mirror of https://github.com/zeldaret/oot.git
CS_INDEX_NONE is back
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54c25c77f9
commit
8baa7a75fc
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@ -414,7 +414,8 @@ typedef enum LinkAge {
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// and "day" are leftover from the original meaning of the cutscene
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// index (called "day_time"), and only map select uses these values
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// to indicate time of day (to set gSaveContext.save.nightFlag).
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#define CS_INDEX_NIGHT 0x0000
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#define CS_INDEX_NONE 0x0000
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#define CS_INDEX_NIGHT CS_INDEX_NONE
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#define CS_INDEX_DAY 0x8000
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// Values 0xFFF0-0xFFFF indicate that a cutscene script should be played.
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@ -616,7 +616,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
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gSaveContext.forceRisingButtonAlphas = true;
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}
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gSaveContext.save.cutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
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switch (cmd->destination) {
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case CS_DEST_CUTSCENE_MAP_GANON_HORSE:
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@ -2292,7 +2292,7 @@ void CutsceneHandler_StopScript(PlayState* play, CutsceneContext* csCtx) {
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PRINTF(T("\n\n\n\n\nやっぱりここかいな", "\n\n\n\n\nThis is it after all"));
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gSaveContext.save.cutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
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gSaveContext.gameMode = GAMEMODE_NORMAL;
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if (gUseCutsceneCam) {
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@ -2642,7 +2642,7 @@ void Environment_StopStormNatureAmbience(PlayState* play) {
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void Environment_WarpSongLeave(PlayState* play) {
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gWeatherMode = WEATHER_MODE_CLEAR;
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gSaveContext.save.cutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
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gSaveContext.respawnFlag = -3;
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play->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_RETURN].entranceIndex;
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play->transitionTrigger = TRANS_TRIGGER_START;
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@ -3564,7 +3564,7 @@ void Interface_Draw(PlayState* play) {
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(Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT)) {
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// Trade quest timer reached 0
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sSubTimerStateTimer = 40;
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gSaveContext.save.cutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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gSaveContext.subTimerState = SUBTIMER_STATE_OFF;
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@ -3902,7 +3902,7 @@ void Interface_Draw(PlayState* play) {
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(play->sceneId != SCENE_INSIDE_GANONS_CASTLE_COLLAPSE))) {
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sSubTimerStateTimer = 40;
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gSaveContext.subTimerState = SUBTIMER_STATE_RESPAWN;
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gSaveContext.save.cutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
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Message_StartTextbox(play, 0x71B0, NULL);
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Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_8);
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} else {
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@ -354,7 +354,7 @@ void Play_Init(GameState* thisx) {
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}
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if (gSaveContext.save.cutsceneIndex == CS_INDEX_D) {
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gSaveContext.save.cutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
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}
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if (gSaveContext.nextDayTime != NEXT_TIME_NONE) {
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@ -863,7 +863,7 @@ void Sram_InitSave(FileSelectState* fileSelect, SramContext* sramCtx) {
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#if DEBUG_FEATURES
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if (fileSelect->buttonIndex == 0) {
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gSaveContext.save.cutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
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}
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#endif
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@ -522,7 +522,7 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, PlayState* play) {
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gSaveContext.nextCutsceneIndex = CS_INDEX_1;
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} else {
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play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_5;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
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}
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} else if (play->sceneId == SCENE_DEKU_TREE_BOSS) {
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if (!Flags_GetEventChkInf(EVENTCHKINF_07)) {
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@ -533,11 +533,11 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, PlayState* play) {
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gSaveContext.nextCutsceneIndex = CS_INDEX_1;
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} else {
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play->nextEntranceIndex = ENTR_KOKIRI_FOREST_11;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
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}
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} else if (play->sceneId == SCENE_JABU_JABU_BOSS) {
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play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
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}
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PRINTF(T("\n\n\nおわりおわり", "\n\n\nThe end The end"));
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play->transitionTrigger = TRANS_TRIGGER_START;
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@ -728,7 +728,7 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
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SET_EVENTCHKINF(EVENTCHKINF_48);
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Item_Give(play, ITEM_MEDALLION_FOREST);
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play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
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gSaveContext.chamberCutsceneNum = CHAMBER_CS_FOREST;
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} else {
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if (!LINK_IS_ADULT) {
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@ -736,7 +736,7 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
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} else {
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play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_3;
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}
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gSaveContext.nextCutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
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}
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} else if (play->sceneId == SCENE_FIRE_TEMPLE_BOSS) {
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if (!GET_EVENTCHKINF(EVENTCHKINF_49)) {
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@ -750,14 +750,14 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
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} else {
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play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_5;
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}
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gSaveContext.nextCutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
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}
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} else if (play->sceneId == SCENE_WATER_TEMPLE_BOSS) {
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if (!GET_EVENTCHKINF(EVENTCHKINF_4A)) {
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SET_EVENTCHKINF(EVENTCHKINF_4A);
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Item_Give(play, ITEM_MEDALLION_WATER);
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play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
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gSaveContext.chamberCutsceneNum = CHAMBER_CS_WATER;
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} else {
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if (!LINK_IS_ADULT) {
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@ -765,13 +765,13 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
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} else {
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play->nextEntranceIndex = ENTR_LAKE_HYLIA_9;
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}
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gSaveContext.nextCutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
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}
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} else if (play->sceneId == SCENE_SPIRIT_TEMPLE_BOSS) {
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if (!CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) {
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Item_Give(play, ITEM_MEDALLION_SPIRIT);
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play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
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gSaveContext.chamberCutsceneNum = CHAMBER_CS_SPIRIT;
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} else {
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if (!LINK_IS_ADULT) {
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@ -779,13 +779,13 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
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} else {
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play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_8;
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}
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gSaveContext.nextCutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
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}
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} else if (play->sceneId == SCENE_SHADOW_TEMPLE_BOSS) {
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if (!CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) {
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Item_Give(play, ITEM_MEDALLION_SHADOW);
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play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
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gSaveContext.chamberCutsceneNum = CHAMBER_CS_SHADOW;
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} else {
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if (!LINK_IS_ADULT) {
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@ -793,7 +793,7 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
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} else {
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play->nextEntranceIndex = ENTR_GRAVEYARD_8;
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}
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gSaveContext.nextCutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
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}
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}
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play->transitionTrigger = TRANS_TRIGGER_START;
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@ -2569,7 +2569,7 @@ void EnHorse_UpdateHorsebackArchery(EnHorse* this, PlayState* play) {
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EnHorse_UpdateHbaRaceInfo(this, play, &sHbaInfo);
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if ((this->hbaFlags & 1) || (this->hbaTimer >= 46)) {
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if ((isFanfarePlaying != true) && (gSaveContext.minigameState != 3)) {
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gSaveContext.save.cutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
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play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_16;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST);
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@ -121,7 +121,7 @@ s32 EnHorseGameCheck_DestroyIngoRace(EnHorseGameCheckBase* base, PlayState* play
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}
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void EnHorseGameCheck_FinishIngoRace(EnHorseGameCheckIngoRace* this, PlayState* play) {
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gSaveContext.save.cutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
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if (this->result == INGO_RACE_PLAYER_WIN) {
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play->nextEntranceIndex = ENTR_LON_LON_RANCH_7;
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if (GET_EVENTINF(EVENTINF_INGO_RACE_SECOND_RACE)) {
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@ -308,20 +308,20 @@ s32 EnHorseGameCheck_DestroyMalonRace(EnHorseGameCheckBase* base, PlayState* pla
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void EnHorseGameCheck_FinishMalonRace(EnHorseGameCheckMalonRace* this, PlayState* play) {
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if ((this->result == MALONRACE_SUCCESS) || (this->result == MALONRACE_TIME_UP)) {
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gSaveContext.save.cutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
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play->nextEntranceIndex = ENTR_LON_LON_RANCH_7;
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play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
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play->transitionTrigger = TRANS_TRIGGER_START;
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} else if (this->result == MALONRACE_FAILURE) {
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gSaveContext.timerSeconds = 240;
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gSaveContext.timerState = TIMER_STATE_UP_FREEZE;
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gSaveContext.save.cutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
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play->nextEntranceIndex = ENTR_LON_LON_RANCH_7;
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play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
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play->transitionTrigger = TRANS_TRIGGER_START;
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} else {
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PRINTF(T("En_HGC_Spot20_Ta_end():対応せず\n", "En_HGC_Spot20_Ta_end(): not supported\n"));
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gSaveContext.save.cutsceneIndex = CS_INDEX_NIGHT;
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gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
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play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
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play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
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play->transitionTrigger = TRANS_TRIGGER_START;
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