more single strings T() (InitDynaPoly helpers)

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Dragorn421 2025-06-04 20:07:23 +02:00
parent c402f9d712
commit 495c220e0e
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GPG Key ID: 381AEBAF3D429335
21 changed files with 42 additions and 42 deletions

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@ -113,8 +113,8 @@ void BgBdanSwitch_InitDynaPoly(BgBdanSwitch* this, PlayState* play, CollisionHea
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
PRINTF(T("Warning : move BG 登録失敗",
"Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
"Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_bdan_switch.c", 325, this->dyna.actor.id, this->dyna.actor.params);
}
#endif

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@ -137,8 +137,8 @@ void BgIceShelter_InitDynaPoly(BgIceShelter* this, PlayState* play, CollisionHea
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
PRINTF(T("Warning : move BG 登録失敗",
"Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
"Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_ice_shelter.c", 362, this->dyna.actor.id, this->dyna.actor.params);
}
#endif

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@ -87,8 +87,8 @@ void BgJya1flift_InitDynapoly(BgJya1flift* this, PlayState* play, CollisionHeade
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
PRINTF(T("Warning : move BG 登録失敗",
"Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
"Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_jya_1flift.c", 179, this->dyna.actor.id, this->dyna.actor.params);
}
#endif

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@ -62,8 +62,8 @@ void BgJyaAmishutter_InitDynaPoly(BgJyaAmishutter* this, PlayState* play, Collis
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
PRINTF(T("Warning : move BG 登録失敗",
"Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
"Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_jya_amishutter.c", 129, this->dyna.actor.id, this->dyna.actor.params);
}
#endif

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@ -83,8 +83,8 @@ void BgJyaBombiwa_SetupDynaPoly(BgJyaBombiwa* this, PlayState* play, CollisionHe
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
PRINTF(T("Warning : move BG 登録失敗",
"Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
"Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_jya_bombiwa.c", 174, this->dyna.actor.id, this->dyna.actor.params);
}
#endif

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@ -145,8 +145,8 @@ void BgJyaCobra_InitDynapoly(BgJyaCobra* this, PlayState* play, CollisionHeader*
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
PRINTF(T("Warning : move BG 登録失敗",
"Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
"Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_jya_cobra.c", 247, this->dyna.actor.id, this->dyna.actor.params);
}
#endif

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@ -61,8 +61,8 @@ void BgJyaKanaami_InitDynaPoly(BgJyaKanaami* this, PlayState* play, CollisionHea
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
PRINTF(T("Warning : move BG 登録失敗",
"Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
"Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_jya_kanaami.c", 145, this->dyna.actor.id, this->dyna.actor.params);
}
#endif

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@ -81,8 +81,8 @@ void BgJyaZurerukabe_InitDynaPoly(BgJyaZurerukabe* this, PlayState* play, Collis
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
PRINTF(T("Warning : move BG 登録失敗",
"Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
"Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_jya_zurerukabe.c", 194, this->dyna.actor.id, this->dyna.actor.params);
}
#endif

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@ -74,8 +74,8 @@ void BgMoriBigst_InitDynapoly(BgMoriBigst* this, PlayState* play, CollisionHeade
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
PRINTF(T("Warning : move BG 登録失敗",
"Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
"Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_mori_bigst.c", 190, this->dyna.actor.id, this->dyna.actor.params);
}
#endif

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@ -102,8 +102,8 @@ void BgMoriHashigo_InitDynapoly(BgMoriHashigo* this, PlayState* play, CollisionH
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
PRINTF(T("Warning : move BG 登録失敗",
"Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
"Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_mori_hashigo.c", 164, this->dyna.actor.id, this->dyna.actor.params);
}
#endif

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@ -72,8 +72,8 @@ void BgMoriHashira4_InitDynaPoly(BgMoriHashira4* this, PlayState* play, Collisio
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
PRINTF(T("Warning : move BG 登録失敗",
"Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
"Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_mori_hashira4.c", 155, this->dyna.actor.id, this->dyna.actor.params);
}
#endif

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@ -63,8 +63,8 @@ void BgSpot08Iceblock_InitDynaPoly(BgSpot08Iceblock* this, PlayState* play, Coll
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
PRINTF(T("Warning : move BG 登録失敗",
"Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
"Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_spot08_iceblock.c", 0xD9, this->dyna.actor.id, this->dyna.actor.params);
}
#endif

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@ -64,8 +64,8 @@ void BgSpot12Gate_InitDynaPoly(BgSpot12Gate* this, PlayState* play, CollisionHea
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
PRINTF(T("Warning : move BG 登録失敗",
"Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
"Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_spot12_gate.c", 145, this->dyna.actor.id, this->dyna.actor.params);
}
#endif

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@ -61,8 +61,8 @@ void func_808B3420(BgSpot12Saku* this, PlayState* play, CollisionHeader* collisi
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
PRINTF(T("Warning : move BG 登録失敗",
"Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
"Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_spot12_saku.c", 140, this->dyna.actor.id, this->dyna.actor.params);
}
#endif

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@ -79,8 +79,8 @@ void func_808B3960(BgSpot15Rrbox* this, PlayState* play, CollisionHeader* collis
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
PRINTF(T("Warning : move BG 登録失敗",
"Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
"Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_bg_spot15_rrbox.c", 171, this->dyna.actor.id, this->dyna.actor.params);
}
#endif

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@ -163,8 +163,8 @@ void ObjBean_InitDynaPoly(ObjBean* this, PlayState* play, CollisionHeader* colli
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
PRINTF(T("Warning : move BG 登録失敗",
"Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
"Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_obj_bean.c", 374, this->dyna.actor.id, this->dyna.actor.params);
}
#endif

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@ -63,8 +63,8 @@ void func_80B92B08(ObjElevator* this, PlayState* play, CollisionHeader* collisio
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
PRINTF(T("Warning : move BG 登録失敗",
"Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
"Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_obj_elevator.c", 136, this->dyna.actor.id, this->dyna.actor.params);
}
#endif

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@ -75,8 +75,8 @@ void func_80B93B68(ObjHsblock* this, PlayState* play, CollisionHeader* collision
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
PRINTF(T("Warning : move BG 登録失敗",
"Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
"Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_obj_hsblock.c", 163, this->dyna.actor.id, this->dyna.actor.params);
}
#endif

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@ -84,8 +84,8 @@ void ObjLift_InitDynaPoly(ObjLift* this, PlayState* play, CollisionHeader* colli
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
PRINTF(T("Warning : move BG 登録失敗",
"Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
"Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_obj_lift.c", 188, this->dyna.actor.id, this->dyna.actor.params);
}
#endif

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@ -111,8 +111,8 @@ void ObjOshihiki_InitDynapoly(ObjOshihiki* this, PlayState* play, CollisionHeade
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
PRINTF(T("Warning : move BG 登録失敗",
"Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
"Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_obj_oshihiki.c", 280, this->dyna.actor.id, this->dyna.actor.params);
}
#endif

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@ -218,8 +218,8 @@ void ObjSwitch_InitDynaPoly(ObjSwitch* this, PlayState* play, CollisionHeader* c
if (this->dyna.bgId == BG_ACTOR_MAX) {
s32 pad2;
PRINTF(T("Warning : move BG 登録失敗",
"Warning : move BG registration failed") "(%s %d)(name %d)(arg_data 0x%04x)\n",
PRINTF(T("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n",
"Warning : move BG registration failed (%s %d)(name %d)(arg_data 0x%04x)\n"),
"../z_obj_switch.c", 531, this->dyna.actor.id, this->dyna.actor.params);
}
#endif