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@ -207,11 +207,11 @@ void EnHeishi1_Walk(EnHeishi1* this, PlayState* play) {
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Math_ApproachF(&this->headAngle, this->headAngleTarget, this->headTurnSpeedScale, this->headTurnSpeedMax);
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if (DEBUG_FEATURES && (this->path == BREG(1)) && (BREG(0) != 0)) {
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PRINTF(VT_FGCOL(RED) T(" 種類 %d\n"," Type %d\n") VT_RST, this->path);
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PRINTF(VT_FGCOL(RED) T(" ぱす %d\n"," Path %d\n") VT_RST, this->waypoint);
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PRINTF(VT_FGCOL(RED) T(" 反転 %d\n"," Turning around %d\n") VT_RST, this->bodyTurnSpeed);
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PRINTF(VT_FGCOL(RED) T(" 時間 %d\n"," Time %d\n") VT_RST, this->waypointTimer);
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PRINTF(VT_FGCOL(RED) T(" 点座 %d\n"," Tenza %d\n") VT_RST, path->count);
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PRINTF(VT_FGCOL(RED) T(" 種類 %d\n", " Type %d\n") VT_RST, this->path);
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PRINTF(VT_FGCOL(RED) T(" ぱす %d\n", " Path %d\n") VT_RST, this->waypoint);
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PRINTF(VT_FGCOL(RED) T(" 反転 %d\n", " Turning around %d\n") VT_RST, this->bodyTurnSpeed);
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PRINTF(VT_FGCOL(RED) T(" 時間 %d\n", " Time %d\n") VT_RST, this->waypointTimer);
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PRINTF(VT_FGCOL(RED) T(" 点座 %d\n", " Tenza %d\n") VT_RST, path->count);
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PRINTF("\n\n");
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}
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@ -325,10 +325,10 @@ void EnHeishi1_Wait(EnHeishi1* this, PlayState* play) {
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this->headTurnSpeedMax + this->headTurnSpeedMax);
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if (DEBUG_FEATURES && (this->path == BREG(1)) && (BREG(0) != 0)) {
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PRINTF(VT_FGCOL(GREEN) T(" 種類 %d\n"," Type %d\n") VT_RST, this->path);
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PRINTF(VT_FGCOL(GREEN) T(" ぱす %d\n"," Path %d\n") VT_RST, this->waypoint);
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PRINTF(VT_FGCOL(GREEN) T(" 反転 %d\n"," Turning around %d\n") VT_RST, this->bodyTurnSpeed);
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PRINTF(VT_FGCOL(GREEN) T(" 時間 %d\n"," Time %d\n") VT_RST, this->waypointTimer);
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PRINTF(VT_FGCOL(GREEN) T(" 種類 %d\n", " Type %d\n") VT_RST, this->path);
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PRINTF(VT_FGCOL(GREEN) T(" ぱす %d\n", " Path %d\n") VT_RST, this->waypoint);
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PRINTF(VT_FGCOL(GREEN) T(" 反転 %d\n", " Turning around %d\n") VT_RST, this->bodyTurnSpeed);
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PRINTF(VT_FGCOL(GREEN) T(" 時間 %d\n", " Time %d\n") VT_RST, this->waypointTimer);
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PRINTF("\n\n");
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}
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}
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