SCENESEQ_DEFAULT;
}
}
void Environment_UpdateTimeBasedSequence(PlayState* play) {
s32 pad;
//! FAKE:
if (gSaveContext.sceneLayer) {}
if ((play->csCtx.state == CS_STATE_IDLE) && !(play->actorCtx.flags & ACTORCTX_FLAG_TELESCOPE_ON)) {
switch (play->envCtx.timeSeqState) {
case TIMESEQ_DAY_BGM:
break;
case TIMESEQ_FADE_DAY_BGM:
if (CURRENT_TIME > CLOCK_TIME(17, 10)) {
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 240);
play->envCtx.timeSeqState++;
}
break;
case TIMESEQ_NIGHT_BEGIN_SFX:
if (CURRENT_TIME >= CLOCK_TIME(18, 0)) {
play->envCtx.timeSeqState++;
}
break;
case TIMESEQ_EARLY_NIGHT_CRITTERS:
if (play->envCtx.precipitation[PRECIP_RAIN_CUR] < 9) {
Audio_PlayAmbience(play->sceneSequences.ambienceId);
Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_CRITTER_0, 1, 1);
}
play->envCtx.timeSeqState++;
break;
case TIMESEQ_NIGHT_DELAY:
if (CURRENT_TIME >= CLOCK_TIME(19, 0)) {
play->envCtx.timeSeqState++;
}
break;
case TIMESEQ_NIGHT_CRITTERS:
Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_CRITTER_0, 1, 0);
Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_CRITTER_1 << 4 | AMBIENCE_CHANNEL_CRITTER_3, 1, 1);
play->envCtx.timeSeqState++;
break;
case TIMESEQ_DAY_BEGIN_SFX:
if ((CURRENT_TIME < CLOCK_TIME(19, 0)) && (CURRENT_TIME >= CLOCK_TIME(5, 0))) {
play->envCtx.timeSeqState++;
}
break;
case TIMESEQ_MORNING_CRITTERS:
Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_CRITTER_1 << 4 | AMBIENCE_CHANNEL_CRITTER_3, 1, 0);
Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_CRITTER_4 << 4 | AMBIENCE_CHANNEL_CRITTER_5, 1, 1);
play->envCtx.timeSeqState++;
break;
case TIMESEQ_DAY_DELAY:
break;
default:
break;
}
}
if ((play->envCtx.timeSeqState != TIMESEQ_REQUEST) && (((void)0, gSaveContext.save.day) == 3) &&
(CURRENT_TIME < CLOCK_TIME(6, 0)) && !func_800FE5D0(play) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
(play->transitionMode == TRANS_MODE_OFF) && (play->csCtx.state == CS_STATE_IDLE) &&
((play->sceneId != SCENE_00KEIKOKU) || (((void)0, gSaveContext.sceneLayer) != 1)) &&
(CutsceneManager_GetCurrentCsId() == CS_ID_NONE) &&
(AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_FINAL_HOURS) &&
(AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_SONG_OF_SOARING)) {
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_AMBIENCE, 0);
Audio_PlaySceneSequence(NA_BGM_FINAL_HOURS, 3 - 1);
}
}
void Environment_DrawCustomLensFlare(PlayState* play) {
Vec3f pos;
if (gCustomLensFlare1On) {
pos.x = gCustomLensFlare1Pos.x;
pos.y = gCustomLensFlare1Pos.y;
pos.z = gCustomLensFlare1Pos.z;
Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, pos, D_801F4E44, D_801F4E48,
D_801F4E4C, false);
}
if (gCustomLensFlare2On) {
pos.x = gCustomLensFlare2Pos.x;
pos.y = gCustomLensFlare2Pos.y;
pos.z = gCustomLensFlare2Pos.z;
Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, pos, D_801F4E5C, D_801F4E60,
D_801F4E64, false);
}
}
void Environment_InitGameOverLights(PlayState* play) {
s32 pad;
Player* player = GET_PLAYER(play);
sGameOverLightsIntensity = 0;
Lights_PointNoGlowSetInfo(&sNGameOverLightInfo, player->actor.world.pos.x - 10.0f,
player->actor.world.pos.y + 10.0f, player->actor.world.pos.z - 10.0f, 0, 0, 0, 255);
sNGameOverLightNode = LightContext_InsertLight(play, &play->lightCtx, &sNGameOverLightInfo);
Lights_PointNoGlowSetInfo(&sSGameOverLightInfo, player->actor.world.pos.x + 10.0f,
player->actor.world.pos.y + 10.0f, player->actor.world.pos.z + 10.0f, 0, 0, 0, 255);
sSGameOverLightNode = LightContext_InsertLight(play, &play->lightCtx, &sSGameOverLightInfo);
}
void Environment_FadeInGameOverLights(PlayState* play) {
Player* player = GET_PLAYER(play);
s16 i;
Lights_PointNoGlowSetInfo(&sNGameOverLightInfo, player->actor.world.pos.x - 10.0f,
player->actor.world.pos.y + 10.0f, player->actor.world.pos.z - 10.0f,
sGameOverLightsIntensity, sGameOverLightsIntensity, sGameOverLightsIntensity, 255);
Lights_PointNoGlowSetInfo(&sSGameOverLightInfo, player->actor.world.pos.x + 10.0f,
player->actor.world.pos.y + 10.0f, player->actor.world.pos.z + 10.0f,
sGameOverLightsIntensity, sGameOverLightsIntensity, sGameOverLightsIntensity, 255);
if (sGameOverLightsIntensity < 254) {
sGameOverLightsIntensity += 2;
}
if (Play_CamIsNotFixed(play)) {
for (i = 0; i < 3; i++) {
if (play->envCtx.adjLightSettings.ambientColor[i] > -255) {
play->envCtx.adjLightSettings.ambientColor[i] -= 12;
play->envCtx.adjLightSettings.light1Color[i] -= 12;
}
play->envCtx.adjLightSettings.fogColor[i] = -255;
}
if (play->envCtx.lightSettings.zFar + play->envCtx.adjLightSettings.zFar > 900) {
play->envCtx.adjLightSettings.zFar -= 100;
}
if (play->envCtx.lightSettings.fogNear + play->envCtx.adjLightSettings.fogNear > 950) {
play->envCtx.adjLightSettings.fogNear -= 10;
}
} else {
play->envCtx.fillScreen = true;
play->envCtx.screenFillColor[0] = 0;
play->envCtx.screenFillColor[1] = 0;
play->envCtx.screenFillColor[2] = 0;
play->envCtx.screenFillColor[3] = sGameOverLightsIntensity;
}
}
void Environment_FadeOutGameOverLights(PlayState* play) {
Player* player = GET_PLAYER(play);
s32 i;
if (sGameOverLightsIntensity >= 3) {
sGameOverLightsIntensity -= 3;
} else {
sGameOverLightsIntensity = 0;
}
if (sGameOverLightsIntensity == 1) {
LightContext_RemoveLight(play, &play->lightCtx, sNGameOverLightNode);
LightContext_RemoveLight(play, &play->lightCtx, sSGameOverLightNode);
} else if (sGameOverLightsIntensity >= 2) {
Lights_PointNoGlowSetInfo(&sNGameOverLightInfo, player->actor.world.pos.x - 10.0f,
player->actor.world.pos.y + 10.0f, player->actor.world.pos.z - 10.0f,
sGameOverLightsIntensity, sGameOverLightsIntensity, sGameOverLightsIntensity, 255);
Lights_PointNoGlowSetInfo(&sSGameOverLightInfo, player->actor.world.pos.x + 10.0f,
player->actor.world.pos.y + 10.0f, player->actor.world.pos.z + 10.0f,
sGameOverLightsIntensity, sGameOverLightsIntensity, sGameOverLightsIntensity, 255);
}
if (Play_CamIsNotFixed(play)) {
for (i = 0; i < 3; i++) {
Math_SmoothStepToS(&play->envCtx.adjLightSettings.ambientColor[i], 0, 5, 12, 1);
Math_SmoothStepToS(&play->envCtx.adjLightSettings.light1Color[i], 0, 5, 12, 1);
play->envCtx.adjLightSettings.fogColor[i] = 0;
}
play->envCtx.adjLightSettings.zFar = 0;
play->envCtx.adjLightSettings.fogNear = 0;
} else {
play->envCtx.fillScreen = true;
play->envCtx.screenFillColor[0] = 0;
play->envCtx.screenFillColor[1] = 0;
play->envCtx.screenFillColor[2] = 0;
play->envCtx.screenFillColor[3] = sGameOverLightsIntensity;
if (sGameOverLightsIntensity == 0) {
play->envCtx.fillScreen = false;
}
}
}
void Environment_UpdateRain(PlayState* play) {
u8 max = MAX(play->envCtx.precipitation[PRECIP_RAIN_MAX], play->envCtx.precipitation[PRECIP_SOS_MAX]);
if ((play->envCtx.precipitation[PRECIP_RAIN_CUR] != max) && ((play->state.frames % 8) == 0)) {
if (play->envCtx.precipitation[PRECIP_RAIN_CUR] < max) {
play->envCtx.precipitation[PRECIP_RAIN_CUR] += 2;
} else {
play->envCtx.precipitation[PRECIP_RAIN_CUR] -= 2;
}
}
}
void Environment_FillScreen(GraphicsContext* gfxCtx, u8 red, u8 green, u8 blue, u8 alpha, u8 drawFlags) {
if (alpha != 0) {
OPEN_DISPS(gfxCtx);
if (drawFlags & FILL_SCREEN_OPA) {
POLY_OPA_DISP = Gfx_SetupDL57(POLY_OPA_DISP);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, red, green, blue, alpha);
gDPSetAlphaDither(POLY_OPA_DISP++, G_AD_DISABLE);
gDPSetColorDither(POLY_OPA_DISP++, G_CD_DISABLE);
gSPDisplayList(POLY_OPA_DISP++, D_0E000000.clearFillRect);
}
if (drawFlags & FILL_SCREEN_XLU) {
POLY_XLU_DISP = Gfx_SetupDL57(POLY_XLU_DISP);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, red, green, blue, alpha);
if ((u32)alpha == 255) {
gDPSetRenderMode(POLY_XLU_DISP++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
}
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE);
gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
gSPDisplayList(POLY_XLU_DISP++, D_0E000000.clearFillRect);
}
CLOSE_DISPS(gfxCtx);
}
}
u8 sSandstormPrimColors[] = {
255, 255, 255, //
255, 255, 255, //
255, 255, 255, //
255, 255, 255, //
210, 156, 85, //
255, 200, 100, //
225, 160, 50, //
105, 90, 40, //
};
u8 sSandstormEnvColors[] = {
100, 100, 100, //
100, 100, 100, //
100, 100, 100, //
100, 100, 100, //
155, 106, 35, //
200, 150, 50, //
170, 110, 0, //
50, 40, 0, //
};
void Environment_DrawSandstorm(PlayState* play, u8 sandstormState) {
s32 primA1 = 0;
s32 envA1 = 0;
s32 primA = play->envCtx.sandstormPrimA;
s32 envA = play->envCtx.sandstormEnvA;
s32 step = 9;
u16 sp96;
u16 sp94;
u16 sp92;
Color_RGBA8 primColor;
Color_RGBA8 envColor;
s32 index;
f32 sp98;
s32 pad;
switch (sandstormState) {
case SANDSTORM_ACTIVE:
primA1 = play->state.frames % 128;
if (primA1 > 128) {
primA1 = 255 - primA1;
}
primA1 += 73;
envA1 = 255;
break;
case SANDSTORM_FILL:
primA1 = 255;
envA1 = (play->envCtx.sandstormPrimA >= 255) ? 255 : 128;
break;
case SANDSTORM_UNFILL:
case SANDSTORM_5:
envA1 = 128;
if (play->envCtx.sandstormEnvA > 128) {
primA1 = 255;
} else {
primA1 = play->state.frames % 128;
if (primA1 > 64) {
primA1 = 128 - primA1;
}
primA1 += 73;
}
if ((primA1 >= primA) && (primA1 != 255)) {
play->envCtx.sandstormState++;
}
break;
case SANDSTORM_DISSIPATE:
primA1 = (play->envCtx.sandstormEnvA > 128) ? 255 : play->envCtx.sandstormEnvA >> 1;
if (primA == 0) {
play->envCtx.sandstormState = SANDSTORM_OFF;
}
break;
case SANDSTORM_6:
case SANDSTORM_8:
primA1 = D_801F4E30;
envA1 = D_801F4E30;
step = 1;
if (sandstormState == SANDSTORM_8) {
step = 10;
}
break;
case SANDSTORM_7:
case SANDSTORM_9:
step = 1;
if (primA == 0) {
play->envCtx.sandstormState = SANDSTORM_OFF;
}
if (sandstormState == SANDSTORM_9) {
step = 10;
}
break;
case SANDSTORM_A:
step = 255;
primA1 = D_801F4E30;
envA1 = D_801F4E30;
if (primA == 0) {
play->envCtx.sandstormState = SANDSTORM_OFF;
}
break;
case SANDSTORM_B:
primA1 = play->state.frames & 0x7F;
if (primA1 > 64) {
primA1 = 128 - primA1;
}
primA1 += 73;
envA1 = 128;
break;
case SANDSTORM_C:
if (primA == 0) {
play->envCtx.sandstormState = SANDSTORM_OFF;
}
break;
case SANDSTORM_D:
primA1 = D_801F4E30;
envA1 = D_801F4E30;
step = 10;
break;
default:
break;
}
if (ABS_ALT(primA - primA1) < step) {
primA = primA1;
} else if (primA1 < primA) {
primA -= step;
} else {
primA += step;
}
if (ABS_ALT(envA - envA1) < step) {
envA = envA1;
} else if (envA1 < envA) {
envA -= step;
} else {
envA += step;
}
play->envCtx.sandstormPrimA = primA;
play->envCtx.sandstormEnvA = envA;
sp98 = (512.0f - (primA + envA)) * (3.0f / 128.0f);
if (sp98 > 6.0f) {
sp98 = 6.0f;
}
if (play->envCtx.sandstormPrimA != 0) {
index = 0;
if (sandstormState >= SANDSTORM_B) {
index = 4 * 3;
}
if ((play->envCtx.lightMode != LIGHT_MODE_TIME) ||
(play->envCtx.lightSettingOverride != LIGHT_SETTING_OVERRIDE_NONE)) {
primColor.r = sSandstormPrimColors[index + 1 * 3 + 0];
primColor.g = sSandstormPrimColors[index + 1 * 3 + 1];
primColor.b = sSandstormPrimColors[index + 1 * 3 + 2];
envColor.r = sSandstormEnvColors[index + 1 * 3 + 0];
envColor.g = sSandstormEnvColors[index + 1 * 3 + 1];
envColor.b = sSandstormEnvColors[index + 1 * 3 + 2];
} else if (sSandstormColorIndex == sNextSandstormColorIndex) {
primColor.r = sSandstormPrimColors[sSandstormColorIndex * 3 + index + 0];
primColor.g = sSandstormPrimColors[sSandstormColorIndex * 3 + index + 1];
primColor.b = sSandstormPrimColors[sSandstormColorIndex * 3 + index + 2];
envColor.r = sSandstormEnvColors[sSandstormColorIndex * 3 + index + 0];
envColor.g = sSandstormEnvColors[sSandstormColorIndex * 3 + index + 1];
envColor.b = sSandstormEnvColors[sSandstormColorIndex * 3 + index + 2];
} else {
primColor.r =
(s32)F32_LERP_ALT(sSandstormPrimColors[sSandstormColorIndex * 3 + index + 0],
sSandstormPrimColors[sNextSandstormColorIndex * 3 + index + 0], sSandstormLerpScale);
primColor.g =
(s32)F32_LERP_ALT(sSandstormPrimColors[sSandstormColorIndex * 3 + index + 1],
sSandstormPrimColors[sNextSandstormColorIndex * 3 + index + 1], sSandstormLerpScale);
primColor.b =
(s32)F32_LERP_ALT(sSandstormPrimColors[sSandstormColorIndex * 3 + index + 2],
sSandstormPrimColors[sNextSandstormColorIndex * 3 + index + 2], sSandstormLerpScale);
envColor.r =
(s32)F32_LERP_ALT(sSandstormEnvColors[sSandstormColorIndex * 3 + index + 0],
sSandstormEnvColors[sNextSandstormColorIndex * 3 + index + 0], sSandstormLerpScale);
envColor.g =
(s32)F32_LERP_ALT(sSandstormEnvColors[sSandstormColorIndex * 3 + index + 1],
sSandstormEnvColors[sNextSandstormColorIndex * 3 + index + 1], sSandstormLerpScale);
envColor.b =
(s32)F32_LERP_ALT(sSandstormEnvColors[sSandstormColorIndex * 3 + index + 2],
sSandstormEnvColors[sNextSandstormColorIndex * 3 + index + 2], sSandstormLerpScale);
}
envColor.r = ((envColor.r * sp98) + ((6.0f - sp98) * primColor.r)) * (1.0f / 6.0f);
envColor.g = ((envColor.g * sp98) + ((6.0f - sp98) * primColor.g)) * (1.0f / 6.0f);
envColor.b = ((envColor.b * sp98) + ((6.0f - sp98) * primColor.b)) * (1.0f / 6.0f);
sp96 = (sSandstormScroll * (11.0f / 6.0f));
sp94 = (sSandstormScroll * (9.0f / 6.0f));
sp92 = (sSandstormScroll * (6.0f / 6.0f));
OPEN_DISPS(play->state.gfxCtx);
POLY_XLU_DISP = Gfx_SetupDL64(POLY_XLU_DISP);
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_NOISE);
gDPSetColorDither(POLY_XLU_DISP++, G_CD_NOISE);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, primColor.r, primColor.g, primColor.b, play->envCtx.sandstormPrimA);
gDPSetEnvColor(POLY_XLU_DISP++, envColor.r, envColor.g, envColor.b, play->envCtx.sandstormEnvA);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, (u32)sp96 % 4096, 0, 512, 32, 1,
(u32)sp94 % 4096, 4095 - ((u32)sp92 % 4096), 256, 64));
gDPSetTextureLUT(POLY_XLU_DISP++, G_TT_NONE);
gSPDisplayList(POLY_XLU_DISP++, gFieldSandstormDL);
CLOSE_DISPS(play->state.gfxCtx);
}
sSandstormScroll += (s32)sp98;
}
s32 Environment_AdjustLights(PlayState* play, f32 arg1, f32 arg2, f32 arg3, f32 arg4) {
f32 temp;
s32 i;
Player* player = GET_PLAYER(play);
if (play->roomCtx.curRoom.type == ROOM_TYPE_BOSS) {
return 0;
}
if (!Play_CamIsNotFixed(play)) {
return 0;
}
if (play->unk_18880) {
return 0;
}
if ((player != NULL) && (player->stateFlags1 & PLAYER_STATE1_2)) {
return 0;
}
arg1 = CLAMP_MIN(arg1, 0.0f);
arg1 = CLAMP_MAX(arg1, 1.0f);
temp = arg1 - arg3;
if (arg1 < arg3) {
temp = 0.0f;
}
play->envCtx.adjLightSettings.fogNear = (arg2 - play->envCtx.lightSettings.fogNear) * temp;
if (arg1 == 0.0f) {
for (i = 0; i < 3; i++) {
play->envCtx.adjLightSettings.fogColor[i] = 0;
}
} else {
temp = arg1 * 5.0f;
temp = CLAMP_MAX(temp, 1.0f);
for (i = 0; i < 3; i++) {
play->envCtx.adjLightSettings.fogColor[i] = -(f32)play->envCtx.lightSettings.fogColor[i] * temp;
}
}
if (arg4 <= 0.0f) {
return 1;
}
arg1 *= arg4;
for (i = 0; i < 3; i++) {
play->envCtx.adjLightSettings.ambientColor[i] = -(f32)play->envCtx.lightSettings.ambientColor[i] * arg1;
play->envCtx.adjLightSettings.light1Color[i] = -(f32)play->envCtx.lightSettings.light1Color[i] * arg1;
}
return 1;
}
void Environment_LerpRGB8(u8* from, Color_RGB8* to, f32 lerp, s16* dst) {
Color_RGB8 result;
Color_RGB8_Lerp((Color_RGB8*)from, to, lerp, &result);
dst[0] = result.r - from[0];
dst[1] = result.g - from[1];
dst[2] = result.b - from[2];
}
void Environment_LerpAmbientColor(PlayState* play, Color_RGB8* to, f32 lerp) {
Environment_LerpRGB8(play->envCtx.lightSettings.ambientColor, to, lerp, play->envCtx.adjLightSettings.ambientColor);
}
void Environment_LerpDiffuseColor(PlayState* play, Color_RGB8* to, f32 lerp) {
Environment_LerpRGB8(play->envCtx.lightSettings.light1Color, to, lerp, play->envCtx.adjLightSettings.light1Color);
Environment_LerpRGB8(play->envCtx.lightSettings.light2Color, to, lerp, play->envCtx.adjLightSettings.light2Color);
}
void Environment_LerpFogColor(PlayState* play, Color_RGB8* to, f32 lerp) {
Environment_LerpRGB8(play->envCtx.lightSettings.fogColor, to, lerp, play->envCtx.adjLightSettings.fogColor);
}
void Environment_LerpFog(PlayState* play, s16 fogNearTarget, s16 fogFarTarget, f32 lerp) {
play->envCtx.adjLightSettings.fogNear = (fogNearTarget - play->envCtx.lightSettings.fogNear) * lerp;
play->envCtx.adjLightSettings.zFar = (fogFarTarget - play->envCtx.lightSettings.zFar) * lerp;
}
// Repurposed from OoT to be more general
u32 Environment_GetEventDayCount(void) {
return gSaveContext.save.eventDayCount;
}
// Repurposed from OoT to be more general
void Environment_ClearEventDayCount(void) {
gSaveContext.save.eventDayCount = 0;
}
// Repurposed from OoT to be more general
u32 Environment_GetTotalDays(void) {
return gSaveContext.save.day;
}
void Environment_ForcePlaySequence(u16 seqId) {
gSaveContext.forcedSeqId = seqId;
}
s32 Environment_IsForcedSequenceDisabled(void) {
s32 isDisabled = false;
if (gSaveContext.forcedSeqId != NA_BGM_GENERAL_SFX) {
isDisabled = true;
}
return isDisabled;
}
void Environment_PlayStormNatureAmbience(PlayState* play) {
if (((play->sceneSequences.seqId != NA_BGM_NO_MUSIC) && (play->sceneSequences.ambienceId == AMBIENCE_ID_13)) ||
(AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) == NA_BGM_FINAL_HOURS)) {
Audio_PlayAmbience(AMBIENCE_ID_07);
} else if ((play->sceneSequences.seqId != NA_BGM_NO_MUSIC) && (play->sceneSequences.ambienceId != AMBIENCE_ID_13)) {
if ((CURRENT_TIME >= CLOCK_TIME(6, 0)) && (CURRENT_TIME < CLOCK_TIME(18, 0))) {
Audio_PlayAmbience(play->sceneSequences.ambienceId);
}
}
Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 1);
Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_1, 1);
}
void Environment_StopStormNatureAmbience(PlayState* play) {
if (((play->sceneSequences.seqId != NA_BGM_NO_MUSIC) && (play->sceneSequences.ambienceId == AMBIENCE_ID_13)) ||
(AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) == NA_BGM_FINAL_HOURS)) {
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_AMBIENCE, 20);
} else if ((play->sceneSequences.seqId != NA_BGM_NO_MUSIC) && (play->sceneSequences.ambienceId != AMBIENCE_ID_13)) {
if ((CURRENT_TIME >= CLOCK_TIME(6, 0)) && (CURRENT_TIME < CLOCK_TIME(18, 0))) {
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_AMBIENCE, 20);
}
}
Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 0);
Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_1, 0);
}
void Environment_WarpSongLeave(PlayState* play) {
gWeatherMode = WEATHER_MODE_CLEAR;
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.respawnFlag = -3;
play->nextEntrance = gSaveContext.respawn[RESPAWN_MODE_RETURN].entrance;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
}
void Environment_SetupSkyboxStars(PlayState* play) {
f32 phi_f0;
if ((play->envCtx.skybox1Index == 0) && (play->skyboxId == SKYBOX_NORMAL_SKY)) {
if ((CURRENT_TIME >= CLOCK_TIME(21, 0)) || (CURRENT_TIME < CLOCK_TIME(2, 0))) {
phi_f0 = 1.0f;
} else if (CURRENT_TIME > CLOCK_TIME(19, 0)) {
phi_f0 = 1.0f - ((CLOCK_TIME(21, 0) - CURRENT_TIME) * (1.0f / (CLOCK_TIME(2, 0) + 1)));
} else if (CURRENT_TIME < CLOCK_TIME(3, 0)) {
phi_f0 = (CLOCK_TIME(3, 0) - CURRENT_TIME) * (1.0f / (CLOCK_TIME(1, 0) + 1));
} else {
phi_f0 = 0.0f;
}
phi_f0 = (play->envCtx.skyboxConfig == SKYBOX_CONFIG_24) ? 1.0f : phi_f0;
D_801F4F28 = phi_f0;
sEnvSkyboxNumStars = gSkyboxNumStars;
} else {
D_801F4F28 = 0.0f;
sEnvSkyboxNumStars = 0;
}
if ((sEnvSkyboxNumStars != 0) && (D_801F4F28 != 0.0f)) {
OPEN_DISPS(play->state.gfxCtx);
sSkyboxStarsDList = POLY_OPA_DISP;
gSPNoOp(POLY_OPA_DISP++);
CLOSE_DISPS(play->state.gfxCtx);
} else {
sSkyboxStarsDList = NULL;
}
}
void Environment_DrawSkyboxStar(Gfx** gfxP, f32 x, f32 y, s32 width, s32 height) {
Gfx* gfx = *gfxP;
u32 xl = x * 4.0f;
u32 yl = y * 4.0f;
u32 xd = width;
u32 yd = height;
gSPTextureRectangle(gfx++, xl, yl, xl + xd, yl + yd, 0, 0, 0, 0, 0);
*gfxP = gfx;
}
void Environment_DrawSkyboxStarsImpl(PlayState* play, Gfx** gfxP) {
static const Vec3s D_801DD880[] = {
{ 0x0384, 0x2328, 0xD508 }, { 0x09C4, 0x2328, 0xDA1C }, { 0x0E74, 0x22D8, 0xDA1C }, { 0x1450, 0x2468, 0xD8F0 },
{ 0x1C84, 0x28A0, 0xCBA8 }, { 0x1F40, 0x2134, 0xD8F0 }, { 0x1F40, 0x28A0, 0xDAE4 }, { 0xE4A8, 0x4A38, 0x4A38 },
{ 0xD058, 0x4C2C, 0x3A98 }, { 0xD8F0, 0x36B0, 0x47E0 }, { 0xD954, 0x3264, 0x3E1C }, { 0xD8F0, 0x3070, 0x37DC },
{ 0xD8F0, 0x1F40, 0x5208 }, { 0xD760, 0x1838, 0x27D8 }, { 0x0000, 0x4E20, 0x4A38 }, { 0x076C, 0x2328, 0xDCD8 },
};
static const Color_RGBA8_u32 D_801DD8E0[] = {
{ 65, 164, 255, 255 }, { 131, 164, 230, 255 }, { 98, 205, 255, 255 }, { 82, 82, 255, 255 },
{ 123, 164, 164, 255 }, { 98, 205, 255, 255 }, { 98, 164, 230, 255 }, { 255, 90, 0, 255 },
};
UNALIGNED static const Color_RGBA8_u32 D_801DD900[] = {
{ 64, 80, 112, 255 }, { 96, 96, 128, 255 }, { 128, 112, 144, 255 }, { 160, 128, 160, 255 },
{ 192, 144, 168, 255 }, { 224, 160, 176, 255 }, { 224, 160, 176, 255 }, { 104, 104, 136, 255 },
{ 136, 120, 152, 255 }, { 168, 136, 168, 255 }, { 200, 152, 184, 255 }, { 232, 168, 184, 255 },
{ 224, 176, 184, 255 }, { 240, 192, 192, 255 }, { 232, 184, 192, 255 }, { 248, 200, 192, 255 },
};
Vec3f pos;
f32 temp;
f32 imgY;
f32 imgX;
Gfx* gfx;
s32 phi_v1;
s32 negateY;
f32 invScale;
f32 temp_f20;
Gfx* gfxTemp;
f32 scale;
s32 i;
u32 randInt;
u32 imgWidth;
f32* imgXPtr;
f32* imgYPtr;
Vec3f* posPtr;
s32 pad[2];
f32(*viewProjectionMtxF)[4];
gfx = *gfxP;
negateY = Environment_IsSceneUpsideDown(play);
Matrix_MtxToMtxF(play->view.viewingPtr, &play->billboardMtxF);
Matrix_MtxToMtxF(&play->view.projection, &play->viewProjectionMtxF);
SkinMatrix_MtxFMtxFMult(&play->viewProjectionMtxF, &play->billboardMtxF, &play->viewProjectionMtxF);
phi_v1 = 0;
gDPPipeSync(gfx++);
gDPSetEnvColor(gfx++, 255, 255, 255, 255.0f * D_801F4F28);
gDPSetCombineLERP(gfx++, PRIMITIVE, 0, ENVIRONMENT, 0, PRIMITIVE, 0, ENVIRONMENT, 0, PRIMITIVE, 0, ENVIRONMENT, 0,
PRIMITIVE, 0, ENVIRONMENT, 0);
gDPSetOtherMode(gfx++,
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | G_RM_AA_XLU_LINE | G_RM_AA_XLU_LINE2);
randInt = ((u32)gSaveContext.save.saveInfo.playerData.playerName[0] << 0x18) ^
((u32)gSaveContext.save.saveInfo.playerData.playerName[1] << 0x14) ^
((u32)gSaveContext.save.saveInfo.playerData.playerName[2] << 0x10) ^
((u32)gSaveContext.save.saveInfo.playerData.playerName[3] << 0xC) ^
((u32)gSaveContext.save.saveInfo.playerData.playerName[4] << 8) ^
((u32)gSaveContext.save.saveInfo.playerData.playerName[5] << 4) ^
((u32)gSaveContext.save.saveInfo.playerData.playerName[6] << 0) ^
((u32)gSaveContext.save.saveInfo.playerData.playerName[7] >> 4) ^
((u32)gSaveContext.save.saveInfo.playerData.playerName[7] << 0x1C);
//! FAKE:
if (play->view.viewingPtr && play->view.viewingPtr && play->view.viewingPtr) {}
for (i = 0; i < sEnvSkyboxNumStars; i++) {
if (i < 16) {
pos.x = play->view.eye.x + (s32)D_801DD880[i].x;
pos.y = play->view.eye.y + (s32)D_801DD880[i].y;
pos.z = play->view.eye.z + (s32)D_801DD880[i].z;
imgWidth = 8;
} else {
f32 temp_f22;
f32 temp_f4;
f32 temp_f2;
// temp_f4 = Rand_ZeroOne_Variable(&randInt);
randInt = (randInt * RAND_MULTIPLIER) + RAND_INCREMENT;
gRandFloat.i = (randInt >> 9) | 0x3F800000;
temp = gRandFloat.f;
temp_f4 = temp - 1.0f;
// temp_f20 = Rand_ZeroOne_Variable(&randInt);
randInt = (randInt * RAND_MULTIPLIER) + RAND_INCREMENT;
gRandFloat.i = (randInt >> 9) | 0x3F800000;
temp_f20 = ((gRandFloat.f - 1.0f) + temp_f4) * 0.5f;
// Rand_Next_Variable(&randInt);
randInt = (randInt * RAND_MULTIPLIER) + RAND_INCREMENT;
// Set random position
pos.y = play->view.eye.y + (SQ(temp_f20) * SQ(128.0f)) - 1000.0f;
pos.x = play->view.eye.x + (Math_SinS(randInt) * (1.2f - temp_f20) * SQ(128.0f));
pos.z = play->view.eye.z + (Math_CosS(randInt) * (1.2f - temp_f20) * SQ(128.0f));
// temp_f2 = Rand_ZeroOne_Variable(&randInt);
randInt = (randInt * RAND_MULTIPLIER) + RAND_INCREMENT;
gRandFloat.i = ((randInt >> 9) | 0x3F800000);
temp_f2 = gRandFloat.f - 1.0f;
// Set random width
imgWidth = (u32)((SQ(temp_f2) * 8.0f) + 2.0f);
}
if (negateY) {
pos.y = -pos.y;
}
if ((i < 15) || ((i == 15) && ((((void)0, gSaveContext.save.day) % 7) == 0))) {
gDPSetColor(gfx++, G_SETPRIMCOLOR, D_801DD8E0[i % ARRAY_COUNTU(D_801DD8E0)].rgba);
} else if (((i & 0x3F) == 0) || (i == 16)) {
gDPSetColor(gfx++, G_SETPRIMCOLOR, D_801DD900[phi_v1 % ARRAY_COUNTU(D_801DD900)].rgba);
phi_v1++;
}
posPtr = &pos;
imgXPtr = &imgX;
imgYPtr = &imgY;
viewProjectionMtxF = play->viewProjectionMtxF.mf;
if (imgWidth >= 2) {
// w component
scale = pos.x * play->viewProjectionMtxF.mf[0][3] + pos.y * play->viewProjectionMtxF.mf[1][3] +
pos.z * play->viewProjectionMtxF.mf[2][3] + play->viewProjectionMtxF.mf[3][3];
if (scale >= 1.0f) {
invScale = 1.0f / scale;
// x component
imgX = (pos.x * viewProjectionMtxF[0][0] + pos.y * viewProjectionMtxF[1][0] +
pos.z * viewProjectionMtxF[2][0] + viewProjectionMtxF[3][0]) *
invScale;
// y component
imgY = (((pos.x * viewProjectionMtxF[0][1]) + (pos.y * viewProjectionMtxF[1][1]) +
(pos.z * viewProjectionMtxF[2][1])) +
viewProjectionMtxF[3][1]) *
invScale;
}
if ((scale >= 1.0f) && (imgX > -1.0f) && (imgX < 1.0f) && (imgY > -1.0f) && (imgY < 1.0f)) {
imgX = (imgX * (SCREEN_WIDTH / 2)) + (SCREEN_WIDTH / 2);
imgY = (imgY * -(SCREEN_HEIGHT / 2)) + (SCREEN_HEIGHT / 2);
gfxTemp = gfx;
Environment_DrawSkyboxStar(&gfxTemp, imgX, imgY, imgWidth, 4);
gfx = gfxTemp;
}
//! FAKE:
if (viewProjectionMtxF) {}
}
}
gDPPipeSync(gfx++);
*gfxP = gfx;
}
void Environment_Draw(PlayState* play) {
Environment_SetupSkyboxStars(play);
Environment_DrawSun(play);
Environment_UpdateLightningStrike(play);
Environment_DrawLightning(play, 0);
Environment_DrawSkyboxFilters(play);
}
void Environment_DrawSkyboxStars(PlayState* play) {
Gfx* gfx;
Gfx* gfxHead;
if (sSkyboxStarsDList != NULL) {
OPEN_DISPS(play->state.gfxCtx);
gfxHead = POLY_OPA_DISP;
gfx = Gfx_Open(gfxHead);
gSPDisplayList(sSkyboxStarsDList, gfx);
Environment_DrawSkyboxStarsImpl(play, &gfx);
gSPEndDisplayList(gfx++);
Gfx_Close(gfxHead, gfx);
POLY_OPA_DISP = gfx;
sSkyboxStarsDList = NULL;
CLOSE_DISPS(play->state.gfxCtx);
}
}
void Environment_StopTime(void) {
sEnvIsTimeStopped = true;
}
void Environment_StartTime(void) {
sEnvIsTimeStopped = false;
}
u8 Environment_IsTimeStopped(void) {
return sEnvIsTimeStopped;
}
u32 Environment_GetStormState(PlayState* play) {
u32 stormState = play->envCtx.stormState;
if ((play->sceneId == SCENE_OMOYA) && (play->roomCtx.curRoom.num == 0)) {
stormState = ((gSaveContext.save.day >= 2) && !CHECK_WEEKEVENTREG(WEEKEVENTREG_DEFENDED_AGAINST_ALIENS))
? STORM_STATE_ON
: STORM_STATE_OFF;
}
switch (play->sceneId) {
case SCENE_13HUBUKINOMITI:
case SCENE_11GORONNOSATO:
case SCENE_10YUKIYAMANOMURA:
case SCENE_14YUKIDAMANOMITI:
case SCENE_12HAKUGINMAE:
case SCENE_17SETUGEN:
case SCENE_GORONRACE:
if (gSaveContext.sceneLayer == 0) {
stormState = STORM_STATE_OFF;
}
break;
case SCENE_10YUKIYAMANOMURA2:
if (gSaveContext.sceneLayer == 1) {
stormState = STORM_STATE_OFF;
}
break;
default:
break;
}
return stormState;
}
u8 Environment_IsFinalHours(PlayState* play) {
u8 ret = false;
if ((gSaveContext.save.day == 3) && (CURRENT_TIME < CLOCK_TIME(6, 0))) {
ret = true;
}
return ret;
}
u8 func_800FE5D0(PlayState* play) {
u8 ret = false;
if (Entrance_GetSceneId(((void)0, gSaveContext.save.entrance)) < 0) {
ret = true;
}
return ret;
}
u32 func_800FE610(PlayState* play) {
return 0;
}
u16 Environment_GetTimeSpeed(PlayState* play) {
u16 timeSpeed = 0;
if (R_TIME_SPEED != 0) {
timeSpeed = R_TIME_SPEED + (u16)((void)0, gSaveContext.save.timeSpeedOffset);
}
return timeSpeed;
}
void Environment_SetTimeJump(f32 minutes) {
sTimeJump = CLOCK_TIME_F(0, minutes);
}
u8 func_800FE6F8(PlayState* play, s16 timeAdvanceScaling, s16 nextTimeLimit) {
u16 nextTime;
u8 ret = false;
if (R_TIME_SPEED != 0) {
nextTime =
CURRENT_TIME + (R_TIME_SPEED + ((void)0, gSaveContext.save.timeSpeedOffset)) * timeAdvanceScaling * 20;
if (nextTime > nextTimeLimit) {
ret = true;
}
}
return ret;
}
u8 Environment_GetSandstormColorIndex(void) {
return sSandstormColorIndex;
}
u8 Environment_GetNextSandstormColorIndex(void) {
return sNextSandstormColorIndex;
}
f32 Environment_GetSandstormLerpScale(void) {
return sSandstormLerpScale;
}
void Environment_LerpSandstormColors(Color_RGBA8* colorSrc, Color_RGBA8* colorDst) {
f32 sandstormLerpScale = Environment_GetSandstormLerpScale();
s32 pad;
u32 sandstormColorIndex = Environment_GetSandstormColorIndex();
u32 nextSandstormColorIndex = Environment_GetNextSandstormColorIndex();
if (sandstormLerpScale <= 0.0f) {
colorDst->r = colorSrc[sandstormColorIndex].r;
colorDst->g = colorSrc[sandstormColorIndex].g;
colorDst->b = colorSrc[sandstormColorIndex].b;
colorDst->a = colorSrc[sandstormColorIndex].a;
} else {
colorDst->r =
(s32)F32_LERP(colorSrc[sandstormColorIndex].r, colorSrc[nextSandstormColorIndex].r, sandstormLerpScale);
colorDst->g =
(s32)F32_LERP(colorSrc[sandstormColorIndex].g, colorSrc[nextSandstormColorIndex].g, sandstormLerpScale);
colorDst->b =
(s32)F32_LERP(colorSrc[sandstormColorIndex].b, colorSrc[nextSandstormColorIndex].b, sandstormLerpScale);
colorDst->a =
(s32)F32_LERP(colorSrc[sandstormColorIndex].a, colorSrc[nextSandstormColorIndex].a, sandstormLerpScale);
}
}
// Related to soft soil
u8 func_800FE9B4(PlayState* play) {
u8 ret = false;
if ((play->envCtx.precipitation[PRECIP_SOS_MAX] == 60) && (play->envCtx.precipitation[PRECIP_SNOW_CUR] == 0)) {
ret = true;
}
if ((play->envCtx.precipitation[PRECIP_RAIN_MAX] == 60) &&
!(GET_ACTIVE_CAM(play)->stateFlags & CAM_STATE_UNDERWATER)) {
if ((Environment_GetStormState(play) != STORM_STATE_OFF) &&
(play->envCtx.precipitation[PRECIP_SNOW_CUR] == 0)) {
ret = true;
}
}
return ret;
}
void func_800FEA50(PlayState* play) {
s8 phi_v0;
switch (gSaveContext.save.day) {
default:
case 0:
case 1:
phi_v0 = 0;
break;
case 2:
phi_v0 = 3;
break;
case 3:
phi_v0 = 4;
break;
}
D_801F4F30 = phi_v0;
D_801F4F33 = true;
}
void func_800FEAB0() {
D_801F4F33 = false;
}
void Environment_JumpForwardInTime(void) {
if (sTimeJump != 0) {
gSaveContext.save.time = CURRENT_TIME + sTimeJump;
sTimeJump = 0;
}
}
void Environment_NewDay(EnvironmentContext* envCtx) {
u8 dayOffset = 0;
if (((void)0, gSaveContext.save.day) != 0) {
dayOffset = ((void)0, gSaveContext.save.day) - 1;
}
envCtx->skyboxConfig = dayOffset + (sInitSkyboxConfig * 3);
envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig;
if (sInitSkyboxConfig == SKYBOX_CONFIG_4) {
envCtx->skyboxConfig = SKYBOX_CONFIG_14;
envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig;
} else if (sInitSkyboxConfig == SKYBOX_CONFIG_5) {
envCtx->skyboxConfig = SKYBOX_CONFIG_16;
envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig;
} else if (sInitSkyboxConfig == SKYBOX_CONFIG_6) {
envCtx->skyboxConfig = SKYBOX_CONFIG_17;
envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig;
} else if (sInitSkyboxConfig == SKYBOX_CONFIG_7) {
envCtx->skyboxConfig = SKYBOX_CONFIG_18 + dayOffset;
envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig;
} else if (sInitSkyboxConfig == SKYBOX_CONFIG_8) {
envCtx->skyboxConfig = SKYBOX_CONFIG_21 + dayOffset;
envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig;
} else if (sInitSkyboxConfig == SKYBOX_CONFIG_9) {
envCtx->skyboxConfig = SKYBOX_CONFIG_24;
envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig;
} else if (sInitSkyboxConfig == SKYBOX_CONFIG_10) {
envCtx->skyboxConfig = SKYBOX_CONFIG_25 + dayOffset;
envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig;
}
if (dayOffset >= 3) {
envCtx->skyboxConfig = SKYBOX_CONFIG_13;
envCtx->changeSkyboxNextConfig = SKYBOX_CONFIG_13;
}
if (envCtx->skyboxConfig >= SKYBOX_CONFIG_MAX) {
envCtx->skyboxConfig = SKYBOX_CONFIG_0;
envCtx->changeSkyboxNextConfig = SKYBOX_CONFIG_0;
}
switch (((void)0, gSaveContext.save.day)) {
default:
case 0:
case 1:
envCtx->lightConfig = 0;
envCtx->changeLightNextConfig = 0;
break;
case 2:
envCtx->lightConfig = 3;
envCtx->changeLightNextConfig = 3;
break;
case 3:
envCtx->lightConfig = 4;
envCtx->changeLightNextConfig = 4;
break;
}
}