mirror of https://github.com/zeldaret/oot.git
parent
bfe909d328
commit
1e7fb6f7cd
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@ -54,7 +54,8 @@ void func_80B98320(ObjMakekinsuta* this, PlayState* play) {
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if (this->unk_152 != 0) {
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if (this->timer >= 60 && !func_8002DEEC(GET_PLAYER(play))) {
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Actor_Spawn(&play->actorCtx, play, ACTOR_EN_SW, this->actor.world.pos.x, this->actor.world.pos.y,
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this->actor.world.pos.z, 0, this->actor.shape.rot.y, 0, (this->actor.params | EN_SW_PARAM_GOLD_SOIL));
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this->actor.world.pos.z, 0, this->actor.shape.rot.y, 0,
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(this->actor.params | EN_SW_PARAM_GOLD_SOIL));
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this->actionFunc = ObjMakekinsuta_DoNothing;
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} else {
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this->timer++;
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