fullgrowngaming
f927730418
Arms_Hook OK ( #33 )
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* All but 2 functions matched
* More work on hookshot
* hookshot work
* 2 functions left (and one is almost done)
* sp issues with draw, but matching otherwise
* hookshot matching
* Changed rodata inclusion for armshook
* Hookshot OK
* Resolve script conflicts
* Rename unk variables to match MM standard
* Made requested changes
2020-10-11 18:30:22 -05:00
fullgrowngaming
1c4a3047de
z_skelanime OK ( #34 )
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* initial skelanime commit
* Skelanime OK
* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
fullgrowngaming
96d05d4e7d
en_tanron6 OK ( #27 )
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* en_tanron6 OK
* Fixed name of SetupDoNothing
* Fixed initvars name
* Fixed initvars name
* Fixed initvars name
2020-09-28 19:27:21 -04:00
Bonfam
280d7b7eea
GlobalContext: unwrap CameraContext ( #31 )
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* GlobalContext: unwrap CameraContext
Makes ACTIVE_CAM macro usable.
func_8013A530 changes to use new GlobalContext struct.
* z64.h: remove CameraContext
2020-09-27 20:38:43 -04:00
Rozelette
07efebe2ff
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. ( #29 )
2020-09-27 20:19:06 -04:00
fullgrowngaming
a051672fd6
bg_haka_curtain OK ( #25 )
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* bg_haka_curtain OK
* Renamed InitVars back to its symbol name, plus converted the actor to a dynaActor like it should be
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23 21:04:29 -04:00
fullgrowngaming
d612cc7196
Empty actors (Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05) OK ( #24 )
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* Finished two empty actors
* Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05 OK and formatted
* en_zl1 OK (also an empty actor)
2020-09-23 20:56:23 -04:00
fullgrowngaming
d1d578043b
obj_dinner OK ( #26 )
...
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23 20:44:17 -04:00
fullgrowngaming
a45af872a2
en_torch OK ( #22 )
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* en_torch OK
* Ran format script
* Fixed init vars formatting
* Fixed spaces at end of lines in InitVars
2020-09-23 20:16:09 -04:00
fullgrowngaming
79544c9093
bg_mbar_chair OK ( #28 )
2020-09-23 20:02:50 -04:00
fullgrowngaming
a241f57e60
obj_hana OK ( #20 )
2020-09-19 21:55:06 -05:00
Rozelette
189d0d6c30
Bootstrap actors ( #14 )
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* Bootstrap actors
* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-09-13 14:21:43 -04:00
Rozelette
0844c24773
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
Rozelette
de7a521857
Decompile z_snap ( #11 )
2020-08-29 01:10:24 -04:00
Rozelette
125b16cb17
Add object enum ( #9 )
2020-08-07 18:12:03 -04:00
Rozelette
f37da749f6
Add actor and scene enums ( #8 )
2020-08-06 18:06:38 -04:00
mmb70
522ccdbb95
func_0x800968B0 PR review
2020-07-24 19:26:37 -04:00
mmb70
7b45043c97
Matched boot_0x800968B0.c
...
Matched func_800968B1
2020-07-24 19:26:37 -04:00
Kenix3
07cfe5b43f
Merge branch 'master' of https://github.com/zeldaret/mm
2020-06-23 17:38:34 -04:00
Rafael Moura
c9dc82cbe5
func_800B72F8 decompiled
2020-06-23 17:35:29 -04:00
MMDecomp
7d61d4e6ff
Decompile `game.c`
2020-06-23 10:55:11 -04:00
Kenix3
2d191e301a
Adds TODO comments to remove implementation defined pointer manipulation.
2020-06-06 19:27:28 -04:00
Kenix3
cb8b9a2020
z_lib now uses SEGMENTED_TO_VIRTUAL macro
...
Additionally removed some TODO comments in z_scene and defining gRspSegmentPhysAddrs array size as NUM_SEGMENTS
2020-06-04 23:25:57 -04:00
Kenix3
5c97d35841
Added macros header
...
Additionally, updated code to use PHYSICAL_TO_VIRTUAL and ALIGN16 macros.
Additionally, retyped gRspSegmentPhysAddrs back to u32 as in OOT. These get the straight return value of PHYSICAL_TO_VIRTUAL, so they are u32.
2020-06-04 23:07:09 -04:00
Kenix3
664182c289
Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather than void*
2020-06-04 21:41:44 -04:00
Kenix3
dfbcac539e
All z_scene functions now OK
2020-06-04 20:41:16 -04:00
Kenix3
f230898dfe
z_scene functions now use the same structs as OOT ( #3 )
...
* z_scene now uses OOT structs where available
Additionally commits a decompiled z_actor function.
* Fixes audio_setBGM function call in Scene_HeaderCommand15
* Update structs.h
Co-authored-by: rozlette <uberpanzermensch@gmail.com>
Co-authored-by: Egor Ananyin <ananinegor@gmail.com>
2020-04-29 22:14:29 -05:00
rozlette
5687f3741a
Fix variadic function typedef to be legal C
2020-04-28 15:11:14 -05:00
rozlette
01c86ec621
Decompile z_prenmi.c
2020-04-23 01:11:25 -05:00
rozlette
c1bb5f00d6
Decompile z_rpc.c
2020-04-22 15:38:09 -05:00
rozlette
639df45a03
Some work on z_view
2020-04-21 11:49:16 -05:00
rozlette
2b50a1eab8
Update to latest ghidra project
2020-04-19 13:15:10 -05:00
Kenix3
4e63d23cf4
Merge pull request #2 from Kenix3/master
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Decompile functions in z_scene
2020-04-08 17:52:03 -04:00
Kenix
f8713ceb46
Decompile functions in z_scene
2020-04-08 17:49:40 -04:00
rozlette
b1dda27053
Decompile code_0x800AF710.c
2020-03-19 22:59:03 -05:00
rozlette
adc18f10e2
Port over some cutscene documentation from oot
2020-03-18 21:03:18 -05:00
rozlette
b4aad9b857
Document some z_eff_* files
2020-03-18 02:32:11 -05:00
rozlette
ff958ad932
Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
2020-03-15 01:13:53 -05:00
Cleverking2003
0c35be2381
More functions from z_actor.c ( #6 )
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* More functions from z_actor.c
* Apply suggestions from code review
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-03-10 12:24:59 -05:00
Cleverking2003
da9aaf43c1
Some functions from z_actor.c ( #5 )
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* Decompiled some functions from z_actor.c
* More functions
* Coding style
* Minor fixes
2020-03-04 11:44:43 -06:00
rozlette
d4d8f58636
Start on z_bgcheck.c
2020-03-01 19:17:22 -06:00
rozlette
74c1dc2145
Decompile code_0x800CAE10.c
2020-03-01 16:49:45 -06:00
rozlette
759fef3928
Some loadfragment2.c progress
2020-03-01 14:57:16 -06:00
rozlette
b444031315
Remove lingering references to incorrect file
2020-02-27 16:14:26 -06:00
rozlette
50a7c1c48d
Add ovl_Obj_Mure
2020-02-26 21:17:29 -06:00
rozlette
8bac7d120c
Split boot .bss
2020-02-26 18:11:32 -06:00
rozlette
81c4300015
Update to latest ghidra project
2020-02-24 23:55:51 -06:00
Kenix3
bfcc1d6a9a
Decompiling functions in z_scene ( #4 )
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* Decompiling functions in z_scene
* Bringing decompiled functions in line with project style
2020-02-17 23:17:07 -06:00
rozlette
bb4123c073
Decompile irqmgr
2020-01-22 21:47:05 -06:00
rozlette
36f1c42bf9
Modernize z_std_dma.c, and match a few more functions
2020-01-21 01:45:43 -06:00