Rename to Sfx

This commit is contained in:
JordanLongstaff 2025-06-08 22:29:47 -04:00
parent 2ad310979a
commit 0704a99c75
1 changed files with 6 additions and 6 deletions

View File

@ -899,7 +899,7 @@ s32 EnRu1_IsPlayerInRangeForFirstEncounter(EnRu1* this, PlayState* play) {
return false;
}
void EnRu1_PlayStepSoundEffect(EnRu1* this) {
void EnRu1_PlayStepSfx(EnRu1* this) {
s32 pad[2];
if (this->isFalling == 0) {
@ -909,7 +909,7 @@ void EnRu1_PlayStepSoundEffect(EnRu1* this) {
}
}
void EnRu1_PlayFallingSoundEffects(EnRu1* this) {
void EnRu1_PlayFallingSfx(EnRu1* this) {
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_EV_FALL_DOWN_DIRT);
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_VO_RT_FALL);
}
@ -922,7 +922,7 @@ void EnRu1_RespondToFalling(EnRu1* this, PlayState* play) {
Animation_Change(&this->skelAnime, &gRutoChildBringArmsUpAnim, 1.0f, 0,
Animation_GetLastFrame(&gRutoChildBringArmsUpAnim), ANIMMODE_ONCE, -8.0f);
this->isFalling = 1;
EnRu1_PlayFallingSoundEffects(this);
EnRu1_PlayFallingSfx(this);
}
}
@ -1031,7 +1031,7 @@ void EnRu1_FirstEncounter_WalkingAwayAccel(EnRu1* this, PlayState* play) {
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEAECC(this, play);
EnRu1_PlayStepSoundEffect(this);
EnRu1_PlayStepSfx(this);
EnRu1_AdvanceWalkingAway(this);
}
@ -1041,7 +1041,7 @@ void EnRu1_FirstEncounter_WalkingAwayConstant(EnRu1* this, PlayState* play) {
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEAECC(this, play);
EnRu1_PlayStepSoundEffect(this);
EnRu1_PlayStepSfx(this);
EnRu1_CheckStartFalling(this);
}
@ -1051,7 +1051,7 @@ void EnRu1_FirstEncounter_FallingDownHole(EnRu1* this, PlayState* play) {
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEAECC(this, play);
EnRu1_PlayStepSoundEffect(this);
EnRu1_PlayStepSfx(this);
EnRu1_FinishFirstEncounter(this, play);
}