..
audio
Import code_8019AF00.c (Audio) data & bss, introduce z64ocarina.h ( #575 )
2022-02-14 01:38:46 +00:00
PreRender.c
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
TwoHeadArena.c
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
TwoHeadGfxArena.c
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
audioMgr.c
sched.c OK ( #248 )
2021-08-07 12:43:11 -04:00
c_keyframe.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
code_800E8EA0.c
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)` and `ACTIVE_CAM` -> `GET_ACTIVE_CAM(globalCtx)` ( #283 )
2021-10-12 13:27:29 -03:00
code_8010C1B0.c
`z_jpeg`, `jpegutils` and `jpegdecoder` OK ( #322 )
2021-11-19 17:34:45 -03:00
code_8012EC80.c
code_8012EC80.c OK and Documented + parameter_static extraction ( #534 )
2022-02-05 01:49:21 +00:00
code_8013EC10.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
code_80140E80.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
code_80172BC0.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
code_80182CE0.c
Decompile graph.c ( #274 )
2021-10-29 15:30:48 -03:00
code_801323D0.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
code_801420C0.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
code_80183070.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
db_camera.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
flg_set.c
Format the misformatted files in master ( #354 )
2021-10-23 09:14:25 -04:00
game.c
`__osMalloc.c` OK ( #395 )
2022-01-11 23:25:14 +00:00
gamealloc.c
`__osMalloc.c` OK ( #395 )
2022-01-11 23:25:14 +00:00
graph.c
`__osMalloc.c` OK ( #395 )
2022-01-11 23:25:14 +00:00
graphalloc.c
Decompile graph.c ( #274 )
2021-10-29 15:30:48 -03:00
jpegdecoder.c
`z_jpeg`, `jpegutils` and `jpegdecoder` OK ( #322 )
2021-11-19 17:34:45 -03:00
jpegutils.c
`z_jpeg`, `jpegutils` and `jpegdecoder` OK ( #322 )
2021-11-19 17:34:45 -03:00
listalloc.c
`__osMalloc.c` OK ( #395 )
2022-01-11 23:25:14 +00:00
main.c
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
pad_801DC9C0.c
`flg_set.c` OK and documented ( #335 )
2021-10-11 15:28:16 -03:00
padmgr.c
`motor.c` OK ( #397 )
2021-11-06 00:29:56 -03:00
sched.c
`z_actor` with some documentation, with 1 NON_EQUIVALENTs ( #401 )
2022-01-10 12:04:28 -05:00
speed_meter.c
`__osMalloc.c` OK ( #395 )
2022-01-11 23:25:14 +00:00
sys_cmpdma.c
`__osMalloc.c` OK ( #395 )
2022-01-11 23:25:14 +00:00
sys_flashrom.c
`__osMalloc.c` OK ( #395 )
2022-01-11 23:25:14 +00:00
sys_initial_check.c
ZAPD fixes in `sys_initial_check`, update subrepos ( #507 )
2021-12-15 23:05:29 -05:00
sys_math.c
EnMag OK and documented ( #547 )
2022-01-16 17:55:03 +00:00
sys_math3d.c
Camera Preparation ( #644 )
2022-02-20 00:33:47 +00:00
sys_math_atan.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
sys_matrix.c
Decompile graph.c ( #274 )
2021-10-29 15:30:48 -03:00
sys_slowly.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
sys_ucode.c
Split rsp files ( #602 )
2022-01-17 15:45:20 -05:00
title_setup.c
Common data OK ( #398 )
2021-11-03 11:15:39 -03:00
z_DLF.c
`__osMalloc.c` OK ( #395 )
2022-01-11 23:25:14 +00:00
z_actor.c
Camera Preparation ( #644 )
2022-02-20 00:33:47 +00:00
z_actor_dlftbls.c
`z_actor` with some documentation, with 1 NON_EQUIVALENTs ( #401 )
2022-01-10 12:04:28 -05:00
z_bg_collect.c
z_bgcheck.c ( #357 )
2021-11-23 13:29:18 -03:00
z_bg_item.c
z_bgcheck.c ( #357 )
2021-11-23 13:29:18 -03:00
z_bgcheck.c
Camera Preparation ( #644 )
2022-02-20 00:33:47 +00:00
z_camera.c
Camera Preparation ( #644 )
2022-02-20 00:33:47 +00:00
z_cheap_proc.c
`z_actor` with some documentation, with 1 NON_EQUIVALENTs ( #401 )
2022-01-10 12:04:28 -05:00
z_collision_btltbls.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_collision_check.c
z_sound_source OK ( #353 )
2022-01-11 00:27:36 +00:00
z_common_data.c
Audio BGM Macros ( #460 )
2021-11-20 11:01:37 -03:00
z_construct.c
z_construct OK ( #267 )
2021-08-18 11:24:57 -04:00
z_debug.c
`__osMalloc.c` OK ( #395 )
2022-01-11 23:25:14 +00:00
z_debug_display.c
Bigslime OK and Documented ( #361 )
2021-12-27 04:24:45 +00:00
z_debug_mode.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_demo.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_draw.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_eff_blure.c
Cleanup object syms ( #546 )
2022-01-22 13:30:32 -05:00
z_eff_footmark.c
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
z_eff_shield_particle.c
Cleanup various enums ( #612 )
2022-02-19 21:42:05 +00:00
z_eff_spark.c
Cleanup object syms ( #546 )
2022-01-22 13:30:32 -05:00
z_eff_ss_dead.c
Decompile and clean up some effect files ( #342 )
2021-12-27 02:51:16 +00:00
z_eff_tire_mark.c
Cleanup object syms ( #546 )
2022-01-22 13:30:32 -05:00
z_effect.c
Decompile and clean up some effect files ( #342 )
2021-12-27 02:51:16 +00:00
z_effect_soft_sprite.c
Camera Preparation ( #644 )
2022-02-20 00:33:47 +00:00
z_effect_soft_sprite_dlftbls.c
Effect_soft_sprite_old_init and particleOverlayTable OK ( #520 )
2022-01-04 05:50:12 +00:00
z_effect_soft_sprite_old_init.c
`z_actor` with some documentation, with 1 NON_EQUIVALENTs ( #401 )
2022-01-10 12:04:28 -05:00
z_elf_message.c
Elf_Message OK ( #457 )
2021-12-06 14:42:17 -05:00
z_en_a_keep.c
`z_actor` with some documentation, with 1 NON_EQUIVALENTs ( #401 )
2022-01-10 12:04:28 -05:00
z_en_hy_code.c
SubS Cutscenes, Flags, Objects, and Angles ( #665 )
2022-02-19 23:49:36 +00:00
z_en_item00.c
Cleanup various enums ( #612 )
2022-02-19 21:42:05 +00:00
z_env_flags.c
EnvFlags OK ( #404 )
2021-11-05 23:15:47 -03:00
z_eventmgr.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_face_reaction.c
Tutorial ( #362 )
2021-12-16 18:47:18 -05:00
z_fbdemo.c
`__osMalloc.c` OK ( #395 )
2022-01-11 23:25:14 +00:00
z_fbdemo_circle.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_fbdemo_dlftbls.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_fbdemo_fade.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_fcurve_data.c
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
z_fcurve_data_skelanime.c
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc ( #89 )
2021-10-24 10:59:14 -04:00
z_fireobj.c
Camera Preparation ( #644 )
2022-02-20 00:33:47 +00:00
z_game_dlftbls.c
Decompile the GameStateOverlay table ( #337 )
2021-10-12 10:25:20 -03:00
z_game_over.c
En_Elf ( #371 )
2021-12-27 01:47:56 +00:00
z_horse.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_jpeg.c
Split rsp files ( #602 )
2022-01-17 15:45:20 -05:00
z_kaleido_manager.c
`z_actor` with some documentation, with 1 NON_EQUIVALENTs ( #401 )
2022-01-10 12:04:28 -05:00
z_kaleido_scope_call.c
Camera Preparation ( #644 )
2022-02-20 00:33:47 +00:00
z_kaleido_setup.c
z_kaleido_manager and z_kaleido_scope_call OK ( #489 )
2021-12-27 03:59:50 +00:00
z_kanfont.c
EnMag OK and documented ( #547 )
2022-01-16 17:55:03 +00:00
z_kankyo.c
z_game_over.c ( #263 )
2021-10-24 13:41:50 -03:00
z_lib.c
Camera Preparation ( #644 )
2022-02-20 00:33:47 +00:00
z_lifemeter.c
code_8012EC80.c OK and Documented + parameter_static extraction ( #534 )
2022-02-05 01:49:21 +00:00
z_lights.c
Dm_Char00 ( #611 )
2022-02-19 20:22:45 +00:00
z_malloc.c
`__osMalloc.c` OK ( #395 )
2022-01-11 23:25:14 +00:00
z_map_data.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_map_disp.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_map_exp.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_message.c
`z_actor` with some documentation, with 1 NON_EQUIVALENTs ( #401 )
2022-01-10 12:04:28 -05:00
z_message_nes.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_message_staff.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_msgevent.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_nmi_buff.c
`z_nmi_buff` OK, `code_8010C1B0` split and OK ( #334 )
2021-09-29 22:13:31 -04:00
z_olib.c
Camera Preparation ( #644 )
2022-02-20 00:33:47 +00:00
z_overlay.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_parameter.c
code_8012EC80.c OK and Documented + parameter_static extraction ( #534 )
2022-02-05 01:49:21 +00:00
z_path.c
z_path.c OK ( #379 )
2021-11-03 10:55:08 -03:00
z_pause.c
pause (Frame Advance) OK ( #455 )
2021-12-19 19:54:52 +00:00
z_play.c
Camera Preparation ( #644 )
2022-02-20 00:33:47 +00:00
z_play_hireso.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_player_call.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_player_lib.c
code_8012EC80.c OK and Documented + parameter_static extraction ( #534 )
2022-02-05 01:49:21 +00:00
z_prenmi.c
Decompile graph.c ( #274 )
2021-10-29 15:30:48 -03:00
z_quake.c
Camera Preparation ( #644 )
2022-02-20 00:33:47 +00:00
z_rcp.c
Decompile graph.c ( #274 )
2021-10-29 15:30:48 -03:00
z_room.c
Door_Shutter ( #623 )
2022-02-19 23:05:22 +00:00
z_scene.c
Camera Preparation ( #644 )
2022-02-20 00:33:47 +00:00
z_scene_proc.c
z_bgcheck.c ( #357 )
2021-11-23 13:29:18 -03:00
z_scene_table.c
`ovl_daytelop` OK ( #277 )
2021-09-22 21:50:35 -04:00
z_shrink_window.c
Camera Preparation ( #644 )
2022-02-20 00:33:47 +00:00
z_skelanime.c
SubS Animations and LimbRotTables ( #624 )
2022-02-14 02:10:56 +00:00
z_skin.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_skin_awb.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_skin_matrix.c
Debug display mostly OK ( #399 )
2021-11-03 11:52:01 -03:00
z_snap.c
Camera Preparation ( #644 )
2022-02-20 00:33:47 +00:00
z_sound_source.c
z_sound_source OK ( #353 )
2022-01-11 00:27:36 +00:00
z_sram_NES.c
`ovl_select`: ZELDA MAP SELECT matched and documented ( #310 )
2021-09-28 22:23:08 -04:00
z_sub_s.c
SubS Cutscenes, Flags, Objects, and Angles ( #665 )
2022-02-19 23:49:36 +00:00
z_view.c
Rename "Quake2" -> "Distortion" ( #588 )
2022-01-30 17:55:42 -03:00
z_vimode.c
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
z_vismono.c
`__osMalloc.c` OK ( #395 )
2022-01-11 23:25:14 +00:00
z_vr_box.c
z_vr_box_draw OK ( #481 )
2021-12-07 04:36:02 +00:00
z_vr_box_draw.c
z_vr_box_draw OK ( #481 )
2021-12-07 04:36:02 +00:00