Update z_obj_makekinsuta.c

formatting
This commit is contained in:
blackgamma7 2025-12-13 19:22:46 -05:00
parent bfe909d328
commit 1e7fb6f7cd
1 changed files with 2 additions and 1 deletions

View File

@ -54,7 +54,8 @@ void func_80B98320(ObjMakekinsuta* this, PlayState* play) {
if (this->unk_152 != 0) {
if (this->timer >= 60 && !func_8002DEEC(GET_PLAYER(play))) {
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_SW, this->actor.world.pos.x, this->actor.world.pos.y,
this->actor.world.pos.z, 0, this->actor.shape.rot.y, 0, (this->actor.params | EN_SW_PARAM_GOLD_SOIL));
this->actor.world.pos.z, 0, this->actor.shape.rot.y, 0,
(this->actor.params | EN_SW_PARAM_GOLD_SOIL));
this->actionFunc = ObjMakekinsuta_DoNothing;
} else {
this->timer++;