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@ -150,7 +150,7 @@ void EnNy_Init(Actor* thisx, PlayState* play) {
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func_80ABCDBC(this);
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} else {
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// This mode is unused in the final game
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PRINTF(T("ダミーニュウ イニシャル[ %d ] !!\n", "Dummy new initials [ %d ] !!\n"), this->actor.params);
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PRINTF(T("ダミーニュウ イニシャル[ %d ] !!\n", "Dummy new init [ %d ] !!\n"), this->actor.params);
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PRINTF("En_Ny_actor_move2[ %x ] !!\n", EnNy_UpdateUnused);
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this->actor.colChkInfo.mass = MASS_IMMOVABLE;
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this->actor.update = EnNy_UpdateUnused;
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