mirror of https://github.com/zeldaret/oot.git
more T() in heishi[124]
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@ -207,11 +207,11 @@ void EnHeishi1_Walk(EnHeishi1* this, PlayState* play) {
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Math_ApproachF(&this->headAngle, this->headAngleTarget, this->headTurnSpeedScale, this->headTurnSpeedMax);
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Math_ApproachF(&this->headAngle, this->headAngleTarget, this->headTurnSpeedScale, this->headTurnSpeedMax);
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if (DEBUG_FEATURES && (this->path == BREG(1)) && (BREG(0) != 0)) {
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if (DEBUG_FEATURES && (this->path == BREG(1)) && (BREG(0) != 0)) {
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PRINTF(VT_FGCOL(RED) " 種類 %d\n" VT_RST, this->path);
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PRINTF(VT_FGCOL(RED) T(" 種類 %d\n"," Type %d\n") VT_RST, this->path);
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PRINTF(VT_FGCOL(RED) " ぱす %d\n" VT_RST, this->waypoint);
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PRINTF(VT_FGCOL(RED) T(" ぱす %d\n"," Path %d\n") VT_RST, this->waypoint);
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PRINTF(VT_FGCOL(RED) " 反転 %d\n" VT_RST, this->bodyTurnSpeed);
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PRINTF(VT_FGCOL(RED) T(" 反転 %d\n"," Turning around %d\n") VT_RST, this->bodyTurnSpeed);
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PRINTF(VT_FGCOL(RED) " 時間 %d\n" VT_RST, this->waypointTimer);
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PRINTF(VT_FGCOL(RED) T(" 時間 %d\n"," Time %d\n") VT_RST, this->waypointTimer);
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PRINTF(VT_FGCOL(RED) " 点座 %d\n" VT_RST, path->count);
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PRINTF(VT_FGCOL(RED) T(" 点座 %d\n"," Tenza %d\n") VT_RST, path->count);
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PRINTF("\n\n");
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PRINTF("\n\n");
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}
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}
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@ -325,10 +325,10 @@ void EnHeishi1_Wait(EnHeishi1* this, PlayState* play) {
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this->headTurnSpeedMax + this->headTurnSpeedMax);
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this->headTurnSpeedMax + this->headTurnSpeedMax);
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if (DEBUG_FEATURES && (this->path == BREG(1)) && (BREG(0) != 0)) {
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if (DEBUG_FEATURES && (this->path == BREG(1)) && (BREG(0) != 0)) {
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PRINTF(VT_FGCOL(GREEN) " 種類 %d\n" VT_RST, this->path);
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PRINTF(VT_FGCOL(GREEN) T(" 種類 %d\n"," Type %d\n") VT_RST, this->path);
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PRINTF(VT_FGCOL(GREEN) " ぱす %d\n" VT_RST, this->waypoint);
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PRINTF(VT_FGCOL(GREEN) T(" ぱす %d\n"," Path %d\n") VT_RST, this->waypoint);
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PRINTF(VT_FGCOL(GREEN) " 反転 %d\n" VT_RST, this->bodyTurnSpeed);
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PRINTF(VT_FGCOL(GREEN) T(" 反転 %d\n"," Turning around %d\n") VT_RST, this->bodyTurnSpeed);
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PRINTF(VT_FGCOL(GREEN) " 時間 %d\n" VT_RST, this->waypointTimer);
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PRINTF(VT_FGCOL(GREEN) T(" 時間 %d\n"," Time %d\n") VT_RST, this->waypointTimer);
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PRINTF("\n\n");
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PRINTF("\n\n");
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}
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}
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}
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}
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@ -113,8 +113,8 @@ void EnHeishi2_Init(Actor* thisx, PlayState* play) {
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} else {
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} else {
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PRINTF("\n\n");
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PRINTF("\n\n");
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// "No, I'm completely disappointed" (message for when shooting guard window in courtyard)
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PRINTF(VT_FGCOL(MAGENTA)
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PRINTF(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ いやー ついうっかり ☆☆☆☆☆ \n" VT_RST);
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T(" ☆☆☆☆☆ いやー ついうっかり ☆☆☆☆☆ \n", " ☆☆☆☆☆ Oh, no, I was just careless. ☆☆☆☆☆ \n") VT_RST);
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Actor_SetScale(&this->actor, 0.02f);
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Actor_SetScale(&this->actor, 0.02f);
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@ -4,6 +4,7 @@
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#include "gfx_setupdl.h"
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#include "gfx_setupdl.h"
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#include "printf.h"
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#include "printf.h"
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#include "terminal.h"
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#include "terminal.h"
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#include "translation.h"
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#include "z64face_reaction.h"
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#include "z64face_reaction.h"
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#include "z64play.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "z64player.h"
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@ -104,9 +105,15 @@ void EnHeishi4_Init(Actor* thisx, PlayState* play) {
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}
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}
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this->unk_27C = PARAMS_GET_U(thisx->params, 8, 8);
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this->unk_27C = PARAMS_GET_U(thisx->params, 8, 8);
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PRINTF("\n\n");
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PRINTF("\n\n");
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PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ 兵士2セット完了! ☆☆☆☆☆ %d\n" VT_RST, thisx->params);
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PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 兵士2セット完了! ☆☆☆☆☆ %d\n", " ☆☆☆☆☆ Soldier Set 2 Completed! ☆☆☆☆☆ %d\n")
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PRINTF(VT_FGCOL(YELLOW) " ☆☆☆☆☆ 識別完了!\t ☆☆☆☆☆ %d\n" VT_RST, this->type);
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VT_RST,
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PRINTF(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ メッセージ完了! ☆☆☆☆☆ %x\n\n" VT_RST, PARAMS_GET_U(thisx->params, 8, 4));
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thisx->params);
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PRINTF(VT_FGCOL(YELLOW) T(" ☆☆☆☆☆ 識別完了!\t ☆☆☆☆☆ %d\n", " ☆☆☆☆☆ Identification Completed!\t ☆☆☆☆☆ %d\n")
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VT_RST,
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this->type);
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PRINTF(VT_FGCOL(MAGENTA) T(" ☆☆☆☆☆ メッセージ完了! ☆☆☆☆☆ %x\n\n", " ☆☆☆☆☆ Message completed! ☆☆☆☆☆ %x\n\n")
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VT_RST,
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PARAMS_GET_U(thisx->params, 8, 4));
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PRINTF("\n\n");
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PRINTF("\n\n");
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}
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}
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@ -176,7 +183,7 @@ void func_80A56544(EnHeishi4* this, PlayState* play) {
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Animation_Change(&this->skelAnime, &gEnHeishiIdleAnim, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, -10.0f);
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Animation_Change(&this->skelAnime, &gEnHeishiIdleAnim, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, -10.0f);
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if (LINK_AGE_IN_YEARS != YEARS_CHILD) {
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if (LINK_AGE_IN_YEARS != YEARS_CHILD) {
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PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ ぎゃぁ!オトナだー ☆☆☆☆☆ \n" VT_RST);
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PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ ぎゃぁ!オトナだー ☆☆☆☆☆ \n", " ☆☆☆☆☆ Oh, no! I'm an adult! ☆☆☆☆☆ \n") VT_RST);
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Actor_Kill(&this->actor);
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Actor_Kill(&this->actor);
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} else {
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} else {
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this->actionFunc = func_80A56614;
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this->actionFunc = func_80A56614;
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@ -223,7 +230,8 @@ void func_80A5673C(EnHeishi4* this, PlayState* play) {
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f32 frames;
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f32 frames;
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if (GET_EVENTCHKINF(EVENTCHKINF_45)) {
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if (GET_EVENTCHKINF(EVENTCHKINF_45)) {
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PRINTF(VT_FGCOL(YELLOW) " ☆☆☆☆☆ マスターソード祝入手! ☆☆☆☆☆ \n" VT_RST);
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PRINTF(VT_FGCOL(YELLOW) T(" ☆☆☆☆☆ マスターソード祝入手! ☆☆☆☆☆ \n",
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" ☆☆☆☆☆ Congratulations on obtaining the Master Sword! ☆☆☆☆☆ \n") VT_RST);
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Actor_Kill(&this->actor);
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Actor_Kill(&this->actor);
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return;
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return;
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}
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}
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@ -236,11 +244,11 @@ void func_80A5673C(EnHeishi4* this, PlayState* play) {
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this->actor.textId = 0x7007;
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this->actor.textId = 0x7007;
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this->unk_282 = TEXT_STATE_EVENT;
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this->unk_282 = TEXT_STATE_EVENT;
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this->unk_284 = 1;
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this->unk_284 = 1;
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PRINTF(VT_FGCOL(YELLOW) " ☆☆☆☆☆ デモ開始! ☆☆☆☆☆ \n" VT_RST);
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PRINTF(VT_FGCOL(YELLOW) T(" ☆☆☆☆☆ デモ開始! ☆☆☆☆☆ \n", " ☆☆☆☆☆ Demo begins! ☆☆☆☆☆ \n") VT_RST);
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} else {
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} else {
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this->actor.textId = 0x7008;
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this->actor.textId = 0x7008;
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this->unk_282 = TEXT_STATE_DONE;
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this->unk_282 = TEXT_STATE_DONE;
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PRINTF(VT_FGCOL(BLUE) " ☆☆☆☆☆ 返事なし ☆☆☆☆☆ \n" VT_RST);
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PRINTF(VT_FGCOL(BLUE) T(" ☆☆☆☆☆ 返事なし ☆☆☆☆☆ \n", " ☆☆☆☆☆ No reply ☆☆☆☆☆ \n") VT_RST);
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}
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}
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this->actionFunc = func_80A56874;
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this->actionFunc = func_80A56874;
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} else {
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} else {
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