..
PreRender.c
libu64 ( #1705 )
2024-11-07 17:27:19 -08:00
TwoHeadArena.c
More header cleanup ( #1604 )
2024-04-25 18:16:47 -07:00
TwoHeadGfxArena.c
More header cleanup ( #1604 )
2024-04-25 18:16:47 -07:00
audio_stop_all_sfx.c
Misc FAKE fixes ( #1783 )
2025-02-16 09:30:27 -08:00
audio_thread_manager.c
Irqmgr + scheduler Docs ( #1527 )
2024-01-20 20:47:00 -03:00
c_keyframe.c
c_keyframe.c decompiled and documented ( #1630 )
2024-05-17 08:29:19 -04:00
code_800E8EA0.c
…
cutscene_camera.c
Misc FAKE fixes ( #1783 )
2025-02-16 09:30:27 -08:00
flg_set.c
Introduce a bunch of small new headers ( #1649 )
2024-07-28 13:53:28 -07:00
gDPLoadTextureBlock_Runtime.inc.c
z_map decompiled ( #1032 )
2024-06-20 18:21:37 -07:00
game.c
Document Player's Face and z_actor FaceChange functions ( #1777 )
2025-06-03 18:59:25 -07:00
gamealloc.c
…
gfxalloc.c
Introduce a bunch of small new headers ( #1649 )
2024-07-28 13:53:28 -07:00
graph.c
Misc Cleanup ( #1782 )
2025-01-27 12:48:59 -03:00
jpegdecoder.c
[headers] Add kaleido_manager.h, clean up z64jpeg.h protos ( #1688 )
2024-09-10 14:49:39 -03:00
jpegutils.c
More General Cleanup ( #1638 )
2024-06-03 14:33:03 -04:00
kanread.s
Handwritten asm build prep, add handwritten asm for the code segment ( #1807 )
2025-07-31 13:00:42 -04:00
listalloc.c
…
main.c
Remove asm-processor in favor of preprocess.sh ( #1760 )
2025-02-21 18:02:19 -08:00
object_table.c
More header cleanup ( #1604 )
2024-04-25 18:16:47 -07:00
osFlash.c
General Cleanup ( #1529 )
2024-01-15 10:03:13 +11:00
padmgr.c
libu64 ( #1705 )
2024-11-07 17:27:19 -08:00
sched.c
libu64 ( #1705 )
2024-11-07 17:27:19 -08:00
speed_meter.c
[headers] `z64malloc.h` -> `zelda_arena.h` ( #1702 )
2024-10-05 08:42:49 -07:00
su_mtx.c
More header cleanup ( #1604 )
2024-04-25 18:16:47 -07:00
sys_cfb.c
Misc Cleanup ( #1782 )
2025-01-27 12:48:59 -03:00
sys_cmpdma.c
More header cleanup ( #1604 )
2024-04-25 18:16:47 -07:00
sys_flashrom.c
Small sys_flashrom clean up ( #1795 )
2025-02-21 17:00:11 -08:00
sys_freeze.c
func_80183070 to Sys_Freeze ( #1686 )
2025-03-04 19:06:23 -08:00
sys_initial_check.c
Remove assets from automatic includes ( #1683 )
2024-09-10 15:16:56 -03:00
sys_math.c
Add rand.h for non-qrand.c rand functions ( #1684 )
2024-09-18 19:49:56 -07:00
sys_math3d.c
Remove asm-processor in favor of preprocess.sh ( #1760 )
2025-02-21 18:02:19 -08:00
sys_math_atan.c
…
sys_matrix.c
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD ( #1729 )
2024-10-22 17:51:00 -07:00
sys_rumble.c
…
sys_slowly.c
libu64 ( #1705 )
2024-11-07 17:27:19 -08:00
sys_ucode.c
Small general cleanup ( #1644 )
2024-06-14 21:47:24 -07:00
title_setup.c
Misc Cleanup ( #1782 )
2025-01-27 12:48:59 -03:00
z_DLF.c
libu64 ( #1705 )
2024-11-07 17:27:19 -08:00
z_actor.c
Document Player's Face and z_actor FaceChange functions ( #1777 )
2025-06-03 18:59:25 -07:00
z_actor_dlftbls.c
InitVars -> Profile ( #1697 )
2024-09-27 22:12:20 -07:00
z_bg_collect.c
dyna switches ( #1731 )
2024-10-22 18:48:01 -07:00
z_bg_item.c
dyna switches ( #1731 )
2024-10-22 18:48:01 -07:00
z_bgcheck.c
Remove asm-processor in favor of preprocess.sh ( #1760 )
2025-02-21 18:02:19 -08:00
z_camera.c
Misc FAKE fixes ( #1783 )
2025-02-16 09:30:27 -08:00
z_camera_data.inc.c
…
z_cheap_proc.c
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD ( #1729 )
2024-10-22 17:51:00 -07:00
z_circle_tex.c
Clean2 ( #1605 )
2024-02-20 14:04:23 +11:00
z_collision_btltbls.c
…
z_collision_check.c
Remove asm-processor in favor of preprocess.sh ( #1760 )
2025-02-21 18:02:19 -08:00
z_common_data.c
More General Cleanup ( #1638 )
2024-06-03 14:33:03 -04:00
z_construct.c
…
z_debug.c
…
z_debug_display.c
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD ( #1729 )
2024-10-22 17:51:00 -07:00
z_debug_mode.c
libu64 ( #1705 )
2024-11-07 17:27:19 -08:00
z_demo.c
Replace erroneous CsCmdStartSeq with CsCmdStopSeq ( #1812 )
2025-07-05 12:54:47 -04:00
z_draw.c
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD ( #1729 )
2024-10-22 17:51:00 -07:00
z_eff_blure.c
EffectSs Sync ( #1799 )
2025-03-03 13:22:56 -03:00
z_eff_footmark.c
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD ( #1729 )
2024-10-22 17:51:00 -07:00
z_eff_shield_particle.c
Remove assets from automatic includes ( #1683 )
2024-09-10 15:16:56 -03:00
z_eff_spark.c
Remove assets from automatic includes ( #1683 )
2024-09-10 15:16:56 -03:00
z_eff_ss_dead.c
Misc Clean ( #1602 )
2024-04-06 10:23:06 -07:00
z_eff_tire_mark.c
Misc FAKE fixes ( #1783 )
2025-02-16 09:30:27 -08:00
z_effect.c
Add a `z64play.h` header ( #1646 )
2024-06-25 15:17:03 -04:00
z_effect_soft_sprite.c
EffectSs Sync ( #1799 )
2025-03-03 13:22:56 -03:00
z_effect_soft_sprite_dlftbls.c
EffectSs Sync ( #1799 )
2025-03-03 13:22:56 -03:00
z_effect_soft_sprite_old_init.c
…
z_elf_message.c
Introduce a bunch of small new headers ( #1649 )
2024-07-28 13:53:28 -07:00
z_en_a_keep.c
Remove THIS macro ( #1756 )
2024-12-13 08:34:39 -03:00
z_en_hy_code.c
Standardize "ActorMovement" over "ActorMove" ( #1773 )
2024-12-21 14:15:10 +11:00
z_en_item00.c
Document Culling ( #1759 )
2024-12-15 19:11:29 +11:00
z_env_flags.c
…
z_eventmgr.c
Misc FAKE fixes ( #1783 )
2025-02-16 09:30:27 -08:00
z_face_reaction.c
…
z_fbdemo.c
`sys_math3d.c` Decompiled and Mostly Documented ( #1450 )
2024-06-14 22:39:31 -07:00
z_fbdemo_circle.c
Animation Cleanup: En_V* and En_W* ( #1713 )
2024-10-16 06:13:25 -07:00
z_fbdemo_dlftbls.c
InitVars -> Profile ( #1697 )
2024-09-27 22:12:20 -07:00
z_fbdemo_fade.c
Remove THIS macro ( #1756 )
2024-12-13 08:34:39 -03:00
z_fcurve_data.c
…
z_fcurve_data_skelanime.c
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD ( #1729 )
2024-10-22 17:51:00 -07:00
z_fireobj.c
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD ( #1729 )
2024-10-22 17:51:00 -07:00
z_game_dlftbls.c
Use Romfile in place of vromStart and vromEnd in structs ( #1618 )
2024-05-12 10:08:52 -07:00
z_game_over.c
Add a `z64play.h` header ( #1646 )
2024-06-25 15:17:03 -04:00
z_horse.c
…
z_inventory.c
Remove assets from automatic includes ( #1683 )
2024-09-10 15:16:56 -03:00
z_jpeg.c
FALLTHROUGH Attribute, switch cleanup ( #1719 )
2024-10-19 17:56:35 -07:00
z_kaleido_manager.c
libu64 ( #1705 )
2024-11-07 17:27:19 -08:00
z_kaleido_scope_call.c
Remove asm-processor in favor of preprocess.sh ( #1760 )
2025-02-21 18:02:19 -08:00
z_kaleido_setup.c
`z_parameter.c`: remaining functions, do action documentation, gfx cleanup ( #1652 )
2024-07-02 14:47:37 -07:00
z_kanfont.c
More header cleanup ( #1604 )
2024-04-25 18:16:47 -07:00
z_kankyo.c
Document Room Type ( #1740 )
2024-11-11 16:46:21 -08:00
z_lib.c
Add rand.h for non-qrand.c rand functions ( #1684 )
2024-09-18 19:49:56 -07:00
z_lifemeter.c
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD ( #1729 )
2024-10-22 17:51:00 -07:00
z_lights.c
Document Light-Based Actor Flags ( #1754 )
2024-12-05 20:48:38 -08:00
z_malloc.c
[headers] `z64malloc.h` -> `zelda_arena.h` ( #1702 )
2024-10-05 08:42:49 -07:00
z_map_data.c
z_map decompiled ( #1032 )
2024-06-20 18:21:37 -07:00
z_map_disp.c
Remove asm-processor in favor of preprocess.sh ( #1760 )
2025-02-21 18:02:19 -08:00
z_map_exp.c
z_map decompiled ( #1032 )
2024-06-20 18:21:37 -07:00
z_message.c
Remove asm-processor in favor of preprocess.sh ( #1760 )
2025-02-21 18:02:19 -08:00
z_message_nes.c
Provide AVOID_UB for some bugs found in GCC compiler testing ( #1785 )
2025-01-20 19:52:03 -03:00
z_message_staff.c
FALLTHROUGH Attribute, switch cleanup ( #1719 )
2024-10-19 17:56:35 -07:00
z_msgevent.c
Name Talking Related Actor Flags ( #1733 )
2024-10-24 11:12:41 +11:00
z_nmi_buff.c
More header cleanup ( #1604 )
2024-04-25 18:16:47 -07:00
z_nulltask.c
[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h ( #1681 )
2024-09-07 16:47:22 -06:00
z_olib.c
Introduce a bunch of small new headers ( #1649 )
2024-07-28 13:53:28 -07:00
z_overlay.c
libu64 ( #1705 )
2024-11-07 17:27:19 -08:00
z_parameter.c
Document inconsistent empty C-button disabling bug ( #1810 )
2025-04-23 17:47:01 -04:00
z_path.c
Animation Cleanup: En_T* ( #1522 )
2024-06-24 17:54:14 -07:00
z_pause.c
libu64 ( #1705 )
2024-11-07 17:27:19 -08:00
z_play.c
EffectSs Sync ( #1799 )
2025-03-03 13:22:56 -03:00
z_play_hireso.c
FALLTHROUGH Attribute, switch cleanup ( #1719 )
2024-10-19 17:56:35 -07:00
z_player_call.c
Document Update Actor Flags ( #1762 )
2024-12-17 13:18:56 -08:00
z_player_lib.c
Document Player's Face and z_actor FaceChange functions ( #1777 )
2025-06-03 18:59:25 -07:00
z_prenmi.c
General Cleanup ( #1529 )
2024-01-15 10:03:13 +11:00
z_quake.c
Introduce a bunch of small new headers ( #1649 )
2024-07-28 13:53:28 -07:00
z_rcp.c
Animation Cleanup: En_V* and En_W* ( #1713 )
2024-10-16 06:13:25 -07:00
z_room.c
libu64 ( #1705 )
2024-11-07 17:27:19 -08:00
z_rumble.c
Misc fixes ( #1800 )
2025-03-24 10:52:10 -03:00
z_scene.c
Player Docs: Rename Init Mode to Start Mode ( #1744 )
2024-11-22 17:04:34 -08:00
z_scene_proc.c
FALLTHROUGH Attribute, switch cleanup ( #1719 )
2024-10-19 17:56:35 -07:00
z_scene_table.c
…
z_schedule.c
Msgevent OK ( #1637 )
2024-06-14 21:35:22 -07:00
z_shrink_window.c
General Cleanup 2 ( #1538 )
2024-01-28 21:27:50 -03:00
z_skelanime.c
Standardize "ActorMovement" over "ActorMove" ( #1773 )
2024-12-21 14:15:10 +11:00
z_skin.c
Misc fixes ( #1800 )
2025-03-24 10:52:10 -03:00
z_skin_awb.c
[headers] `z64malloc.h` -> `zelda_arena.h` ( #1702 )
2024-10-05 08:42:49 -07:00
z_skin_matrix.c
Misc Cleanup 2 ( #1521 )
2024-03-23 08:04:07 -03:00
z_snap.c
FALLTHROUGH Attribute, switch cleanup ( #1719 )
2024-10-19 17:56:35 -07:00
z_sound_source.c
…
z_sram_NES.c
Small sys_flashrom clean up ( #1795 )
2025-02-21 17:00:11 -08:00
z_sub_s.c
Boss07 (Majora) OK and documented [mm-n64-us.z64 OK] ( #1753 )
2024-12-10 18:06:55 -08:00
z_view.c
Animation Cleanup: En_V* and En_W* ( #1713 )
2024-10-16 06:13:25 -07:00
z_vimode.c
libu64 ( #1705 )
2024-11-07 17:27:19 -08:00
z_viscvg.c
Framebuffer filter docs ( #1528 )
2024-01-20 21:04:28 -03:00
z_visfbuf.c
Introduce a bunch of small new headers ( #1649 )
2024-07-28 13:53:28 -07:00
z_vismono.c
Introduce a bunch of small new headers ( #1649 )
2024-07-28 13:53:28 -07:00
z_viszbuf.c
More General Cleanup ( #1638 )
2024-06-03 14:33:03 -04:00
z_vr_box.c
…
z_vr_box_draw.c
…