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@ -235,7 +235,8 @@ void ObjWarp2block_Init(Actor* thisx, PlayState* play2) {
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ObjWarp2block_SetInactive(this);
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}
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PRINTF(T("時のブロック(ワープ2)", "Time Block (Warp 2)") " (<arg> %04xH <type> color:%d range:%d)\n",
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PRINTF(T("時のブロック(ワープ2) (<arg> %04xH <type> color:%d range:%d)\n",
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"Time Block (Warp 2) (<arg> %04xH <type> color:%d range:%d)\n"),
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PARAMS_GET_U(this->dyna.actor.params, 0, 16), this->dyna.actor.home.rot.z & 7,
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PARAMS_GET_U(this->dyna.actor.params, 11, 3));
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}
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