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				|  | @ -239,7 +239,8 @@ void EnPoRelay_Race(EnPoRelay* this, PlayState* play) { | ||||||
|             } |             } | ||||||
|             speedXZ = 30.0f * multiplier; |             speedXZ = 30.0f * multiplier; | ||||||
|             Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HONOTRAP, |             Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HONOTRAP, | ||||||
|                         Math_CosS(this->yawTowardsPathPoint) * speedXZ + this->actor.world.pos.x, this->actor.world.pos.y, |                         Math_CosS(this->yawTowardsPathPoint) * speedXZ + this->actor.world.pos.x, | ||||||
|  |                         this->actor.world.pos.y, | ||||||
|                         Math_SinS(this->yawTowardsPathPoint) * speedXZ + this->actor.world.pos.z, 0, |                         Math_SinS(this->yawTowardsPathPoint) * speedXZ + this->actor.world.pos.z, 0, | ||||||
|                         (this->yawTowardsPathPoint + 0x8000) - (0x2000 * multiplier), 0, HONOTRAP_TYPE_FLAME_DROP); |                         (this->yawTowardsPathPoint + 0x8000) - (0x2000 * multiplier), 0, HONOTRAP_TYPE_FLAME_DROP); | ||||||
|         } |         } | ||||||
|  |  | ||||||
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