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Update z_en_sw.c
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@ -1087,8 +1087,8 @@ void EnSw_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot,
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}
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/**
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* Gives skullwalltulas a tint of `color` with an intensity based on `distA` and `distB` while dashing or preparing to
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* dash.
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* Gives skullwalltulas a tint of `color` with an intensity based on `distA` and `distB`
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* while dashing or preparing to dash.
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*/
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void EnSw_SetFog(PlayState* play, Color_RGBA8* color, s16 distA, s16 distB) {
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f32 far;
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