mm/src/code
engineer124 fa069535d0
Camera Preparation (#644)
* Copy progress from z_camera

* cleanup functions.h

* Oops

* Revert `SUB16` and `ADD16` back to original names

* PR Suggestions

* PR Suggestions

* Fix merge with master
2022-02-20 00:33:47 +00:00
..
audio Import code_8019AF00.c (Audio) data & bss, introduce z64ocarina.h (#575) 2022-02-14 01:38:46 +00:00
PreRender.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
TwoHeadArena.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
TwoHeadGfxArena.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
audioMgr.c sched.c OK (#248) 2021-08-07 12:43:11 -04:00
c_keyframe.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
code_800E8EA0.c Macros: `PLAYER` -> `GET_PLAYER(globalCtx)` and `ACTIVE_CAM` -> `GET_ACTIVE_CAM(globalCtx)` (#283) 2021-10-12 13:27:29 -03:00
code_8010C1B0.c `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
code_8012EC80.c code_8012EC80.c OK and Documented + parameter_static extraction (#534) 2022-02-05 01:49:21 +00:00
code_8013EC10.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
code_80140E80.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
code_80172BC0.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
code_80182CE0.c Decompile graph.c (#274) 2021-10-29 15:30:48 -03:00
code_801323D0.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
code_801420C0.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
code_80183070.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
db_camera.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
flg_set.c Format the misformatted files in master (#354) 2021-10-23 09:14:25 -04:00
game.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
gamealloc.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
graph.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
graphalloc.c Decompile graph.c (#274) 2021-10-29 15:30:48 -03:00
jpegdecoder.c `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
jpegutils.c `z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322) 2021-11-19 17:34:45 -03:00
listalloc.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
main.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
pad_801DC9C0.c `flg_set.c` OK and documented (#335) 2021-10-11 15:28:16 -03:00
padmgr.c `motor.c` OK (#397) 2021-11-06 00:29:56 -03:00
sched.c `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
speed_meter.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
sys_cmpdma.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
sys_flashrom.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
sys_initial_check.c ZAPD fixes in `sys_initial_check`, update subrepos (#507) 2021-12-15 23:05:29 -05:00
sys_math.c EnMag OK and documented (#547) 2022-01-16 17:55:03 +00:00
sys_math3d.c Camera Preparation (#644) 2022-02-20 00:33:47 +00:00
sys_math_atan.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
sys_matrix.c Decompile graph.c (#274) 2021-10-29 15:30:48 -03:00
sys_slowly.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
sys_ucode.c Split rsp files (#602) 2022-01-17 15:45:20 -05:00
title_setup.c Common data OK (#398) 2021-11-03 11:15:39 -03:00
z_DLF.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
z_actor.c Camera Preparation (#644) 2022-02-20 00:33:47 +00:00
z_actor_dlftbls.c `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
z_bg_collect.c z_bgcheck.c (#357) 2021-11-23 13:29:18 -03:00
z_bg_item.c z_bgcheck.c (#357) 2021-11-23 13:29:18 -03:00
z_bgcheck.c Camera Preparation (#644) 2022-02-20 00:33:47 +00:00
z_camera.c Camera Preparation (#644) 2022-02-20 00:33:47 +00:00
z_cheap_proc.c `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
z_collision_btltbls.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_collision_check.c z_sound_source OK (#353) 2022-01-11 00:27:36 +00:00
z_common_data.c Audio BGM Macros (#460) 2021-11-20 11:01:37 -03:00
z_construct.c z_construct OK (#267) 2021-08-18 11:24:57 -04:00
z_debug.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
z_debug_display.c Bigslime OK and Documented (#361) 2021-12-27 04:24:45 +00:00
z_debug_mode.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_demo.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_draw.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_eff_blure.c Cleanup object syms (#546) 2022-01-22 13:30:32 -05:00
z_eff_footmark.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
z_eff_shield_particle.c Cleanup various enums (#612) 2022-02-19 21:42:05 +00:00
z_eff_spark.c Cleanup object syms (#546) 2022-01-22 13:30:32 -05:00
z_eff_ss_dead.c Decompile and clean up some effect files (#342) 2021-12-27 02:51:16 +00:00
z_eff_tire_mark.c Cleanup object syms (#546) 2022-01-22 13:30:32 -05:00
z_effect.c Decompile and clean up some effect files (#342) 2021-12-27 02:51:16 +00:00
z_effect_soft_sprite.c Camera Preparation (#644) 2022-02-20 00:33:47 +00:00
z_effect_soft_sprite_dlftbls.c Effect_soft_sprite_old_init and particleOverlayTable OK (#520) 2022-01-04 05:50:12 +00:00
z_effect_soft_sprite_old_init.c `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
z_elf_message.c Elf_Message OK (#457) 2021-12-06 14:42:17 -05:00
z_en_a_keep.c `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
z_en_hy_code.c SubS Cutscenes, Flags, Objects, and Angles (#665) 2022-02-19 23:49:36 +00:00
z_en_item00.c Cleanup various enums (#612) 2022-02-19 21:42:05 +00:00
z_env_flags.c EnvFlags OK (#404) 2021-11-05 23:15:47 -03:00
z_eventmgr.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_face_reaction.c Tutorial (#362) 2021-12-16 18:47:18 -05:00
z_fbdemo.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
z_fbdemo_circle.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_fbdemo_dlftbls.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_fbdemo_fade.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_fcurve_data.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
z_fcurve_data_skelanime.c Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
z_fireobj.c Camera Preparation (#644) 2022-02-20 00:33:47 +00:00
z_game_dlftbls.c Decompile the GameStateOverlay table (#337) 2021-10-12 10:25:20 -03:00
z_game_over.c En_Elf (#371) 2021-12-27 01:47:56 +00:00
z_horse.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_jpeg.c Split rsp files (#602) 2022-01-17 15:45:20 -05:00
z_kaleido_manager.c `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
z_kaleido_scope_call.c Camera Preparation (#644) 2022-02-20 00:33:47 +00:00
z_kaleido_setup.c z_kaleido_manager and z_kaleido_scope_call OK (#489) 2021-12-27 03:59:50 +00:00
z_kanfont.c EnMag OK and documented (#547) 2022-01-16 17:55:03 +00:00
z_kankyo.c z_game_over.c (#263) 2021-10-24 13:41:50 -03:00
z_lib.c Camera Preparation (#644) 2022-02-20 00:33:47 +00:00
z_lifemeter.c code_8012EC80.c OK and Documented + parameter_static extraction (#534) 2022-02-05 01:49:21 +00:00
z_lights.c Dm_Char00 (#611) 2022-02-19 20:22:45 +00:00
z_malloc.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
z_map_data.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_map_disp.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_map_exp.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_message.c `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
z_message_nes.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_message_staff.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_msgevent.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_nmi_buff.c `z_nmi_buff` OK, `code_8010C1B0` split and OK (#334) 2021-09-29 22:13:31 -04:00
z_olib.c Camera Preparation (#644) 2022-02-20 00:33:47 +00:00
z_overlay.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_parameter.c code_8012EC80.c OK and Documented + parameter_static extraction (#534) 2022-02-05 01:49:21 +00:00
z_path.c z_path.c OK (#379) 2021-11-03 10:55:08 -03:00
z_pause.c pause (Frame Advance) OK (#455) 2021-12-19 19:54:52 +00:00
z_play.c Camera Preparation (#644) 2022-02-20 00:33:47 +00:00
z_play_hireso.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_player_call.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_player_lib.c code_8012EC80.c OK and Documented + parameter_static extraction (#534) 2022-02-05 01:49:21 +00:00
z_prenmi.c Decompile graph.c (#274) 2021-10-29 15:30:48 -03:00
z_quake.c Camera Preparation (#644) 2022-02-20 00:33:47 +00:00
z_rcp.c Decompile graph.c (#274) 2021-10-29 15:30:48 -03:00
z_room.c Door_Shutter (#623) 2022-02-19 23:05:22 +00:00
z_scene.c Camera Preparation (#644) 2022-02-20 00:33:47 +00:00
z_scene_proc.c z_bgcheck.c (#357) 2021-11-23 13:29:18 -03:00
z_scene_table.c `ovl_daytelop` OK (#277) 2021-09-22 21:50:35 -04:00
z_shrink_window.c Camera Preparation (#644) 2022-02-20 00:33:47 +00:00
z_skelanime.c SubS Animations and LimbRotTables (#624) 2022-02-14 02:10:56 +00:00
z_skin.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_skin_awb.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_skin_matrix.c Debug display mostly OK (#399) 2021-11-03 11:52:01 -03:00
z_snap.c Camera Preparation (#644) 2022-02-20 00:33:47 +00:00
z_sound_source.c z_sound_source OK (#353) 2022-01-11 00:27:36 +00:00
z_sram_NES.c `ovl_select`: ZELDA MAP SELECT matched and documented (#310) 2021-09-28 22:23:08 -04:00
z_sub_s.c SubS Cutscenes, Flags, Objects, and Angles (#665) 2022-02-19 23:49:36 +00:00
z_view.c Rename "Quake2" -> "Distortion" (#588) 2022-01-30 17:55:42 -03:00
z_vimode.c Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z_vismono.c `__osMalloc.c` OK (#395) 2022-01-11 23:25:14 +00:00
z_vr_box.c z_vr_box_draw OK (#481) 2021-12-07 04:36:02 +00:00
z_vr_box_draw.c z_vr_box_draw OK (#481) 2021-12-07 04:36:02 +00:00