name more gkeep files

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Dragorn421 2025-06-08 18:32:50 +02:00
parent b2c0bc8525
commit 7edccaef75
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GPG Key ID: 381AEBAF3D429335
31 changed files with 102 additions and 92 deletions

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#include "gameplay_keep_0xE770.h" #include "door.h"
#include "array_count.h" #include "array_count.h"
#include "gfx.h" #include "gfx.h"

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@ -1,5 +1,5 @@
#ifndef GAMEPLAY_KEEP_0xE770_H #ifndef GAMEPLAY_KEEP_DOOR_H
#define GAMEPLAY_KEEP_0xE770_H #define GAMEPLAY_KEEP_DOOR_H
#include "tex_len.h" #include "tex_len.h"
#include "ultra64.h" #include "ultra64.h"

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#include "gameplay_keep_0xC0A0.h" #include "eff_fragments_1.h"
#include "gfx.h" #include "gfx.h"
Vtx gEffFragments1Vtx[] = { Vtx gEffFragments1Vtx[] = {

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#ifndef GAMEPLAY_KEEP_0xC0A0_H #ifndef GAMEPLAY_KEEP_EFF_FRAGMENTS_1_H
#define GAMEPLAY_KEEP_0xC0A0_H #define GAMEPLAY_KEEP_EFF_FRAGMENTS_1_H
#include "tex_len.h" #include "tex_len.h"
#include "ultra64.h" #include "ultra64.h"

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@ -1,4 +1,4 @@
#include "gameplay_keep_0xCCC0.h" #include "eff_fragments_2_model.h"
#include "gfx.h" #include "gfx.h"
Vtx gEffFragments2Vtx[] = { Vtx gEffFragments2Vtx[] = {

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#ifndef GAMEPLAY_KEEP_0xCCC0_H #ifndef GAMEPLAY_KEEP_EFF_FRAGMENTS_2_MODEL_H
#define GAMEPLAY_KEEP_0xCCC0_H #define GAMEPLAY_KEEP_EFF_FRAGMENTS_2_MODEL_H
#include "ultra64.h" #include "ultra64.h"

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#include "gDoorAdultOpeningLeftAnim.h"
s16 gDoorAdultOpeningLeftFrameData[] = {
#include "assets/objects/gameplay_keep/gDoorAdultOpeningLeftFrameData.inc.c"
};
JointIndex gDoorAdultOpeningLeftJointIndices[] = {
#include "assets/objects/gameplay_keep/gDoorAdultOpeningLeftJointIndices.inc.c"
};
AnimationHeader gDoorAdultOpeningLeftAnim = {
#include "assets/objects/gameplay_keep/gDoorAdultOpeningLeftAnim.inc.c"
};

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#ifndef GAMEPLAY_KEEP_GDOORADULTOPENINGLEFTANIM_H
#define GAMEPLAY_KEEP_GDOORADULTOPENINGLEFTANIM_H
#include "animation.h"
extern s16 gDoorAdultOpeningLeftFrameData[];
extern JointIndex gDoorAdultOpeningLeftJointIndices[];
extern AnimationHeader gDoorAdultOpeningLeftAnim;
#endif

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@ -1,4 +1,4 @@
#include "gameplay_keep_0xFF80.h" #include "gDoorAdultOpeningRightAnim.h"
s16 gDoorAdultOpeningRightFrameData[] = { s16 gDoorAdultOpeningRightFrameData[] = {
#include "assets/objects/gameplay_keep/gDoorAdultOpeningRightFrameData.inc.c" #include "assets/objects/gameplay_keep/gDoorAdultOpeningRightFrameData.inc.c"

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@ -1,5 +1,5 @@
#ifndef GAMEPLAY_KEEP_0xFF80_H #ifndef GAMEPLAY_KEEP_DOOR_ADULT_OPENING_RIGHT_ANIM_H
#define GAMEPLAY_KEEP_0xFF80_H #define GAMEPLAY_KEEP_DOOR_ADULT_OPENING_RIGHT_ANIM_H
#include "animation.h" #include "animation.h"

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@ -1,4 +1,4 @@
#include "gameplay_keep_0xE4E0.h" #include "gDoorChildOpeningLeftAnim.h"
s16 gDoorChildOpeningLeftFrameData[] = { s16 gDoorChildOpeningLeftFrameData[] = {
#include "assets/objects/gameplay_keep/gDoorChildOpeningLeftFrameData.inc.c" #include "assets/objects/gameplay_keep/gDoorChildOpeningLeftFrameData.inc.c"

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@ -1,5 +1,5 @@
#ifndef GAMEPLAY_KEEP_0xE4E0_H #ifndef GAMEPLAY_KEEP_DOOR_CHILD_OPENING_LEFT_ANIM_H
#define GAMEPLAY_KEEP_0xE4E0_H #define GAMEPLAY_KEEP_DOOR_CHILD_OPENING_LEFT_ANIM_H
#include "animation.h" #include "animation.h"

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#include "gDoorChildOpeningRightAnim.h"
s16 gDoorChildOpeningRightFrameData[] = {
#include "assets/objects/gameplay_keep/gDoorChildOpeningRightFrameData.inc.c"
};
JointIndex gDoorChildOpeningRightJointIndices[] = {
#include "assets/objects/gameplay_keep/gDoorChildOpeningRightJointIndices.inc.c"
};
AnimationHeader gDoorChildOpeningRightAnim = {
#include "assets/objects/gameplay_keep/gDoorChildOpeningRightAnim.inc.c"
};

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@ -0,0 +1,10 @@
#ifndef GAMEPLAY_KEEP_GDOORCHILDOPENINGRIGHTANIM_H
#define GAMEPLAY_KEEP_GDOORCHILDOPENINGRIGHTANIM_H
#include "animation.h"
extern s16 gDoorChildOpeningRightFrameData[];
extern JointIndex gDoorChildOpeningRightJointIndices[];
extern AnimationHeader gDoorChildOpeningRightAnim;
#endif

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@ -13,7 +13,7 @@
#include "bomb_cap.h" #include "bomb_cap.h"
#include "bombchu_body.h" #include "bombchu_body.h"
#include "eff_bomb_explosion.h" #include "eff_bomb_explosion.h"
#include "gameplay_keep_0xC0A0.h" #include "eff_fragments_1.h"
#include "boomerang.h" #include "boomerang.h"
#include "compass_arrow.h" #include "compass_arrow.h"
#if OOT_REGION != REGION_EU #if OOT_REGION != REGION_EU
@ -21,17 +21,17 @@
#endif #endif
#include "lock_on_arrow.h" #include "lock_on_arrow.h"
#include "hilite3_tex.h" #include "hilite3_tex.h"
#include "gameplay_keep_0xCCC0.h" #include "eff_fragments_2_model.h"
#if OOT_REGION != REGION_EU #if OOT_REGION != REGION_EU
#include "gameplay_keep_ntsc_0xCE60.h" #include "gameplay_keep_ntsc_0xCE60.h"
#endif #endif
#include "gameplay_keep_0xCDC0.h" #include "shopkeeper_controls_tex.h"
#include "gameplay_keep_0xD0C0.h" #include "rock_fragments_model.h"
#include "gameplay_keep_0xD4E0.h" #include "rock_fragments_tex.h"
#include "gameplay_keep_0xE4E0.h" #include "gDoorChildOpeningLeftAnim.h"
#include "gameplay_keep_0xE5D0.h" #include "gDoorChildOpeningRightAnim.h"
#include "gameplay_keep_0xE770.h" #include "door.h"
#include "gameplay_keep_0xFF80.h" #include "gDoorAdultOpeningRightAnim.h"
#include "eff_dust.h" #include "eff_dust.h"
#include "eff_flash.h" #include "eff_flash.h"
#include "gameplay_keep_0x11230.h" #include "gameplay_keep_0x11230.h"

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@ -1,25 +0,0 @@
#include "gameplay_keep_0xE5D0.h"
s16 gDoorChildOpeningRightFrameData[] = {
#include "assets/objects/gameplay_keep/gDoorChildOpeningRightFrameData.inc.c"
};
JointIndex gDoorChildOpeningRightJointIndices[] = {
#include "assets/objects/gameplay_keep/gDoorChildOpeningRightJointIndices.inc.c"
};
AnimationHeader gDoorChildOpeningRightAnim = {
#include "assets/objects/gameplay_keep/gDoorChildOpeningRightAnim.inc.c"
};
s16 gDoorAdultOpeningLeftFrameData[] = {
#include "assets/objects/gameplay_keep/gDoorAdultOpeningLeftFrameData.inc.c"
};
JointIndex gDoorAdultOpeningLeftJointIndices[] = {
#include "assets/objects/gameplay_keep/gDoorAdultOpeningLeftJointIndices.inc.c"
};
AnimationHeader gDoorAdultOpeningLeftAnim = {
#include "assets/objects/gameplay_keep/gDoorAdultOpeningLeftAnim.inc.c"
};

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@ -1,13 +0,0 @@
#ifndef GAMEPLAY_KEEP_0xE5D0_H
#define GAMEPLAY_KEEP_0xE5D0_H
#include "animation.h"
extern s16 gDoorChildOpeningRightFrameData[];
extern JointIndex gDoorChildOpeningRightJointIndices[];
extern AnimationHeader gDoorChildOpeningRightAnim;
extern s16 gDoorAdultOpeningLeftFrameData[];
extern JointIndex gDoorAdultOpeningLeftJointIndices[];
extern AnimationHeader gDoorAdultOpeningLeftAnim;
#endif

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#include "gameplay_keep_0xD0C0.h" #include "rock_fragments_model.h"
#include "gameplay_keep_0xD4E0.h" #include "rock_fragments_tex.h"
#include "gfx.h" #include "gfx.h"
Vtx gUnusedRockFragmentVtx[] = { Vtx gUnusedRockFragmentVtx[] = {

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#ifndef GAMEPLAY_KEEP_0xD0C0_H #ifndef GAMEPLAY_KEEP_ROCK_FRAGMENTS_MODEL_H
#define GAMEPLAY_KEEP_0xD0C0_H #define GAMEPLAY_KEEP_ROCK_FRAGMENTS_MODEL_H
#include "ultra64.h" #include "ultra64.h"

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#include "gameplay_keep_0xD4E0.h" #include "rock_fragments_tex.h"
u64 gRockFragment1Tex[TEX_LEN(u64, gRockFragment1Tex_WIDTH, gRockFragment1Tex_HEIGHT, 16)] = { u64 gRockFragment1Tex[TEX_LEN(u64, gRockFragment1Tex_WIDTH, gRockFragment1Tex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gRockFragment1Tex.rgba16.inc.c" #include "assets/objects/gameplay_keep/gRockFragment1Tex.rgba16.inc.c"

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#ifndef GAMEPLAY_KEEP_0xD4E0_H #ifndef GAMEPLAY_KEEP_ROCK_FRAGMENTS_TEX_H
#define GAMEPLAY_KEEP_0xD4E0_H #define GAMEPLAY_KEEP_ROCK_FRAGMENTS_TEX_H
#include "tex_len.h" #include "tex_len.h"
#include "ultra64.h" #include "ultra64.h"

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#include "gameplay_keep_0xCDC0.h" #include "shopkeeper_controls_tex.h"
#include "region.h" #include "region.h"
u64 gSelectionCursorTex[TEX_LEN(u64, gSelectionCursorTex_WIDTH, gSelectionCursorTex_HEIGHT, 4)] = { u64 gSelectionCursorTex[TEX_LEN(u64, gSelectionCursorTex_WIDTH, gSelectionCursorTex_HEIGHT, 4)] = {

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@ -1,5 +1,5 @@
#ifndef GAMEPLAY_KEEP_0xCDC0_H #ifndef GAMEPLAY_KEEP_SHOPKEEPER_CONTROLS_TEX_H
#define GAMEPLAY_KEEP_0xCDC0_H #define GAMEPLAY_KEEP_SHOPKEEPER_CONTROLS_TEX_H
#include "tex_len.h" #include "tex_len.h"
#include "ultra64.h" #include "ultra64.h"

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@ -1009,7 +1009,7 @@ beginseg
include "$(BUILD_DIR)/assets/objects/gameplay_keep/bomb_cap.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/bomb_cap.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/bombchu_body.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/bombchu_body.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_bomb_explosion.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_bomb_explosion.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xC0A0.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fragments_1.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/boomerang.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/boomerang.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/compass_arrow.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/compass_arrow.o"
#if OOT_REGION != REGION_EU #if OOT_REGION != REGION_EU
@ -1017,17 +1017,18 @@ beginseg
#endif #endif
include "$(BUILD_DIR)/assets/objects/gameplay_keep/lock_on_arrow.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/lock_on_arrow.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/hilite3_tex.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/hilite3_tex.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xCCC0.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fragments_2_model.o"
#if OOT_REGION != REGION_EU #if OOT_REGION != REGION_EU
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0xCE60.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0xCE60.o"
#endif #endif
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xCDC0.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/shopkeeper_controls_tex.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xD0C0.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/rock_fragments_model.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xD4E0.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/rock_fragments_tex.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xE4E0.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorChildOpeningLeftAnim.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xE5D0.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorChildOpeningRightAnim.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xE770.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorAdultOpeningLeftAnim.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xFF80.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/door.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorAdultOpeningRightAnim.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_dust.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_dust.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_flash.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_flash.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x11230.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x11230.o"

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#include "assets/objects/gameplay_keep/tree_stump_model.h" #include "assets/objects/gameplay_keep/tree_stump_model.h"
#include "assets/objects/gameplay_keep/rectangular_sign_model.h" #include "assets/objects/gameplay_keep/rectangular_sign_model.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0x3C2E0.h" #include "assets/objects/gameplay_keep/gameplay_keep_0x3C2E0.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0xD0C0.h" #include "assets/objects/gameplay_keep/rock_fragments_model.h"
#include "assets/objects/object_d_hsblock/object_d_hsblock.h" #include "assets/objects/object_d_hsblock/object_d_hsblock.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED

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@ -17,7 +17,7 @@
#include "effect.h" #include "effect.h"
#include "play_state.h" #include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0xCCC0.h" #include "assets/objects/gameplay_keep/eff_fragments_2_model.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0x173D0.h" #include "assets/objects/gameplay_keep/gameplay_keep_0x173D0.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h" #include "assets/objects/object_haka_objects/object_haka_objects.h"

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@ -17,7 +17,7 @@
#include "play_state.h" #include "play_state.h"
#include "player.h" #include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0xE770.h" #include "assets/objects/gameplay_keep/door.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h" #include "assets/objects/object_hidan_objects/object_hidan_objects.h"
#include "assets/objects/object_mizu_objects/object_mizu_objects.h" #include "assets/objects/object_mizu_objects/object_mizu_objects.h"
#include "assets/objects/object_haka_door/object_haka_door.h" #include "assets/objects/object_haka_door/object_haka_door.h"

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@ -18,10 +18,11 @@
#include "player.h" #include "player.h"
#include "save.h" #include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0xE5D0.h" #include "assets/objects/gameplay_keep/gDoorChildOpeningRightAnim.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0xE4E0.h" #include "assets/objects/gameplay_keep/gDoorChildOpeningLeftAnim.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0xFF80.h" #include "assets/objects/gameplay_keep/gDoorAdultOpeningRightAnim.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0xE770.h" #include "assets/objects/gameplay_keep/gDoorAdultOpeningLeftAnim.h"
#include "assets/objects/gameplay_keep/door.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h" #include "assets/objects/object_hidan_objects/object_hidan_objects.h"
#include "assets/objects/object_mizu_objects/object_mizu_objects.h" #include "assets/objects/object_mizu_objects/object_mizu_objects.h"

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@ -23,7 +23,7 @@
#include "play_state.h" #include "play_state.h"
#include "player.h" #include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0xD0C0.h" #include "assets/objects/gameplay_keep/rock_fragments_model.h"
#include "assets/objects/object_goroiwa/object_goroiwa.h" #include "assets/objects/object_goroiwa/object_goroiwa.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED

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@ -19,7 +19,7 @@
#include "player.h" #include "player.h"
#include "save.h" #include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0xCDC0.h" #include "assets/objects/gameplay_keep/shopkeeper_controls_tex.h"
#include "assets/objects/object_ossan/object_ossan.h" #include "assets/objects/object_ossan/object_ossan.h"
#include "assets/objects/object_oF1d_map/object_oF1d_map.h" #include "assets/objects/object_oF1d_map/object_oF1d_map.h"
#include "assets/objects/object_os/object_os.h" #include "assets/objects/object_os/object_os.h"

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@ -15,8 +15,8 @@
#include "play_state.h" #include "play_state.h"
#include "player.h" #include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0xC0A0.h" #include "assets/objects/gameplay_keep/eff_fragments_1.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0xCCC0.h" #include "assets/objects/gameplay_keep/eff_fragments_2_model.h"
#define rPitch regs[0] #define rPitch regs[0]
#define rYaw regs[1] #define rYaw regs[1]