build update
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@ -162,8 +162,8 @@ scripts required defining the memory addresses and bank layouts in the
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At this point, I had a repository that could be built that matched the NES rom
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At this point, I had a repository that could be built that matched the NES rom
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byte for byte. Then, I found and was able to incorporate the comments from
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byte for byte. Then, I found and was able to incorporate the comments from
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Trax's IDA Pro disassembly. This was incredibly helpful, but more work had to
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Trax's IDA Pro disassembly. This was incredibly helpful, but more work had to
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be done as Trax's disassembly wasn't appropriate for disassembly. For instance,
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be done as Trax's disassembly couldn't be used directly for reassembly. For
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it had a label for every line and all jump and branch statements were
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instance, it had a label for every line and all jump and branch statements were
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hard-coded memory address offsets and not label references.
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hard-coded memory address offsets and not label references.
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I then worked on updating all branch and jump offsets to point to label
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I then worked on updating all branch and jump offsets to point to label
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@ -19,7 +19,7 @@ IF EXIST "obj\*.o" (
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del "obj\*.o"
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del "obj\*.o"
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)
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)
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IF NOT EXIST base.nes (
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IF NOT EXIST baserom.nes (
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echo No baserom.nes file found. If assets are missing, then the build will fail.
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echo No baserom.nes file found. If assets are missing, then the build will fail.
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)
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)
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