mirror of https://github.com/zeldaret/mm.git
* Migrate data and ArrowIce_Init OK * ArrowIce_Destroy OK (also define func_80115D5C in functions.h, maybe a bad thing???) * ArrowIce_SetupAction OK * func_809224DC OK * ArrowIce_Update OK * func_809227F4 OK (but with hacky float constant) * func_809225D0 OK and use float constant in func_809227F4 * func_80922628 OK * ArrowIce_Draw OK * Migrate D_80924200.s to C * Apply better names in ice_gfx, and document Draw slightly * Name struct vars to match OoT * Update function names to match OoT * Explain that arrow's timer and hitFlags came from OoT * Update spec + "migrate" bss to C * Do a hex -> decimal conversion I missed * Remove blank line in-between headers * Remove extraneous forward declare * Move initialization of arrow up one line * Remove parentheses * Use else if * Use decrement operation * Use decimal for an alpha calculation * Switch func_80115D5C to take GameState* * Put pad on the top of Draw * Move initialization of arrow up (again) * Early return from Update if we're killed * Extract assets instead of putting them in the repo * Add explanatory comment to top of file * += 1 -> ++ * Use VEC3F_LERPIMPDST macro * Force a jenkins rerun by adding a space * Remove the space from the last commit * Move literal to the back of the conditional * Respond to review feedback * Add ArrowIce_LerpFiredPosition to functions.txt |
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|---|---|---|
| .. | ||
| PR | ||
| io | ||
| ultra64 | ||
| alloca.h | ||
| assert.h | ||
| bgm.h | ||
| bstring.h | ||
| color.h | ||
| command_macros_base.h | ||
| convert.h | ||
| fixed_point.h | ||
| functions.h | ||
| global.h | ||
| ichain.h | ||
| initvars.h | ||
| macro.inc | ||
| macros.h | ||
| math.h | ||
| os.h | ||
| os_internal.h | ||
| osint.h | ||
| prevent_bss_reordering.h | ||
| ramrom.h | ||
| rdb.h | ||
| regs.h | ||
| rmon.h | ||
| segment_symbols.h | ||
| sfx.h | ||
| stdarg.h | ||
| stdbool.h | ||
| stdint.h | ||
| stdlib.h | ||
| string.h | ||
| ultra64.h | ||
| ultraerror.h | ||
| ultralog.h | ||
| unk.h | ||
| variables.h | ||
| viint.h | ||
| vt.h | ||
| xstdio.h | ||
| z64.h | ||
| z64actor.h | ||
| z64animation.h | ||
| z64bgcheck.h | ||
| z64collision_check.h | ||
| z64cutscene.h | ||
| z64cutscene_commands.h | ||
| z64dma.h | ||
| z64effect.h | ||
| z64item.h | ||
| z64light.h | ||
| z64math.h | ||
| z64object.h | ||
| z64player.h | ||
| z64save.h | ||
| z64scene.h | ||
| z64transition.h | ||