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*electric* shock
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@ -647,7 +647,7 @@ typedef enum PlayerBumpType {
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/* 0 */ PLAYER_BUMP_NONE, // No knockback
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/* 1 */ PLAYER_BUMP_KNOCKBACK, // A small hop, remains standing up
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/* 2 */ PLAYER_BUMP_KNOCKDOWN, // Sent flying in the air and lands laying down on the floor
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/* 3 */ PLAYER_BUMP_KNOCKDOWN_ELECTRIFIED // Same as`PLAYER_BUMP_KNOCKDOWN` with a shock effect
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/* 3 */ PLAYER_BUMP_KNOCKDOWN_ELECTRIFIED // Same as`PLAYER_BUMP_KNOCKDOWN` with an electric shock effect
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} PlayerBumpType;
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typedef enum PlayerHitResponseType {
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