berryman
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6bffe76416
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cleaning up incrementation
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2012-12-14 17:33:26 -05:00 |
berryman
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4f3fae7e79
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simple score dict.
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2012-12-14 17:03:44 -05:00 |
berryman
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d4e1b08726
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end_round takes a winner, and a dictionary of cards that were played, removes the cards from the players hand, and gives them a new card.
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2012-12-14 16:55:30 -05:00 |
berryman
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65f96be425
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game logic for advancing the round
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2012-12-12 23:31:35 -05:00 |
berryman
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3f028cbea3
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test case for game object tests all of it's own objects
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2012-12-12 22:13:15 -05:00 |
berryman
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9da22dbb3b
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testing of the PlayerHand built by game
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2012-12-12 21:44:40 -05:00 |
berryman
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e4fdaaaf41
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init game object and all players get a hand
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2012-12-12 21:31:39 -05:00 |
berryman
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9c448e83b3
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you know what it is
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2012-12-12 20:28:38 -05:00 |
berryman
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8fb29cf343
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strip \n from text; test for control characters; remove redundancy from tests;
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2012-12-08 15:38:24 -05:00 |
berryman
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a2fa3b3110
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assign answer attribute to Card using kwargs; make the test cases check question cards
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2012-12-08 15:31:21 -05:00 |
berryman
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eb2c66aa3f
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count the number of answers needed for a question card
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2012-12-08 15:11:47 -05:00 |
berryman
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6006fc0dd0
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[They] own the name “Cards Against Humanity,” so [we] have to call [our] crappy thing something else.; encoding errors in questions
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2012-12-08 14:52:50 -05:00 |
berryman
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d70f6a5957
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add card files; parse lines from card files and store as Card objects; remove redundant 'card' from Card.attributes; test for card object;
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2012-12-08 14:16:17 -05:00 |
berryman
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7655eb759f
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clean up variable names; doc string for tests
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2012-12-08 12:49:06 -05:00 |
berryman
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0229a85ec3
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basic testing
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2012-12-06 22:43:56 -05:00 |