mirror of https://github.com/zeldaret/oot.git
name more gkeep files
This commit is contained in:
parent
b2c0bc8525
commit
7edccaef75
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@ -1,4 +1,4 @@
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#include "gameplay_keep_0xE770.h"
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#include "door.h"
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#include "array_count.h"
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#include "array_count.h"
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#include "gfx.h"
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#include "gfx.h"
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@ -1,5 +1,5 @@
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#ifndef GAMEPLAY_KEEP_0xE770_H
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#ifndef GAMEPLAY_KEEP_DOOR_H
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#define GAMEPLAY_KEEP_0xE770_H
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#define GAMEPLAY_KEEP_DOOR_H
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#include "tex_len.h"
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#include "tex_len.h"
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#include "ultra64.h"
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#include "ultra64.h"
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@ -1,4 +1,4 @@
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#include "gameplay_keep_0xC0A0.h"
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#include "eff_fragments_1.h"
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#include "gfx.h"
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#include "gfx.h"
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Vtx gEffFragments1Vtx[] = {
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Vtx gEffFragments1Vtx[] = {
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#ifndef GAMEPLAY_KEEP_0xC0A0_H
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#ifndef GAMEPLAY_KEEP_EFF_FRAGMENTS_1_H
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#define GAMEPLAY_KEEP_0xC0A0_H
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#define GAMEPLAY_KEEP_EFF_FRAGMENTS_1_H
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#include "tex_len.h"
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#include "tex_len.h"
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#include "ultra64.h"
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#include "ultra64.h"
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@ -1,4 +1,4 @@
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#include "gameplay_keep_0xCCC0.h"
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#include "eff_fragments_2_model.h"
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#include "gfx.h"
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#include "gfx.h"
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Vtx gEffFragments2Vtx[] = {
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Vtx gEffFragments2Vtx[] = {
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#ifndef GAMEPLAY_KEEP_0xCCC0_H
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#ifndef GAMEPLAY_KEEP_EFF_FRAGMENTS_2_MODEL_H
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#define GAMEPLAY_KEEP_0xCCC0_H
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#define GAMEPLAY_KEEP_EFF_FRAGMENTS_2_MODEL_H
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#include "ultra64.h"
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#include "ultra64.h"
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@ -0,0 +1,13 @@
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#include "gDoorAdultOpeningLeftAnim.h"
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s16 gDoorAdultOpeningLeftFrameData[] = {
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#include "assets/objects/gameplay_keep/gDoorAdultOpeningLeftFrameData.inc.c"
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};
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JointIndex gDoorAdultOpeningLeftJointIndices[] = {
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#include "assets/objects/gameplay_keep/gDoorAdultOpeningLeftJointIndices.inc.c"
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};
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AnimationHeader gDoorAdultOpeningLeftAnim = {
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#include "assets/objects/gameplay_keep/gDoorAdultOpeningLeftAnim.inc.c"
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};
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#ifndef GAMEPLAY_KEEP_GDOORADULTOPENINGLEFTANIM_H
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#define GAMEPLAY_KEEP_GDOORADULTOPENINGLEFTANIM_H
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#include "animation.h"
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extern s16 gDoorAdultOpeningLeftFrameData[];
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extern JointIndex gDoorAdultOpeningLeftJointIndices[];
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extern AnimationHeader gDoorAdultOpeningLeftAnim;
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#endif
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#include "gameplay_keep_0xFF80.h"
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#include "gDoorAdultOpeningRightAnim.h"
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s16 gDoorAdultOpeningRightFrameData[] = {
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s16 gDoorAdultOpeningRightFrameData[] = {
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#include "assets/objects/gameplay_keep/gDoorAdultOpeningRightFrameData.inc.c"
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#include "assets/objects/gameplay_keep/gDoorAdultOpeningRightFrameData.inc.c"
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#ifndef GAMEPLAY_KEEP_0xFF80_H
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#ifndef GAMEPLAY_KEEP_DOOR_ADULT_OPENING_RIGHT_ANIM_H
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#define GAMEPLAY_KEEP_0xFF80_H
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#define GAMEPLAY_KEEP_DOOR_ADULT_OPENING_RIGHT_ANIM_H
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#include "animation.h"
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#include "animation.h"
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#include "gameplay_keep_0xE4E0.h"
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#include "gDoorChildOpeningLeftAnim.h"
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s16 gDoorChildOpeningLeftFrameData[] = {
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s16 gDoorChildOpeningLeftFrameData[] = {
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#include "assets/objects/gameplay_keep/gDoorChildOpeningLeftFrameData.inc.c"
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#include "assets/objects/gameplay_keep/gDoorChildOpeningLeftFrameData.inc.c"
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#ifndef GAMEPLAY_KEEP_0xE4E0_H
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#ifndef GAMEPLAY_KEEP_DOOR_CHILD_OPENING_LEFT_ANIM_H
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#define GAMEPLAY_KEEP_0xE4E0_H
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#define GAMEPLAY_KEEP_DOOR_CHILD_OPENING_LEFT_ANIM_H
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#include "animation.h"
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#include "animation.h"
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#include "gDoorChildOpeningRightAnim.h"
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s16 gDoorChildOpeningRightFrameData[] = {
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#include "assets/objects/gameplay_keep/gDoorChildOpeningRightFrameData.inc.c"
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};
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JointIndex gDoorChildOpeningRightJointIndices[] = {
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#include "assets/objects/gameplay_keep/gDoorChildOpeningRightJointIndices.inc.c"
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};
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AnimationHeader gDoorChildOpeningRightAnim = {
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#include "assets/objects/gameplay_keep/gDoorChildOpeningRightAnim.inc.c"
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};
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#ifndef GAMEPLAY_KEEP_GDOORCHILDOPENINGRIGHTANIM_H
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#define GAMEPLAY_KEEP_GDOORCHILDOPENINGRIGHTANIM_H
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#include "animation.h"
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extern s16 gDoorChildOpeningRightFrameData[];
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extern JointIndex gDoorChildOpeningRightJointIndices[];
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extern AnimationHeader gDoorChildOpeningRightAnim;
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#endif
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#include "bomb_cap.h"
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#include "bomb_cap.h"
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#include "bombchu_body.h"
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#include "bombchu_body.h"
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#include "eff_bomb_explosion.h"
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#include "eff_bomb_explosion.h"
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#include "gameplay_keep_0xC0A0.h"
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#include "eff_fragments_1.h"
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#include "boomerang.h"
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#include "boomerang.h"
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#include "compass_arrow.h"
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#include "compass_arrow.h"
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#if OOT_REGION != REGION_EU
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#if OOT_REGION != REGION_EU
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#endif
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#endif
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#include "lock_on_arrow.h"
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#include "lock_on_arrow.h"
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#include "hilite3_tex.h"
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#include "hilite3_tex.h"
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#include "gameplay_keep_0xCCC0.h"
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#include "eff_fragments_2_model.h"
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#if OOT_REGION != REGION_EU
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#if OOT_REGION != REGION_EU
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#include "gameplay_keep_ntsc_0xCE60.h"
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#include "gameplay_keep_ntsc_0xCE60.h"
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#endif
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#endif
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#include "gameplay_keep_0xCDC0.h"
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#include "shopkeeper_controls_tex.h"
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#include "gameplay_keep_0xD0C0.h"
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#include "rock_fragments_model.h"
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#include "gameplay_keep_0xD4E0.h"
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#include "rock_fragments_tex.h"
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#include "gameplay_keep_0xE4E0.h"
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#include "gDoorChildOpeningLeftAnim.h"
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#include "gameplay_keep_0xE5D0.h"
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#include "gDoorChildOpeningRightAnim.h"
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#include "gameplay_keep_0xE770.h"
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#include "door.h"
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#include "gameplay_keep_0xFF80.h"
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#include "gDoorAdultOpeningRightAnim.h"
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#include "eff_dust.h"
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#include "eff_dust.h"
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#include "eff_flash.h"
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#include "eff_flash.h"
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#include "gameplay_keep_0x11230.h"
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#include "gameplay_keep_0x11230.h"
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#include "gameplay_keep_0xE5D0.h"
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s16 gDoorChildOpeningRightFrameData[] = {
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#include "assets/objects/gameplay_keep/gDoorChildOpeningRightFrameData.inc.c"
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};
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JointIndex gDoorChildOpeningRightJointIndices[] = {
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#include "assets/objects/gameplay_keep/gDoorChildOpeningRightJointIndices.inc.c"
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};
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AnimationHeader gDoorChildOpeningRightAnim = {
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#include "assets/objects/gameplay_keep/gDoorChildOpeningRightAnim.inc.c"
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};
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s16 gDoorAdultOpeningLeftFrameData[] = {
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#include "assets/objects/gameplay_keep/gDoorAdultOpeningLeftFrameData.inc.c"
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};
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JointIndex gDoorAdultOpeningLeftJointIndices[] = {
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#include "assets/objects/gameplay_keep/gDoorAdultOpeningLeftJointIndices.inc.c"
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};
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AnimationHeader gDoorAdultOpeningLeftAnim = {
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#include "assets/objects/gameplay_keep/gDoorAdultOpeningLeftAnim.inc.c"
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};
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#ifndef GAMEPLAY_KEEP_0xE5D0_H
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#define GAMEPLAY_KEEP_0xE5D0_H
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#include "animation.h"
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extern s16 gDoorChildOpeningRightFrameData[];
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extern JointIndex gDoorChildOpeningRightJointIndices[];
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extern AnimationHeader gDoorChildOpeningRightAnim;
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extern s16 gDoorAdultOpeningLeftFrameData[];
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extern JointIndex gDoorAdultOpeningLeftJointIndices[];
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extern AnimationHeader gDoorAdultOpeningLeftAnim;
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#endif
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#include "gameplay_keep_0xD0C0.h"
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#include "rock_fragments_model.h"
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#include "gameplay_keep_0xD4E0.h"
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#include "rock_fragments_tex.h"
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#include "gfx.h"
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#include "gfx.h"
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Vtx gUnusedRockFragmentVtx[] = {
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Vtx gUnusedRockFragmentVtx[] = {
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#ifndef GAMEPLAY_KEEP_0xD0C0_H
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#ifndef GAMEPLAY_KEEP_ROCK_FRAGMENTS_MODEL_H
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#define GAMEPLAY_KEEP_0xD0C0_H
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#define GAMEPLAY_KEEP_ROCK_FRAGMENTS_MODEL_H
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#include "ultra64.h"
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#include "ultra64.h"
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#include "gameplay_keep_0xD4E0.h"
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#include "rock_fragments_tex.h"
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u64 gRockFragment1Tex[TEX_LEN(u64, gRockFragment1Tex_WIDTH, gRockFragment1Tex_HEIGHT, 16)] = {
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u64 gRockFragment1Tex[TEX_LEN(u64, gRockFragment1Tex_WIDTH, gRockFragment1Tex_HEIGHT, 16)] = {
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#include "assets/objects/gameplay_keep/gRockFragment1Tex.rgba16.inc.c"
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#include "assets/objects/gameplay_keep/gRockFragment1Tex.rgba16.inc.c"
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#ifndef GAMEPLAY_KEEP_0xD4E0_H
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#ifndef GAMEPLAY_KEEP_ROCK_FRAGMENTS_TEX_H
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#define GAMEPLAY_KEEP_0xD4E0_H
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#define GAMEPLAY_KEEP_ROCK_FRAGMENTS_TEX_H
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#include "tex_len.h"
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#include "tex_len.h"
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#include "ultra64.h"
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#include "ultra64.h"
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#include "gameplay_keep_0xCDC0.h"
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#include "shopkeeper_controls_tex.h"
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#include "region.h"
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#include "region.h"
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u64 gSelectionCursorTex[TEX_LEN(u64, gSelectionCursorTex_WIDTH, gSelectionCursorTex_HEIGHT, 4)] = {
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u64 gSelectionCursorTex[TEX_LEN(u64, gSelectionCursorTex_WIDTH, gSelectionCursorTex_HEIGHT, 4)] = {
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#ifndef GAMEPLAY_KEEP_0xCDC0_H
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#ifndef GAMEPLAY_KEEP_SHOPKEEPER_CONTROLS_TEX_H
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#define GAMEPLAY_KEEP_0xCDC0_H
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#define GAMEPLAY_KEEP_SHOPKEEPER_CONTROLS_TEX_H
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#include "tex_len.h"
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#include "tex_len.h"
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#include "ultra64.h"
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#include "ultra64.h"
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19
spec/spec
19
spec/spec
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/bomb_cap.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/bomb_cap.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/bombchu_body.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/bombchu_body.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_bomb_explosion.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_bomb_explosion.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xC0A0.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fragments_1.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/boomerang.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/boomerang.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/compass_arrow.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/compass_arrow.o"
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#if OOT_REGION != REGION_EU
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#if OOT_REGION != REGION_EU
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#endif
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#endif
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/lock_on_arrow.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/lock_on_arrow.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/hilite3_tex.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/hilite3_tex.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xCCC0.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fragments_2_model.o"
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#if OOT_REGION != REGION_EU
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#if OOT_REGION != REGION_EU
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0xCE60.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0xCE60.o"
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#endif
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#endif
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xCDC0.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/shopkeeper_controls_tex.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xD0C0.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/rock_fragments_model.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xD4E0.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/rock_fragments_tex.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xE4E0.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorChildOpeningLeftAnim.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xE5D0.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorChildOpeningRightAnim.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xE770.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorAdultOpeningLeftAnim.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0xFF80.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/door.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorAdultOpeningRightAnim.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_dust.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_dust.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_flash.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_flash.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x11230.o"
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include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x11230.o"
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#include "assets/objects/gameplay_keep/tree_stump_model.h"
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#include "assets/objects/gameplay_keep/tree_stump_model.h"
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#include "assets/objects/gameplay_keep/rectangular_sign_model.h"
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#include "assets/objects/gameplay_keep/rectangular_sign_model.h"
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#include "assets/objects/gameplay_keep/gameplay_keep_0x3C2E0.h"
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#include "assets/objects/gameplay_keep/gameplay_keep_0x3C2E0.h"
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#include "assets/objects/gameplay_keep/gameplay_keep_0xD0C0.h"
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#include "assets/objects/gameplay_keep/rock_fragments_model.h"
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#include "assets/objects/object_d_hsblock/object_d_hsblock.h"
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#include "assets/objects/object_d_hsblock/object_d_hsblock.h"
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#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
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#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
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#include "effect.h"
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#include "effect.h"
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#include "play_state.h"
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#include "play_state.h"
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#include "assets/objects/gameplay_keep/gameplay_keep_0xCCC0.h"
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#include "assets/objects/gameplay_keep/eff_fragments_2_model.h"
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#include "assets/objects/gameplay_keep/gameplay_keep_0x173D0.h"
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#include "assets/objects/gameplay_keep/gameplay_keep_0x173D0.h"
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#include "assets/objects/object_haka_objects/object_haka_objects.h"
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#include "assets/objects/object_haka_objects/object_haka_objects.h"
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#include "play_state.h"
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#include "play_state.h"
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#include "player.h"
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#include "player.h"
|
||||||
|
|
||||||
#include "assets/objects/gameplay_keep/gameplay_keep_0xE770.h"
|
#include "assets/objects/gameplay_keep/door.h"
|
||||||
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
|
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
|
||||||
#include "assets/objects/object_mizu_objects/object_mizu_objects.h"
|
#include "assets/objects/object_mizu_objects/object_mizu_objects.h"
|
||||||
#include "assets/objects/object_haka_door/object_haka_door.h"
|
#include "assets/objects/object_haka_door/object_haka_door.h"
|
||||||
|
|
|
@ -18,10 +18,11 @@
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "save.h"
|
#include "save.h"
|
||||||
|
|
||||||
#include "assets/objects/gameplay_keep/gameplay_keep_0xE5D0.h"
|
#include "assets/objects/gameplay_keep/gDoorChildOpeningRightAnim.h"
|
||||||
#include "assets/objects/gameplay_keep/gameplay_keep_0xE4E0.h"
|
#include "assets/objects/gameplay_keep/gDoorChildOpeningLeftAnim.h"
|
||||||
#include "assets/objects/gameplay_keep/gameplay_keep_0xFF80.h"
|
#include "assets/objects/gameplay_keep/gDoorAdultOpeningRightAnim.h"
|
||||||
#include "assets/objects/gameplay_keep/gameplay_keep_0xE770.h"
|
#include "assets/objects/gameplay_keep/gDoorAdultOpeningLeftAnim.h"
|
||||||
|
#include "assets/objects/gameplay_keep/door.h"
|
||||||
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
|
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
|
||||||
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
|
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
|
||||||
#include "assets/objects/object_mizu_objects/object_mizu_objects.h"
|
#include "assets/objects/object_mizu_objects/object_mizu_objects.h"
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
#include "play_state.h"
|
#include "play_state.h"
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
|
|
||||||
#include "assets/objects/gameplay_keep/gameplay_keep_0xD0C0.h"
|
#include "assets/objects/gameplay_keep/rock_fragments_model.h"
|
||||||
#include "assets/objects/object_goroiwa/object_goroiwa.h"
|
#include "assets/objects/object_goroiwa/object_goroiwa.h"
|
||||||
|
|
||||||
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
|
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
|
||||||
|
|
|
@ -19,7 +19,7 @@
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "save.h"
|
#include "save.h"
|
||||||
|
|
||||||
#include "assets/objects/gameplay_keep/gameplay_keep_0xCDC0.h"
|
#include "assets/objects/gameplay_keep/shopkeeper_controls_tex.h"
|
||||||
#include "assets/objects/object_ossan/object_ossan.h"
|
#include "assets/objects/object_ossan/object_ossan.h"
|
||||||
#include "assets/objects/object_oF1d_map/object_oF1d_map.h"
|
#include "assets/objects/object_oF1d_map/object_oF1d_map.h"
|
||||||
#include "assets/objects/object_os/object_os.h"
|
#include "assets/objects/object_os/object_os.h"
|
||||||
|
|
|
@ -15,8 +15,8 @@
|
||||||
#include "play_state.h"
|
#include "play_state.h"
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
|
|
||||||
#include "assets/objects/gameplay_keep/gameplay_keep_0xC0A0.h"
|
#include "assets/objects/gameplay_keep/eff_fragments_1.h"
|
||||||
#include "assets/objects/gameplay_keep/gameplay_keep_0xCCC0.h"
|
#include "assets/objects/gameplay_keep/eff_fragments_2_model.h"
|
||||||
|
|
||||||
#define rPitch regs[0]
|
#define rPitch regs[0]
|
||||||
#define rYaw regs[1]
|
#define rYaw regs[1]
|
||||||
|
|
Loading…
Reference in New Issue