mirror of https://github.com/zeldaret/mm.git
90 lines
3.3 KiB
C
90 lines
3.3 KiB
C
#include "global.h"
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void Matrix_StateAlloc(GameState* gameState) {
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sMatrixStack = (MtxF*)THA_AllocEndAlign16(&gameState->heap, 0x500);
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sCurrentMatrix = sMatrixStack;
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}
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void Matrix_StatePush(void) {
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MtxF* prev = sCurrentMatrix;
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sCurrentMatrix++;
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Matrix_MtxFCopy(sCurrentMatrix, prev);
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}
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void Matrix_StatePop(void) {
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sCurrentMatrix--;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_CopyCurrentState.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_SetCurrentState.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_GetCurrentState.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertMatrix.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertTranslation.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_Scale.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertXRotation_s.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertXRotation_f.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_RotateStateAroundXAxis.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_SetStateXRotation.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_RotateY.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertYRotation_f.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertZRotation_s.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertZRotation_f.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertRotation.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_JointPosition.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_SetStateRotationAndTranslation.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_ToRSPMatrix.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_ToMtx.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_NewMtx.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_AppendToPolyOpaDisp.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_MultiplyVector3fByState.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_GetStateTranslation.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_GetStateTranslationAndScaledX.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_GetStateTranslationAndScaledY.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_GetStateTranslationAndScaledZ.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_MultiplyVector3fXZByCurrentState.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_MtxFCopy.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_FromRSPMatrix.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_MultiplyVector3fByMatrix.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_TransposeXYZ.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_NormalizeXYZ.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/func_8018219C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/func_801822C4.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertRotationAroundUnitVector_f.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_InsertRotationAroundUnitVector_s.s")
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