mirror of https://github.com/zeldaret/oot.git
T() in hs2, kakasi2, ru2
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09db3d556f
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@ -11,6 +11,7 @@
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#include "printf.h"
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#include "sys_matrix.h"
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#include "terminal.h"
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#include "translation.h"
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#include "z_lib.h"
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#include "z64face_reaction.h"
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#include "z64play.h"
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@ -69,7 +70,7 @@ void EnHs2_Init(Actor* thisx, PlayState* play) {
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Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
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this->actor.colChkInfo.mass = MASS_IMMOVABLE;
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Actor_SetScale(&this->actor, 0.01f);
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PRINTF(VT_FGCOL(CYAN) " ヒヨコの店(子人の時) \n" VT_RST);
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PRINTF(VT_FGCOL(CYAN) T(" ヒヨコの店(子人の時) \n", " Chick's Shop (Children's Time) \n") VT_RST);
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this->actionFunc = func_80A6F1A4;
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this->unk_2A8 = 0;
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this->actor.attentionRangeType = ATTENTION_RANGE_6;
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@ -146,7 +146,8 @@ void func_80A90264(EnKakasi2* this, PlayState* play) {
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Flags_SetSwitch(play, this->switchFlag);
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}
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PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d\n" VT_RST, this->switchFlag);
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PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ SAVE finished ☆☆☆☆☆ %d\n") VT_RST,
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this->switchFlag);
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this->actionFunc = func_80A904D8;
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} else if ((this->actor.xzDistToPlayer < this->maxSpawnDistance.x) &&
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(fabsf(player->actor.world.pos.y - this->actor.world.pos.y) < this->maxSpawnDistance.y) &&
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@ -157,7 +158,8 @@ void func_80A90264(EnKakasi2* this, PlayState* play) {
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if (this->switchFlag >= 0) {
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Flags_SetSwitch(play, this->switchFlag);
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}
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PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d\n" VT_RST, this->switchFlag);
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PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ SAVE finished ☆☆☆☆☆ %d\n") VT_RST,
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this->switchFlag);
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play->msgCtx.ocarinaMode = OCARINA_MODE_04;
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this->actor.draw = func_80A90948;
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Collider_InitCylinder(play, &this->collider);
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@ -835,13 +835,11 @@ void EnRu2_DialogCameraHandler(EnRu2* this, PlayState* play) {
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if (dialogState == TEXT_STATE_DONE_FADING) {
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if (this->lastDialogState != TEXT_STATE_DONE_FADING) {
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// "I'm Komatsu!" (cinema scene dev)
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PRINTF("おれが小松だ! \n");
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PRINTF(T("おれが小松だ! \n", "I'm Komatsu! \n")); // (cinema scene dev)
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this->textboxCount++;
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if (this->textboxCount % 6 == 3) {
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player = GET_PLAYER(play);
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// "uorya-!" (screeming sound)
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PRINTF("うおりゃー! \n");
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PRINTF(T("うおりゃー! \n", "uorya-! \n")); // (screaming sound)
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Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
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player->actor.world.pos.x = 820.0f;
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player->actor.world.pos.y = 0.0f;
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