..
PR
Decompile z_rpc.c
2020-04-22 15:38:09 -05:00
io
Arms_Hook OK ( #33 )
2020-10-11 18:30:22 -05:00
assert.h
Dump current status
2018-10-25 22:09:52 -05:00
bstring.h
Dump current status
2018-10-25 22:09:52 -05:00
color.h
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
convert.h
Decompile `game.c`
2020-06-23 10:55:11 -04:00
functions.h
Arms_Hook OK ( #33 )
2020-10-11 18:30:22 -05:00
functions_overlay.h
Arms_Hook OK ( #33 )
2020-10-11 18:30:22 -05:00
global.h
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
global_overlay.h
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
guint.h
Decompile sinf.c
2018-11-17 02:16:20 -06:00
ichain.h
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
macros.h
Arms_Hook OK ( #33 )
2020-10-11 18:30:22 -05:00
os.h
Port a bunch of libultra files from sm64
2020-01-20 23:27:02 -06:00
os_internal.h
Dump current status
2018-10-25 22:09:52 -05:00
osint.h
Decomp controller.c
2020-01-11 08:54:07 -06:00
pre_boot_variables.h
Generate all major headers from ghidra project
2019-12-07 18:21:34 -06:00
ramrom.h
Use hex instead of decimal
2018-11-16 22:14:07 -06:00
rdb.h
Use hex instead of decimal
2018-11-16 22:14:07 -06:00
regs.h
Decompile `game.c`
2020-06-23 10:55:11 -04:00
rmon.h
Dump current status
2018-10-25 22:09:52 -05:00
section.h
Decomp idle.c
2020-01-16 21:35:54 -06:00
segment.h
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
segment_symbols.h
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. ( #29 )
2020-09-27 20:19:06 -04:00
sptask.h
Use hex instead of decimal
2018-11-16 22:14:07 -06:00
stdarg.h
Port a bunch of libultra files from sm64
2020-01-20 23:27:02 -06:00
stdlib.h
Use structs.h generated from Ghidra project
2019-09-29 01:37:21 -05:00
string.h
Dump current status
2018-10-25 22:09:52 -05:00
ultra64.h
Dump current status
2018-10-25 22:09:52 -05:00
ultraerror.h
Fix variadic function typedef to be legal C
2020-04-28 15:11:14 -05:00
ultralog.h
Use hex instead of decimal
2018-11-16 22:14:07 -06:00
unk.h
Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it.
2019-11-28 00:26:09 -06:00
variables.h
z_skelanime OK ( #34 )
2020-10-11 13:31:06 -04:00
variables_overlay.h
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. ( #29 )
2020-09-27 20:19:06 -04:00
viint.h
Use hex instead of decimal
2018-11-16 22:14:07 -06:00
xstdio.h
Use structs.h generated from Ghidra project
2019-09-29 01:37:21 -05:00
z64.h
Arms_Hook OK ( #33 )
2020-10-11 18:30:22 -05:00
z64actor.h
Arms_Hook OK ( #33 )
2020-10-11 18:30:22 -05:00
z64animation.h
z_skelanime OK ( #34 )
2020-10-11 13:31:06 -04:00
z64collision_check.h
Arms_Hook OK ( #33 )
2020-10-11 18:30:22 -05:00
z64cutscene.h
bg_haka_curtain OK ( #25 )
2020-09-23 21:04:29 -04:00
z64dma.h
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
z64effect.h
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
z64light.h
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
z64math.h
Arms_Hook OK ( #33 )
2020-10-11 18:30:22 -05:00
z64object.h
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
z64scene.h
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00